Why does suit 2.0 feel like 0.5?

Post » Wed Nov 03, 2010 3:14 pm

its the one thing i cant get about this game, the cloak drains EXTREAMLY fast compaired to the first game, 50% of the time i take health damage and die with armour on and it still has 40% + energy, and why does the power mode use so much energy just to sprint (i know theres a perk to reduce drain). I am just wondering why the suit which is suposed to be better then the ones in the first game dont seem as effective.
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Julie Ann
 
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Post » Wed Nov 03, 2010 6:08 am

HA....funny.... :\
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Robert DeLarosa
 
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Post » Wed Nov 03, 2010 11:28 am

It was changed for the sake of gameplay which was improved in my opinion. Armor being passive and absorbing 100% damage was broken to the point where it HAD to be used to stand any chance at killing someone in a fire fight.
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Susan
 
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Post » Wed Nov 03, 2010 3:36 am

Would call it 2.0 with out a doubt since you can modify it to your needs or play style, even during gameplay in single player if you know a fight is coming up where you will need armor you can put that on if you have upgraded with nano catalyst points.

Like i said in another post learn to use the suit vs other things in the game, love the fact that with a sniper rifle with silencer you can get 1 shot off and remain in stealth, love the armor mode if you want to get up in there face to grab someone, would have liked the speed slow down effect like in the first one but it is not a game changer for me.

The suit in this one works, nano vision is key in mp as well where people complain about snipers using stealth, what do they expect them to do sit on a roof just out in the open waiting to get shot to S..., use the suits functions and you will see the light but if the functions are to hard to master play halo or cod then.
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Lauren Graves
 
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Post » Wed Nov 03, 2010 1:16 pm

Maybe , Because CONSOLES couldnt afford nanosuit 1 LOL.
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Sxc-Mary
 
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Post » Wed Nov 03, 2010 12:54 pm

The only thing that Nanosuit "2.0" really brought to the table was ledge grabbing. everything else svcks compared to Nanosuit 1.
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Nathan Risch
 
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Post » Wed Nov 03, 2010 4:31 pm

I beg to differ, recent comparisons I made lead me to believe that armor mode is now actually alot more efficient, since it can take more than THREE BULLETS.
Also, cloak drains VERY slow compared to crysis 1, especially with stealth enhance.
I'm talking about singleplayer, btw.
Multiplayer suits shouldnt factor into comparisons between N2 and N1, since the soldiers in multiplayer are wearing the cheaper versions of the suit, which is why there are so many soldiers.
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Heather M
 
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Post » Wed Nov 03, 2010 1:13 pm

That suit feels so slow and heavy. For example choosing between cloaking and armor using middle mouse button is sometimes REALLY frustrating. Another think which I really hate is holding V for power punch... WHEN YOU GOT POWER MODE ON!
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Annick Charron
 
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Post » Wed Nov 03, 2010 5:02 pm

ya but too bad some pple who are way leveled up have enhanced stealth that are immune to nano vision... trust me when u hit stealth 9 or 10 pple cant see u with nano vision... or maybe they where haxing idk but some guy I was facing on ranked match was way leveled up and I could not use nano to detect him even when I was staring at him point blank with it at one feet away.. not even a faint blue glow! ... the only way I knew he was there was when I flashed the nano vision off. Either it was a hax , or stealth upgrades counter nano vision. And no i was not looking at a hologram ... he shot back at me.. holograms dont shoot at pple and kill u.
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Alexandra Louise Taylor
 
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Post » Wed Nov 03, 2010 5:04 pm

I beg to differ, recent comparisons I made lead me to believe that armor mode is now actually alot more efficient, since it can take more than THREE BULLETS.
Also, cloak drains VERY slow compared to crysis 1, especially with stealth enhance.
I'm talking about singleplayer, btw.
Multiplayer suits shouldnt factor into comparisons between N2 and N1, since the soldiers in multiplayer are wearing the cheaper versions of the suit, which is why there are so many soldiers.

The N1 Armor mode diverted all incoming damage to energy first essentially giving you 200 health when active. It doesnt drain energy when not taking damage and energy can recharge while its active.

The N2 Armor mode diverts 35% of incoming damage to energy giving you 154 effective health when active. It drains energy while active, while taking damage, slows movement speed, makes you glow and energy cannot recharge while its active.

The only real advantage for the N2 is that you can super jump and steady your weapon with it on.


As for cloaking well, have you even played Crysis? You could Cloak, go take a ****, make a cup of tea and a sandwich and come back to 50 energy.


To the above.. Armor, Power and Stealth levels only give you module unlocks, they do not improve the modes in game at all.
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JAY
 
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Post » Wed Nov 03, 2010 10:39 am

The only significant change I'd like to see in order to make the Nanosuit a bit more useful is an increase in jump height and a good 50% increase in sprint speed. I actually like the stealth and armor enhancements, especially the fact that you can use either of them in conjunction with strength and "speed".
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Alex Blacke
 
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Post » Wed Nov 03, 2010 3:34 am

Change your FOV to 75 and then tell me that you run slow in Nanosuit 2. The difference is small. you run a bit slower but you run a lot longer. No running out of energy is 4 seconds. they new Sprint speed is better utilized in the NYC environment. I don't see the point of running at 40 MPH for 4 seconds on an NYC street unless you're one of those players that never shoots a thing and runs past everything to set a record time for mission completion.

Also the 35% energy thing is only true in multiplayer. In Campaign, Armor basically gives you like 500 Health. You can survive anything.

Strength is still there basically. you can throw stuff. You can press Shift to "Hold" your aim to reduce recoil. You can throw people. You cann Power Kick now though. Only difference is that you jump like 10 feet high instead of 15 feet high.
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Phillip Brunyee
 
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Post » Wed Nov 03, 2010 9:52 am

Nanosuit 2 vs 1

General notes

Nanosuit 2 features suit modules to outcome various scenarios
Nanosuit 2 cloak, even though more energy consuming, provides a better cloaking effect
Nanosuit 2 has Nanovision and Tactical visor features

=Power mode=

-N1

had to manually change into it
only used to power jumping, power throw/punch then instantly changing to armor/speed mode

-N2

Integrated into the suit
Power jump uses half the amount used on N1
You can power punch/kick stuff without changing suit mode

=Armor mode=

-N1
the energy bar transforms into a second health bar (both MP and SP)

-N2
on SP the armor mode drains energy over time, but it's more efficient, and provides 100% damage protection with energy
on MP the armor mode only protects 35% of damage

=Cloak mode=

-N1
Energy efficient cloak mode

-N2
Cloak mode uses more energy
Cloak mode is more effective, almost transparent with no purple-electricity beams

=Sprint=

-N1
small 4 Second very fast sprint

-N2
slower but longer sprint time, still considerably fast


In conclusion, the Nanosuit2 uses more energy than the Nanosuit1 (except for powerjumpand sprint) but provides improved armor, stealth, nanovision and less energy consuming powerjump/spring


Disclaimer: The Nanosuit1? and Nanosuit2? combat exoskeletons are Trademarks of Crynet systems? and Hargreave-Rasch Corporation? ?2023
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Calum Campbell
 
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Post » Wed Nov 03, 2010 6:37 pm

It's rather obvious that it was for balancing reasons. At least in MP.
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Sabrina Steige
 
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Post » Wed Nov 03, 2010 10:31 am

Nanosuit 2 vs 1

General notes

Nanosuit 2 features suit modules to outcome various scenarios
Nanosuit 2 cloak, even though more energy consuming, provides a better cloaking effect
Nanosuit 2 has Nanovision and Tactical visor features

=Power mode=

-N1

had to manually change into it
only used to power jumping, power throw/punch then instantly changing to armor/speed mode

-N2

Integrated into the suit
Power jump uses half the amount used on N1
You can power punch/kick stuff without changing suit mode

=Armor mode=

-N1
the energy bar transforms into a second health bar (both MP and SP)

-N2
on SP the armor mode drains energy over time, but it's more efficient, and provides 100% damage protection with energy
on MP the armor mode only protects 35% of damage

=Cloak mode=

-N1
Energy efficient cloak mode

-N2
Cloak mode uses more energy
Cloak mode is more effective, almost transparent with no purple-electricity beams

=Sprint=

-N1
small 4 Second very fast sprint

-N2
slower but longer sprint time, still considerably fast


In conclusion, the Nanosuit2 uses more energy than the Nanosuit1 (except for powerjumpand sprint) but provides improved armor, stealth, nanovision and less energy consuming powerjump/spring


Disclaimer: The Nanosuit1? and Nanosuit2? combat exoskeletons are Trademarks of Crynet systems? and Hargreave-Rasch Corporation? ?2023
Other than the cloak, I think you nailed it. I can't really see how the cloak in Crysis 2 is better than in Crysis 1, since I don't really think that the electricity effects had much of an impact on your invisibility. Even so, Crysis 2's Nanosuit modes are indeed better than Crysis 1's, despite what some people may think while looking the tinted glasses of nostalgia.

On a side note, armor mode in Crysis 2 makes me think of metal Mario cause of the foot step sounds.
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Tyrone Haywood
 
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Post » Wed Nov 03, 2010 7:59 am

I don't know if it is hacks or something, but I often die from oneshot in armor mode (non-headshots), so for me armor mode is plain crack. And about sprint, N1 sprint real fast for 4secs, but then have an above avarage sprint after for some time. Even when energy is out, u would be able to sprint. N2, no sprinting without energy.

For me.

N1 > N2 armor
N1 > N2 sprint
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Catherine Harte
 
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Post » Wed Nov 03, 2010 8:26 am

Let's not forget that in C2 there is no running while getting hit - in C1 you could escape from rifle fire, even if it hit you. Here? Almost impossible if shooter got any sights of accuracy.

So in general - wondering what would win in a duel on a small map - Nanosuit 1 would be winner 99% of time. It can hide under fire, N2 dies after 0.3 second.
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Aaron Clark
 
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Post » Wed Nov 03, 2010 5:34 pm

ATTENTION FAILURES AND WHINERS

The nanosuit you use in multiplayer is 1.5!
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5

How do I know? In the campaign, in Hargreave's room, use your binocs on the suit statues. You get a small description.
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Sarah Kim
 
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Post » Wed Nov 03, 2010 4:07 pm

Nice finding! :)
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Dalia
 
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Post » Wed Nov 03, 2010 9:49 am

ATTENTION FAILURES AND WHINERS

The nanosuit you use in multiplayer is 1.5!
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.5

How do I know? In the campaign, in Hargreave's room, use your binocs on the suit statues. You get a small description.

Ok, so 1.0 > 1.5 :P
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Ian White
 
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Post » Wed Nov 03, 2010 12:43 pm

I guess my point would be, what good is a nano suit that is wors than a normal bulletproof vest? lol
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Marlo Stanfield
 
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