Shotguns (Esp. Jackal) Buff?

Post » Tue Nov 09, 2010 11:49 am


I have read the original post. And the one I quoted kinda contradicts it; why mention being outmatched at any range with the Jackal?

Not trying to be a smart arse, really; I have no problems when using the jackal in its maximum damage range. Just to make it easier on myself and be extra sure some pellets will not miss I used it for a good amount of time with Aimpoint Enhance. I don't want to be forced to pull up the iron sights against any automatic weapons. This way it remains instinctive play: just frame the head in the reduced circle in semi-auto (NEVER use the auto fire of the Jackal.) and you're in business.

It feels more that instead of the Jackal being your issue is more about the Scar destroying you. Don't worry it's like that with everyone. I rarely manage, in case I need one second shot at my engaging Scar opponent to take him out. While you'll need 1 to 2 shots, 3 if unlucky to take him down, every extra shot the Scar will be punishing you.

Just relax, take the Reflex Sight off, take the Extended Mag off as well. The Jackal is just awesome if you keep its mobility at its top and as long as you use SEMI-AUTO. In fact I'm often surprised when I have no choice but to shoot someone that had the jump on me at an unproper range with the Jackal in hand: "fack quick switch pisto--- meh f*** it." shoot and aim the head regardless, sometimes they still go down. The Jackal sincerely surprises me with its effectiveness.

I don't wanna look like I'm trying to lecture you or systematically contradict you with how you feel about the Jackal but really man, the gun is fine. Marshall feels on the other hand a little random because the cone has a bigger spread than the Jackal in semi-automatic, even if using Aimpoint Enhance and not respectively Oo

I don't use the reflex, and I never take a shot from more than about 5 yards. It's underpowered.
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Emma
 
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Post » Tue Nov 09, 2010 5:25 pm


I have read the original post. And the one I quoted kinda contradicts it; why mention being outmatched at any range with the Jackal?

Not trying to be a smart arse, really; I have no problems when using the jackal in its maximum damage range. Just to make it easier on myself and be extra sure some pellets will not miss I used it for a good amount of time with Aimpoint Enhance. I don't want to be forced to pull up the iron sights against any automatic weapons. This way it remains instinctive play: just frame the head in the reduced circle in semi-auto (NEVER use the auto fire of the Jackal.) and you're in business.

It feels more that instead of the Jackal being your issue is more about the Scar destroying you. Don't worry it's like that with everyone. I rarely manage, in case I need one second shot at my engaging Scar opponent to take him out. While you'll need 1 to 2 shots, 3 if unlucky to take him down, every extra shot the Scar will be punishing you.

Just relax, take the Reflex Sight off, take the Extended Mag off as well. The Jackal is just awesome if you keep its mobility at its top and as long as you use SEMI-AUTO. In fact I'm often surprised when I have no choice but to shoot someone that had the jump on me at an unproper range with the Jackal in hand: "fack quick switch pisto--- meh f*** it." shoot and aim the head regardless, sometimes they still go down. The Jackal sincerely surprises me with its effectiveness.

I don't wanna look like I'm trying to lecture you or systematically contradict you with how you feel about the Jackal but really man, the gun is fine. Marshall feels on the other hand a little random because the cone has a bigger spread than the Jackal in semi-automatic, even if using Aimpoint Enhance and not respectively Oo

I don't use the reflex, and I never take a shot from more than about 5 yards. It's underpowered.

Powered enough for me. Sorry...
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Jennie Skeletons
 
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Post » Wed Nov 10, 2010 12:47 am

Played a bit more with the Marshall today and I only had two games where it seemed it act ok, that didn't last long though. I snuck up behind someone and pointed it at his head (I had a reflex sight just to see if it would make any difference) and it didn't kill him -_-. Many times that has happened and it is really frustrating.

According to the stats the Marshall does 30 dmg per buckshot and it fires 8, meaning an overall damage of 240 if all of the shots hit. However it seems like only 2-4 of the shots hit. Spread is definitely way to high and the ADS spread needs to be much narrower, at least in the 3 category.

Where'd you get stats?
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Alex [AK]
 
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Post » Tue Nov 09, 2010 8:57 pm

I haven't tested the Jackal much since the demo, but I have made extensive use of the Marshall and I can safely say it does not need a buff, you just have to play a little different with it. I run a Marshall with armor enhance, stealth enhance, and mobility enhance, with a silencer, reflex sight, machine pistol, and flashbangs, and on most maps I'm at or near the top in kills. When playing you should play like a Predator, make liberal use of cloak, hide to recharge, and hit the enemy from flanks or behind, never head on. Or, if you must hit head on, toss a flashbang in first. The Marshall is a one hit kill if you hit close range, center mass, or the head. Failing that it's usually a grazing shot and you can quickly melee. My usual strategy is to get behind enemies in cloak, decloak just long enough to fire and get a kill, then immediately recloak and get out of dodge, or armor up if he has buddies who turn around. Now, that method might occasionally get you owned if the guy had cloaked buddies flanking him, but most times you can get away with it.

The only issues I've had with the Marshall is that it actually ends up being a little bad in melee range or if the enemy is otherwise moving side to side, as the hit detection seems a little wonky and results in grazes when it should have been a center hit, and it may just be me or the melee with it seems weaker than most, as I've hit non-armored people twice, gotten the successful hit sound feedback and crosshair pop, but the guy doesn't go down. If that is intentional then it's a price I'm willing to pay.
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Eibe Novy
 
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Post » Tue Nov 09, 2010 5:50 pm

Where'd you get stats?

From here, he did the COD stats as well and is pretty reliable.

http://denkirson.xanga.com/742784256/crysis-2/
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Robert Bindley
 
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Post » Tue Nov 09, 2010 7:08 pm

Jackal? Maybe.
Marshall? Hell no. That thing kills from from well beyond the "close range" shotguns should have, while still maintaining high mobility and silenced kills.
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Patrick Gordon
 
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Post » Tue Nov 09, 2010 8:07 pm

Just use the Point Fire Enhance Module and you will complain no longer.

Both shotguns can kill in 1 mouse tap, it is just their spread that prevents them doing so at anything other than melee range.
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Rudi Carter
 
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Post » Wed Nov 10, 2010 12:31 am

The Jackal is fine... in single-shot mode.

The autofire is terribly in need of a buff. In its current state, there is ZERO REASON to use it over the single-shot. ZERO REASON to pick up any of its attachments.

That's bad. It needs fixing.

Other than that, though, the single shot is quite radical, and I saw my k:d ratio shoot up drastically when I enabled it. Just have to remember to switch it on every spawn...
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Gisela Amaya
 
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Post » Wed Nov 10, 2010 3:32 am

No, all weapons should be nerfed! We wear damn nanosuits, go play BF or CoD if you want 3-hitting weapons! >_<"
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Rodney C
 
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Post » Tue Nov 09, 2010 4:12 pm

Where'd you get stats?

From here, he did the COD stats as well and is pretty reliable.

http://denkirson.xanga.com/742784256/crysis-2/

Thanks! I didn't know he did this one
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Jeneene Hunte
 
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Post » Tue Nov 09, 2010 7:08 pm

Marshall is definately 2 shot kill within 5 meters. 1 shot if lucky.
Jackal 3 shot def kill within 5 meters.

Those are serious close range primary weapons.
However, with those shotguns, you can never ever kill an organism that is more than 10 meters away.
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Jeneene Hunte
 
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Post » Tue Nov 09, 2010 11:22 pm

Marshall is definately 2 shot kill within 5 meters. 1 shot if lucky.
Jackal 3 shot def kill within 5 meters.

Those are serious close range primary weapons.
However, with those shotguns, you can never ever kill an organism that is more than 10 meters away.

2-3 for a definite kill while the SCAR is a 5 shot def kill with a 700 RPM... Versus the Jackal's 270 and the Marshall's 55. See the problem?
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Becky Palmer
 
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