Why does sprinting use energy too?

Post » Fri Oct 29, 2010 5:58 pm

I don't get why sprinting has to use energy too. It's as if the character is completely incapable of running on his own free will.
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Gemma Flanagan
 
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Post » Sat Oct 30, 2010 4:03 am

That's what happens when you try to put a keyboard game on a 360 controller... The suit used to have a separate speed mode, but the console controllers don't have enough buttons to use this game properly, so strength mode and speed mode were incorporated into power mode, thus rendering normal jumping and sprinting impossible.
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Tarka
 
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Post » Sat Oct 30, 2010 4:28 am

That normal jumping is impossible is false - if you tab the jump-button or are out of energy, you make a normal jump. If you hold it, you make a powered jump.
Yet for sprinting, that's not possible without using speedmode. But I don't think that much of an issue as the only time I used speed in Crysis 1 was during sprints, anyway. Saves me some time
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elliot mudd
 
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Post » Fri Oct 29, 2010 10:52 pm

Because the suit is f-in heavy and with out energy being used it should be impossible to move.
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Bloomer
 
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Post » Fri Oct 29, 2010 11:12 pm

That's what happens when you try to put a keyboard game on a 360 controller... The suit used to have a separate speed mode, but the console controllers don't have enough buttons to use this game properly, so strength mode and speed mode were incorporated into power mode, thus rendering normal jumping and sprinting impossible.

This was a conscious choice on the part of the developers and had nothing to do with the number of available buttons. Lets look at the number of binds Crysis 2 uses to control which suit function you have active: 2 mutually exclusive functions for stealth and armor and one for steadying aiming. Then there are about 4 other context sensitive binds.

Now let's compare this with Crysis 1: one radial menu....

Crysis 1 uses fewer binds and could have easily been copy pasted to a console controller. Bioshock uses radial menus, for example and actually has more fluid controls on console than on PC (except of course for inherent superiority of the mouse).
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Jonny
 
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Post » Fri Oct 29, 2010 4:30 pm

It's not the consoles.
Crysis 1 used one key to access the suit controls.
Crysis 2 uses two keys.
Crysis 2 takes up more buttons on a controller.
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Christie Mitchell
 
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Post » Fri Oct 29, 2010 2:42 pm

Crysis 1 may have used one key, but it locked the view to whatever angle as you changed them unless you used the suit shortcuts. The old system was a bit clunky and the streamlined behavior is easier to use in the long run, if just a bit disappointing in a lack of complexity.
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Andrea P
 
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Post » Fri Oct 29, 2010 9:27 pm

Because the suit is f-in heavy and with out energy being used it should be impossible to move.

Lol and where does it say the suit is heavy? From my understanding, nanotechnology is almost like 'living tissue'. This is no MJOLNIR armor from Halo.
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Céline Rémy
 
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Post » Fri Oct 29, 2010 3:26 pm

Because the suit is f-in heavy and with out energy being used it should be impossible to move.
If the suit were made out of ultra light nano bots then they could make a powered suit using some kind of regenerating, or unlimited power source, that wouldnt weigh that much. Maybe 10 20 pounds? Also the suit aqments your strength, thus making your stronger... So i would think weight wouldnt have a huge impact.
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how solid
 
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Post » Fri Oct 29, 2010 4:55 pm

I agree with the other guy, a suit like that would weigh a significant amount so running in it would need to be augmented by the suits muscle - therefore it would require energy to sprint.
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Tania Bunic
 
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Post » Fri Oct 29, 2010 9:14 pm

I had dedicated suit binds for crysis 1 multi. With that said, I can say that combining sprint, power jump and the addition of ledge grab has made movement in crysis 2 much more fluid and definitely more vertical.

If you compare the huge maps of crysis 1 and the largest maps in crysis 2, sprinting is about the same.

If speed mode was the same from crysis 1, you could probably get from one end of the map to the other instantly!
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Manuel rivera
 
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Post » Fri Oct 29, 2010 3:25 pm

The Crysis 2's sprints its the Crysis 1's Maximum Speed.
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Cayal
 
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Post » Sat Oct 30, 2010 3:59 am

I think they could've done a better job on this by keeping speed mode alive like they used it in Crysis1/WH it was a good mode and was better then the sprinting now is (wich uses power).
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sw1ss
 
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Post » Sat Oct 30, 2010 5:21 am

I imagine most soldiers would be fine running without using energy, but Alcatraz is in a different situation. His health isn't all that great, and he likely wouldn't be able to do any sprinting without the suit.

Of course, that doesn't really explain the multiplayer sprinting, but whatever.
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OJY
 
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Post » Fri Oct 29, 2010 2:47 pm

Because the suit is f-in heavy and with out energy being used it should be impossible to move.

I surmise that the suit weighs as much as a wetsuit with a utility belt.
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jason worrell
 
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Post » Fri Oct 29, 2010 9:18 pm

If you consider that the suit is practically a coating of muscle, and how much muscle weighs, it is conceivable that the suit is considerably heavy. However, when it comes to being able to sprint outside of power mode, it's pointless and adds complexity for complexity's sake. There is no way a normal sprint speed would be anywhere near speed mode running, and probably only marginally faster than ordinary running in multiplayer.. making it pointless.
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Stacey Mason
 
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Post » Sat Oct 30, 2010 3:31 am

I sometimes wonder if they did that just to make the less observant gamers think that there still is a speed mode in the game. But ultimately I am not a mind reader.

But it is possible to do a speed mode on a controller the same way the other suit functions were done on the controller.

-For power melee hold down the melee button and it will charge and release
-For power jump, hold down the jump button instead of tapping it.
-For speed mode, tapping L3 can put you into a normal sprint, holding down L3 for a second will start Speed Mode.
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celebrity
 
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Post » Fri Oct 29, 2010 8:24 pm

With speed mode as it is, a normal sprint is pointless though.. seriously. It serves no benefit to be able to choose between 3 running speeds.
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Nymph
 
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Post » Sat Oct 30, 2010 4:38 am

With speed mode as it is, a normal sprint is pointless though.. seriously. It serves no benefit to be able to choose between 3 running speeds.

Speed mode can be used to cover distance where nothing is going on fast. Like after you demolish the Onyx building and need to get back to Grand Central.

ALSO

It can be used to escape from enemy fire that you would not be able to dodge otherwise. I know that that sure would have come in handy when I was fighting the Pingers on Supersoldier.
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BRAD MONTGOMERY
 
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Post » Fri Oct 29, 2010 10:29 pm

I think they need to work on the sprinting, cause you should at lest be able to run a little bit with out energy, but not a lot, and you should run faster using energy. Also, the suit may be heavy, it may the same amount of weight as full battle dress, or at lest just the IBAS, which any one who have ever held or worn the IBAS, would know that the damn thing is heavy by it's self, and then you stick the ammo on, that's another 50lbs.
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claire ley
 
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Post » Sat Oct 30, 2010 6:40 am

Crysis 1 supported the Xbox 360 controller and the radial menu worked perfectly well. It was a design choice, not something forced by console versions.

Ignorant fools.
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Zualett
 
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Post » Fri Oct 29, 2010 11:26 pm

i think when you sprint the suit is using the speed mode automatical ... thats maybe is using Energy ... is like you aiming with the weapon and you press shift its uses the power mode to have better aim ....
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Robert
 
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Post » Sat Oct 30, 2010 5:28 am

Because it's a Coltan-Titanium Exoskeleton.
It probably weighs something...
(as your loud footsteps might suggest)
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john page
 
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