Yep, it's like somekind of policy, "let's release the games with bugs and then we will work around for a lot of paches, in that way we (programers) will proof ourselves usefull and have a full time job in crytek"

). I mean how much time should you test the game before releasing it to find out that, for example, the nano catalyst points are not counting up, or that the MP has bugs even before connecting to the server?