X-43 Mike - useless or not?

Post » Tue Nov 09, 2010 6:18 pm

I've been playing around with the X43 Mike lately... but I don't know, it just seems a little too useless, it runs out too quickly and does less damage than other close range weapons
User avatar
MarilĂș
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Tue Nov 09, 2010 8:49 pm

this weapon svcks, just like the gauss rifle, they should put back the MOAR instead of this crap :(
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Wed Nov 10, 2010 9:05 am

I agree, why did they remove the alien weapons?
User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Tue Nov 09, 2010 7:08 pm

this is VERY good weapon in singleplayer
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Tue Nov 09, 2010 6:03 pm

Mike is great at the very end, to kill those 4 cloaked aliens and a few uncloaked ones. With ammo 350+500 I killed them all. Just 1 reload, that's important to say.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Wed Nov 10, 2010 3:14 am

X-43 Mike + Rapid Fire = Death ray. I love this gun in any maps that have any close quarters. Even without rapid fire, this is still quite the decent gun.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Tue Nov 09, 2010 7:03 pm

it wouldn't be that bad, if they increased movement speed with this weapon, otherwise you just walking like a turtle with close range gun
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Nov 10, 2010 12:15 am

It's great for re-heating Pizza.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Wed Nov 10, 2010 7:53 am

It works well, but ideally to use it you need the double primary weapon module, because its range is so limited. If you use it like you would a shotgun, it will kill people in armour VERY quickly. I haven't unlocked it yet, but I've come up against it 3 times now and only won one of those encounters because of a headshot.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Tue Nov 09, 2010 10:42 pm

i said it before and i'm going to say it again: WITH LIMITED RANGE YOU NEED HIGHER SPEED,
it's basically like a shotgun, with lower damage but with armor-penetrating-feature.
another good thing about it(which i'm not sure about, because never encountered a guy with x-43 mike against me) is that it doesn't do much sound, and you can act with it like with silencer
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Tue Nov 09, 2010 7:04 pm

Aimpoint Enhance isn't needed with this puppy :D
I think it's actually pretty darn good, I understand why it does ZERO damage over 17m now. Almost every Scar user in range I manage to take them out <3

Personally I either slot Rapid Fire, Weapon Pro or Side Pack with it.

I find it effective even more for a few reasons:
_You do not have to think about damage reduction from Armor Mode since it ignores it
_Despite the netcode the way it is now, from the way the gun works, as soon as you spewed 9 ammo you know you can stop shooting. He's dead. Not yet visually because the latency is playing games on you, but you can stop firing. I LIKE THAT A LOT. That's the theory alright and I shoot 15 ammo on one target when it's a fight instead of an ambush on someone too static because I'll be missing a couple.

I haven't tried Point Fire Enhance with this as I think the interest will be mitigated but I have to some time, just to see if you can actually try to aim a half dozen in the head without worrying about the recoil spread.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am


Return to Crysis