Fix Spawns

Post » Thu Oct 28, 2010 1:22 am

Okay, I'm sure most of us have run into this at one point or another, but I'm sure we can all agree that the spawning system is flat out broken in this game, especially in TDM. I've had so many times where right after I spawn, a group of enemies will spawn right behind me, or vice versa. It makes TDM feel more like "who can out-spawn who" so often it's ridiculous.

In fact, the spawning is so horrible, that I once died in less than a second after respawn by getting beat down. How did that happen? Some dude on the enemy team was running for a corner, when I spawned in said corner. He was looking at it the whole time, and he even watched me spawn then proceeded to melee me before I could even get my gun up. I've spawned on top of live grenades before, and every time I spawn I feel like activating cloak is mandatory lest your enemies spot you right away after spawning 5 feet behind your back.

I'm not sure how the spawning system in this game works, but in most other games the spawns generally try to keep you out of harms way. CoD has generally been noted for having some bad spawns, but really the spawns just "flip" sides every once in a while which leads to unexpected flanking, but it's not so often that you want to pull your hair out. But after Crysis 2, the CoD spawns seem pretty damn good. The spawns in this game seem entirely random, and I HAVE lost entire matches because the enemy team was out-spawning us (e.g. spawning behind our backs every time we tried to push forward)

Seriously Crytek, I know you are new to the whole smaller maps thing, but this method of spawning does not work here. The game doesn't seem to care if there are enemies, bullets or grenades in the spawn location you are about to take, it just picks a random spot and sets you down.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Thu Oct 28, 2010 12:04 am

Spawns are bad, especially on small maps. But still, the spawnsystem of Black Ops isn't better at all. And since CoD has way smaller maps, it's svcks even more. Crysis 2 > Black Ops, just watching the spawns.
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Thu Oct 28, 2010 12:58 am

Spawns are bad, especially on small maps. But still, the spawnsystem of Black Ops isn't better at all. And since CoD has way smaller maps, it's svcks even more. Crysis 2 > Black Ops, just watching the spawns.

I beg to differ. Not once have I ever spawned on top of grenades in CoD, nor have I ever watched a killcam and seen myself spawn 2 feet in front of someone. Black Ops can have annoying spawns at times, but when Crysis 2 is at its worst it's downright infuriating. Playing through a game of TDM and barely scraping by with a KDR of 1.0 and an average lifespan of 5 seconds is quite the opposite of fun.
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Wed Oct 27, 2010 9:16 pm

i have some ideas
spawned player may be invulnerable for a short time or untill he will attack
spawn on random full-health or non-fighting teammate.
divide all maps on small areas with a big amount of spawnplaces. players can spawn on neutral or friendly zone avoiding instant contact with enemy. i think it can work even at small maps.

team deathmatch spawning system is not as dangerous as ffa spawning :D reminds me old good q3 arena deathmatch xD
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am


Return to Crysis