COMPLETE: List of Crysis 2 Module Upgrades

Post » Tue Oct 12, 2010 12:37 am

This'll help you low levels spend your unlock's wisely. ;)


LIST OF ALL MODULE UPGRADES

Armour

Air Stomp (Perform a powerful downwards attack when in the air)
Upgrade II = No damage suffered from falling long distances
Upgrade III = Faster recovery after Air Stomp attacks

Proximity Alarm (Automatic warning when an enemy is nearby)
Upgrade II = Increased warning frequency when an enemy is nearby
Upgrade III = Maximum warning frequency when an enemy is nearby

Armor Enhance (Reduces drain speed of energy in Armor mode)
Upgrade II = Increases movement speed in armor mode
Upgrade III = Protects against the Nanosuit Jammer bonus

Threat Tracer (Highlights incoming bullet paths)
Upgrade II = Highlights incoming grenades
Upgrade III = Highlights nearby explosives

Nano Recharge (Faster health recharge)
Upgrade II = Faster suit energy recharge
Upgrade III = Shorter delay before health starts recharging

Detonation Delay (Delays the detonation of nearby enemy grenades)
Upgrade II = Delays the detonation of enemy explosives
Upgrade III = Provides an automatic defense against missile attacks

Energy Transfer (Restores 50% energy with each kill)
Upgrade II = Restores additional Nanosuit energy with each kill
Upgrade III = Restores full Nanosuit energy with each kill
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Juliet
 
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Post » Mon Oct 11, 2010 6:52 pm

Stealth

Stealth Enhance (Faster transition in and out of stealth)
Upgrade II = No shadow cast in Stealth mode
Upgrade III = Reduces energy drain in Stealth mode

Covert Ops (Suppresses the sound of footsteps)
Upgrade II = Provides protection from the Ceph Airstrike bonus
Upgrade III = Enemy footsteps are louder within range

Cloak Tracker (Identifies when enemies enter Stealth mode nearby)
Upgrade II = Increases the visibility of cloaked enemies
Upgrade III = Maximum visibility of cloaked enemies

Jammer (Scrambles the radar of enemies within a 10m range)
Upgrade II = Provides protection against enemy Radar Jammer attacks
Upgrade III = Scrambles the radar of enemies within an increased range

Blind Spot (Provides protection from the Maximum Radar bonus)
Upgrade II = Provides protection from enemy tagging
Upgrade III = Become less visible to enemies in Nano Vision

Tracker (Highlights the footsteps of nearby enemies)
Upgrade II = Highlights enemy routes with direction
Upgrade III = Highlights enemy routes with increased frequency

Visor Enhance (Highlights enemies through weapon scopes)
Upgrade II = Provides protection against flash bang grenades
Upgrade III = Reduces energy cost of Nano Vision

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Haley Merkley
 
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Post » Mon Oct 11, 2010 8:53 pm

Power

Side Pack (Allows an additional magazine of primary ammunition to be carried)
Upgrade II = Allows an additional grenade or explosive to be carried
Upgrade III = Allows additional attachment ammunition to be carried

Weapon Pro (Faster weapon reloading)
Upgrade II = Faster aiming down sights
Upgrade III = Faster switching between weapons

Aim Enhance (Decreases weapon recoil when aiming down sights)
Upgrade II = Reduces aim shake from explosions
Upgrade III = Increases mobility when aiming down sights

Loadout Pro (Allows a primary weapon to be carried in place of a secondary)
Upgrade II = Removes the weight penalty from weapon attachments
Upgrade III = Increases mobility speed when carrying heavy weapons

Rapid Fire (Faster fire rate on primary weapons)
Upgrade II = Faster fire rate on secondary weapons
Upgrade III = Faster fire rate on mounted weapons

Point Fire Enhance (Reduces the spread of primary weapons when firing from the hip)
Upgrade II = Reduces the spread of secondary weapons when shooting from the hip
Upgrade III = Reduces the spread of mounted weapons when shooting from the hip

Mobility Enhance (Reduces energy drain from sprinting and jumping)
Upgrade II = Increases ledge grab speed
Upgrade III = Faster firing after sprinting

Retriever (Automatically collect dog tags from fallen enemies)
Upgrade II = Support Bonuses require one less Dog Tag to activate
Upgrade III = Support Bonuses remain active for longer

:)

Sticky please?

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lucy chadwick
 
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Post » Mon Oct 11, 2010 1:31 pm

Thanks! And sticky this, indeed.
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Andres Lechuga
 
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Joined: Sun Aug 12, 2007 8:47 pm

Post » Mon Oct 11, 2010 9:12 pm

Much appreciated info.
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Nikki Morse
 
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Post » Mon Oct 11, 2010 10:06 am

Bumpydaybump.
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Céline Rémy
 
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Post » Mon Oct 11, 2010 9:22 pm

thanks sticky please
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Tha King o Geekz
 
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Joined: Mon May 07, 2007 9:14 pm

Post » Mon Oct 11, 2010 9:09 pm

its already a sticky
in gameplay & media forum
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Eoh
 
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