» Wed Nov 03, 2010 10:31 am
Nanosuit 2 vs 1
General notes
Nanosuit 2 features suit modules to outcome various scenarios
Nanosuit 2 cloak, even though more energy consuming, provides a better cloaking effect
Nanosuit 2 has Nanovision and Tactical visor features
=Power mode=
-N1
had to manually change into it
only used to power jumping, power throw/punch then instantly changing to armor/speed mode
-N2
Integrated into the suit
Power jump uses half the amount used on N1
You can power punch/kick stuff without changing suit mode
=Armor mode=
-N1
the energy bar transforms into a second health bar (both MP and SP)
-N2
on SP the armor mode drains energy over time, but it's more efficient, and provides 100% damage protection with energy
on MP the armor mode only protects 35% of damage
=Cloak mode=
-N1
Energy efficient cloak mode
-N2
Cloak mode uses more energy
Cloak mode is more effective, almost transparent with no purple-electricity beams
=Sprint=
-N1
small 4 Second very fast sprint
-N2
slower but longer sprint time, still considerably fast
In conclusion, the Nanosuit2 uses more energy than the Nanosuit1 (except for powerjumpand sprint) but provides improved armor, stealth, nanovision and less energy consuming powerjump/spring
Disclaimer: The Nanosuit1? and Nanosuit2? combat exoskeletons are Trademarks of Crynet systems? and Hargreave-Rasch Corporation? ?2023
Other than the cloak, I think you nailed it. I can't really see how the cloak in Crysis 2 is better than in Crysis 1, since I don't really think that the electricity effects had much of an impact on your invisibility. Even so, Crysis 2's Nanosuit modes are indeed better than Crysis 1's, despite what some people may think while looking the tinted glasses of nostalgia.
On a side note, armor mode in Crysis 2 makes me think of metal Mario cause of the foot step sounds.