The weapons need a Rebalanced...

Post » Thu Nov 11, 2010 6:17 pm

But I think the thing that makes the guns seem overpowered is the fact that a headshot multiplies damage by 2.2. That's ridiculously high for any game.

Have you ever been shot in the head? Huh?

Have you ever been shot in the head while wearing a fully functional suit designed specifically to protect the user from such events.

Meh, if you're going down that route, I'd wondered how the hell a face taken up mostly by a visor and a rebreather is going to stop bullets. The head (or at least the face) aren't subject to the same protective coating as the rest of the body. I have no doubt it does something, but it makes sense the body could take over twice as much.
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Heather beauchamp
 
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Post » Thu Nov 11, 2010 6:31 pm

Yeah, if only video games were based in reality..
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Princess Johnson
 
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Post » Thu Nov 11, 2010 12:36 pm

Scar needs nerf, To good at everything its recoilless CQB Sniper shotgun machine gun wtf lol, (German company OP a belgian rifle suprise!!!)
Scarab needs nerf, same applies here just not as much,

Vtol needs buff, it got Slow moving projectile which glow which highlighting position of the user without the use of Threat Tracer, the energy drain svcks even vs Scar you lose in SQB due the dmg is so inferior to the scar even if u got energy drain vs the armor it does not matter, it will pwn again and again nice SMG Close-Quarters weapon lol...

Mashall needs buff like hell wth!!! most useless weapon in game to date, even with silencer & Energy Transfer

The Mike needs a buff, no one even consider it a weapon it just for well show, no not even that it just hugs space on my hard drive!!
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ANaIs GRelot
 
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Post » Thu Nov 11, 2010 10:25 am

Bump. There's a reason why every killcam is the same gun
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W E I R D
 
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Post » Thu Nov 11, 2010 1:33 pm

Gonna have to agree with the SCAR sentiment. Playing all 3 platforms, the SCAR is just too good. At extremely long ranges (one in a million fights) the DSG1 can beat it, and up close the shotguns can beat it, but at every other range the SCAR just excels. 40 rounds, high accuracy, no recoil, high rate of fire. It is the perfect weapon, and there really is no need to use anything else if you want to top boards. Of course the assault rifle is going to be the most versatile gun, I have no problem with that. The fact that it beats other guns in their intended roles is disturbing though.
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kirsty williams
 
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Post » Thu Nov 11, 2010 3:13 pm

Bump. There's a reason why every killcam is the same gun
Logical fallacy. You're restricting the option that everyone prefers assault rifles (which is always true in games) and the fact that the other assault rifle in the game is not unlocked until level 27. You're also forgetting that this is the first gun unlocked, and so will naturally have more people using it.

The SCAR and SCARAB do not need nerfs, the Feline needs a buff. The Marshall may have spread issues, but fixing these should not mean OHK at anything over 15m without some of the pellets hitting the head and doubling their damage.

MIKE is too powerful to get a range buff
K-Volt is fine due to it sapping the enemy of armour/cloak
Sniper rifles hardly need a buff considering you can't really lose a gunfight unless you're an idiot.
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Sharra Llenos
 
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Post » Thu Nov 11, 2010 4:59 pm

Bump. There's a reason why every killcam is the same gun
Logical fallacy. You're restricting the option that everyone prefers assault rifles (which is always true in games) and the fact that the other assault rifle in the game is not unlocked until level 27. You're also forgetting that this is the first gun unlocked, and so will naturally have more people using it.

The SCAR and SCARAB do not need nerfs, the Feline needs a buff. The Marshall may have spread issues, but fixing these should not mean OHK at anything over 15m without some of the pellets hitting the head and doubling their damage.

MIKE is too powerful to get a range buff
K-Volt is fine due to it sapping the enemy of armour/cloak
Sniper rifles hardly need a buff considering you can't really lose a gunfight unless you're an idiot.
his sniper comment shows his ineptness to the gauss issue plz mickey we understand you want nothing to be able to stop you kindly STFU
LOL so you disagree with my comment that snipers can't lose a gunfight without being an idiot? Please explain this to me then. If you're a sniper and you miss, and the enemy becomes alerted to your presence, surely a player with any idea would cloak and move away from that point? If you lost the gunfight because you didn't cloak and move you are an idiot.

..and this isn't about not having anyone to stop me; you make a ton of rash assumptions without really giving any reasonable answers.. keep crying.
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Samantha Jane Adams
 
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Post » Thu Nov 11, 2010 12:04 pm

To behonest mickey you have yet to admit the gauss sniper is broken on all platforms fact is have you even used it more then 5 min's it just needs to be fixed to were OHK head OHK center chest if no armor 2 hit kill if armor on but i doubt you will conced that option

I have not denied that it doesn't apprear to fit its stat sheet, but I stand by my position that sniper OHK is too easy; at least without having to sacrifice something else for it.

The rest of my posts stands though, The SCAR doesn't need a nerf as much as the Feline needs a slight damage buff. The SCARAB is pretty good as is.

..Oh, and you haven't answered my question about a sniper losing a gunfight.. funny that.
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Hot
 
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Post » Thu Nov 11, 2010 6:43 pm

Lol, if you're so insecure that you need me to 'admit that is balanced' to validate your campaign, you'll be waiting a long time.

Anyway, get back to the thread; this is not about you or me.. What do you think about the OTHER weapons?
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FITTAS
 
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Post » Thu Nov 11, 2010 1:29 pm

Bump. There's a reason why every killcam is the same gun
Logical fallacy. You're restricting the option that everyone prefers assault rifles (which is always true in games) and the fact that the other assault rifle in the game is not unlocked until level 27. You're also forgetting that this is the first gun unlocked, and so will naturally have more people using it.

The SCAR and SCARAB do not need nerfs, the Feline needs a buff. The Marshall may have spread issues, but fixing these should not mean OHK at anything over 15m without some of the pellets hitting the head and doubling their damage.

MIKE is too powerful to get a range buff
K-Volt is fine due to it sapping the enemy of armour/cloak
Sniper rifles hardly need a buff considering you can't really lose a gunfight unless you're an idiot.

I fully agree with everything you have said here. Some of the other weapons need a slight buff but the SCAR and the SCARAB are OK the way they are and should not be altered in any respect.
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Kieren Thomson
 
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Post » Thu Nov 11, 2010 2:36 pm

Here's my rundown:

Feline: strictly stealth, the accuracy, damage, and distance related damage reduction are too poor to use this gun over any sort of distance. also uses up ammo too quickly. you run fast as lightning with it though.

K-Volt: again, strictly stealth, and the energy drain effect doesn't outweigh the fact that it is extremely hard to hit a moving target with a non-hitscan weapon with crysis 2s **** netcode.

Scar: jack fo all trades, master of none. if the scar user wins a face to face fight with a guy thats using a more range/situation appropriate weapon, you can chalk it up to lag or luck

Grendel: bugged burst fire, but the semi-automatic mode makes this weapon a faster firing sniper rifle. the only drawback that prevents its use in short range is the small magazine size. benefits greatly from increased rate of fire

Scarab: my preferred weapon for a stealth character. the best mobility out of assault rifles, and higher rate of fire make this gun to be the best short range weapon in my opinion.

dsg: self-explanatory. personally i'm not a fan of camping so i prefer a more assault-oriented weapon, and the grendel outperforms the dsg in that regard.

gauss: i expected a stronger sniper rifle but got a weaker one instead. i would count that as a bug. pass for now.

jackal: goes through ammo in an instant. you are almost guaranteed a kill in short range but you will have to reload afterwards. also, no medium or long range capacity, as expected from video game shotguns, thus it's impractical.

marshall: good for a stealth character as an up-close shot will kill everybody without armor on. don't expect to win any firefights with it though, the pump action means it's only good for hit and run tactics.

mk 60: jack of all trades, master of ALL! my favourite weapon, easy. a mind-blowing 125 round magazine with the extension attachment means you can kill more than 10 people without having to reload. amazing stopping power and surprisingly good accuracy, but only if you're standing still. Aim enhance is almost mandatory for medium and long range encounters, though.

L-tag: I want to love this gun, but it is too impractical. grendes only explode on contact with enemies, otherwise they bounce and take a few seconds. the biggest drawback though is what i think to be a cheap usage protection that prevents the grenades from exploding if they're too close to you. I once found a camping newbie and shot my entire load into his back without him ever noticing.

Mike: it retains perfect accuracy while aimed from the hip, but has very limited range, so it's naturally a very good stealth and close range gun. ignoring armor is cool but it's not like armor is such a heavy advantage as it is right now. still, i like it.

gonna spare you listing the secondaries but all you need to know is that you can easily win firefights with assault rifle users when using the nova. everything else is pretty useless. majestic is still cool as **** though.
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Nikki Morse
 
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Post » Thu Nov 11, 2010 3:17 pm

That's a point actually, although the primaries are reasonably well balanced, the secondaries are complete garbage. The Hammer and Majestic need a buffed fire rate, as it stands they are actually completely imbalanced in favour of the Nova.

Nova is a good weapon, no changes needed

Hammer needs an increase in Fire rate, balanced by recoil

Majestic needs an increase in fire rate, balanced by small ammo capacity (it's a revolver)

The machine pistol is Ok as it stands, it's accurate with a high RoF.
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WTW
 
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Post » Thu Nov 11, 2010 5:07 pm

You dont actually move any faster with the SCARAB. All ARs have a 0.98 move speed value compared to the Feline which has 1. Thats right, you move 2% slower with all Assault Rifles.. so much for that lightning speed. In-game bars have a real placebo effect huh?
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xxLindsAffec
 
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Post » Thu Nov 11, 2010 1:19 pm

They do the same thing on CoD. Fortunately the CoD wiki appears to have the actual values of all weapons; which is what I take into account before choosing one to play with.

Best way to try a weapon out though is to pick it up in a game and try it out. Practicality often > numerical values.
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ZANEY82
 
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Post » Thu Nov 11, 2010 10:07 pm

Does no one else think the Feline is OP when combined with Energy Transfer? My k/d ratio was 1.37 at around 1300 kills until I made a Feline/Energy Transfer Class. Since then, my k/d has went up to 1.75 at around 2000 kills. I'd say in 50% or so of my games I get well over 20-25 kills, and 7-8 deaths at the most. I have never done this good at an FPS game in my life. Maybe this is just the game for me....but I wouldn't be surprised to at least see a nerf to Energy Transfer next patch.
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Angel Torres
 
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Post » Thu Nov 11, 2010 8:04 pm

nah Feline is fine it just need worse accuracy on longer ranges.
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Terry
 
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Post » Thu Nov 11, 2010 8:45 am

Energy Transfer is the main culprit to be honest. Using Energy Transfer/Nano Recharge with some reduced drain modules like Stealth Enhance 3 and/or Mobility Enhance throw energy management out the window. These two armor modules completely outclass the others.
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Charlotte Henderson
 
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Post » Thu Nov 11, 2010 2:42 pm

I fell in love with the SCARAB as soon as I started using it. I'm a run and gun type player and I found that the Feline's recoil was a little to jumpy for my tastes, therefore I switched. The SCARAB's recoil is just perfect for it's RoF. Plus I love suppressors, so that's why I'm using it as well.
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Christine
 
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Post » Thu Nov 11, 2010 10:51 pm

You dont actually move any faster with the SCARAB. All ARs have a 0.98 move speed value compared to the Feline which has 1. Thats right, you move 2% slower with all Assault Rifles.. so much for that lightning speed. In-game bars have a real placebo effect huh?

I guess it's either placebo or cheaters cause on killcams it always seems like feline users go blazingly fast.
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Gill Mackin
 
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Post » Thu Nov 11, 2010 9:44 am

It actually feels noticably different for 2% when you switch loadouts in a game.
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sally coker
 
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Post » Thu Nov 11, 2010 10:16 am

Don't know about SCAR but.... I have killed 376 with SCAR and 86 head shots! With SCARAB I have killed 560 and 66 head shots....
With GRENDEL 407 kills 64 head shots...

I noticed that SCAR's red dot stays still when shooting rapid fire.
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Elisha KIng
 
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