It's good to see the real fans come and defend their game

Post » Thu Nov 11, 2010 10:03 pm

Seriously. We're getting too many butthurt complaints about a game that's decent as it is, albeit with a few bugs and issues...But it's refreshing to see people coming in and defending Crysis 2 from the unending complaints.
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Amelia Pritchard
 
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Post » Thu Nov 11, 2010 3:07 pm

Defending the game = encouraging the developers not to do anything about it.

If not for all the complaints, I believe Assassin's creed brotherhood would still be using **** DRM like Assassin's Creed 2.
If not for all the complaints, I don't see any reason EA will drop it's DRM like the one used on Warhead.
If not for all the complaints, PC gamers would have no chance to get dedicated servers.
If not for all the complaints, we'll still be ruled by kings and emperors.
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Floor Punch
 
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Post » Thu Nov 11, 2010 10:44 pm

I love the game, but the bugs are game breaking. Its a shame most people arent getting the quality experience others are. That being said, I'm sure they will fix the bugs, people ust need to be patient.
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Tamara Primo
 
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Post » Thu Nov 11, 2010 7:23 pm

Defending the game = encouraging the developers not to do anything about it.

If not for all the complaints, I believe Assassin's creed brotherhood would still be using **** DRM like Assassin's Creed 2.
If not for all the complaints, I don't see any reason EA will drop it's DRM like the one used on Warhead.
If not for all the complaints, PC gamers would have no chance to get dedicated servers.
If not for all the complaints, we'll still be ruled by kings and emperors.

People have every right to complain, and they're even encouraged to.

The difference with the complaints and what's going on in these forums is the manner in which people are complaining, which is non-constructive and blatantly insulting. What's going on in these forums isn't complaining. It's just biching, biching, and more biching from people who wanted things their way.

This game definitely has problems - as does every other game at release - but not enough to warrant this unmitigated hate.
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Micah Judaeah
 
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Post » Thu Nov 11, 2010 9:12 pm

Glad the South Koreans like it, look forward to playing you guys online, man I miss pwning the Koreans of Crysis Wars.

Hahaa all in good spirit of course my friend. ;)
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cheryl wright
 
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Post » Thu Nov 11, 2010 7:21 pm

Loser talk.

Buying this game is a way of telling crytek crap console ports are ok...
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NAkeshIa BENNETT
 
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Post » Thu Nov 11, 2010 1:17 pm

I agree some people aren't being constructive, but this game deserves complaints. It is completely different than the first one. The sandbox feel is completely gone. The useful console commands are locked. There's no quick save. There's no mod support. Why can't we have the sandbox and unlocked .pak files? The developers completely took out everything that made Crysis, well, Crysis. This game feels like Call of Duty and Halo put together in an attempt to get console fans to buy it. To me it feels like Crytek completely cashed out on the Crysis name PC gamers have held so high. In my opinion, this isn't Crysis, this is Call of Halo:New York Edition.
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CArla HOlbert
 
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Post » Thu Nov 11, 2010 10:51 am

Im beginning to get tired of repeating myself so ill just C&P. Sorry about the length of this but its a compilation of information and should be read. This is what people get when they start to argue with me. Also there is no TLDR version as to get worth out of this info and reasonings you need to read the whole thing to understand it.

The game and quite possibly the engine are incomplete. I urge you to please just be patient and wait just as I am for them to give us everything. They were pushed very hard and even the consoles have issues. EA set the release date and Crytek did the best they could with what they had. I would say be glad that it for the most part works. There have been 1 or 2 server updates so far so they are working on stuff but it may not just be something that we patch client side and it is server side instead. I know nothing of what has been in the server patches as Crytek has told nothing to my server provider Hypernia and probably hasn't told anyone what they put in them. All I know is that i dont have to babysit and restart the server every 2 hours like I did the first 2 days.

Have you ever worked with a publisher? It svcks but its true this game was pushed out the door much like Win Vista was and its suffering because of it. I think that both EA and Crytek can learn from this just as microsoft did. But most things the developer has been told to keep a lid on it by their publisher until its complete and ready to be released. World of tanks has this issue with the developers and the community but have been slightly more open but not much. This is the usual practice and it just svcks for community interaction and comment collection for constructive ideas.

Telling us that the game is incomplete would fall under these guidelines so they cant just tell us that its not finished. And I also believe that they are working on the issues we are having and also some of the other features as well but this takes time. And I for one have no problem waiting for quality features than something that is pushed out like the game itself and is very buggy. I want what it was suppose to be not the rushed version. If this means that we are waiting for features until they are ready to be released with patches then so be it but at lease it will work and not just cause more issues.


They're doing nothing. I bought this game on launch and haven't touched it since. Never buying another Crytek game again on any system.

There's been next to nothing from Crytek addressing issues other than hackers. That's BS. They're not doing anything.

Yeah, cause companies are supposed to roll out instant patches and fixes just days after the game's release!!

Just wait a lil until the problems are resolved, or play another game. Halo Reach got a new map pack recently, might want to check that out. :P

LOL I never said such a thing. When a company releases such a broken and incomplete game on a possibly broken and incomplete engine where nearly everyone playing the game is reporting severe bugs and other issues, the company should at the VERY LEAST acknowledge the issues and say they're working to fix them.

That has not happened with Crytek. Therefore I can't conclude anything other than that nothing at all is being done to fix any of the issues other than the hackers - as that was the only official statement that was made regarding any of the problems.

To anyone who knows something about programing. Is it easy to fix and find bugs? Do the fixes we implement cause more bugs than before? Its a process of comparison and anolyzing that may never stop. It comes down to the want to provide us with something that works and fixes more than it breaks at the moment. This process would have continued if they were allowed to finish their development. This is what we have to deal with and I will ask this. Do you want a patch that fixes issues or one that causes more problems while fixing a few?


These are some damn good points being made:
You ask what the programmers at CryTek are doing....well knowing them, they are working their nuts off to get a stable patch out to address the problems.

Yea you can moan that xbox360's were patched before, but they have only two or three hardware profiles and therefore are must easier to fix (fewer languages and graphics cards. not 32/64 bit issues, no AntoVirus software you get the picture).

You are moaning about hackers, but there are more issues and hacking options on a pc than are on an xbox - people have access to the hardware, software and memory through the use of debuggers and other hacking tools. So its a harder fight and one that needs to be done carefully, otherwise you block/ban/break a lot of customer games/PCs.

So there are issues - did you play call of duty black ops? That took the developers about 3 months just to get stable code never mind the tidy up the hacking. PC games take several patches to get the game running smoothly and without the glitches. Yes it is annoying, but even with the biggest test team in the world, once you let 25,000 users play the game you will find bit that got missed. The patches will come out once they are ready and are stable.

The point about just sitting there and watching hackers and pirates steal the game is just crap - the CryTek and EA Games are companies in business, and in this day and age no one stays in business by letting free loaders spoil the fun of good paying customers - it just doesn't happen.

Remember that some of them have been working for over 3 years on this game do you think they want to see it fail? Just like anyone working on a long project, the CryTek guys want to see customers enjoying it and having an ace time in the world they created - believe me they don't add bugs to **** you off.

Take a look at the COD:Black Ops forum, there were people complaining about the same stuff - its a fact of life, and if you don't like the delays to pc patches then get an xbox and get on with life.

I have been playing games for 30 years (yes that's thirty years), and patches and glitches are always going to be there, as will cheats (I remember reading CandVG magazine back in the 1980's for the spectrum game cheats that used memory pokes and peeks). You have to either live with it, or move on.

I like gaming and that's why I live with it, so maybe you could too?

Nebs


Have you ever programmed software or undertaken code review? Do you have any concept of the size of the task? Here is a very short high level list of the steps (that a normal programs software undergoes):

to identify the possible sources of the problems (hard if you just get feedback like - thats **** or it doesnt **ing work)
replicate the issue (which can take a while)
identify the code at fault (not always easy)
then make a correction (which needs writing - we are not talking about adding a comma here and stuff)
check the build (the whole build - which takes ages)
make the complete build (and I am guessing for 8gb of code that's a good a few hours itself)
put it onto a test rig (download and install time)
run some tests
get is validated
get is authorized for release
get it shipped to the upload and distribution points
And then finally release it.

All this is if the issue is easy to identify, the code is spotted and easy to fix and the fix works.

You complain about hackers but some of them are hard core coders and thus they are able to manipulate memory on their systems on the fly. These guys know what they are doing so it takes time to add and make stable memory canaries and appropriate checks.

As someone else said the anti-hacking never stops its a constantly changing war-ground between developers, gamers and hackers.

It takes Microsoft 8 weeks to develop and deploy a patch for an urgent issue, Apple average about 120 days, Oracle about 6 months. So give CryTek some slack, its only just over 10 days. Like I said before it took Black Ops 3 months to get stable never mind secure.

Nebs


I knows a few of the guys, not that I see them much since about late Jan this year. They are all flat out (like late nights and weekend working) to fix the problems.

I know they want to give their fans the best gaming experience possible. I had the same issue with activision over Black Ops, and the game crashing, flickering graphics bad sound, lag and lost xp levels. They took several weeks to fix the initial problems and 3 months to get full stable fixes.

I think the two CryTek guys are the only ones facing the flack as the rest are fixing the problems. We would all love to bich at the developers but they are all writing and fixing code to stop the problem - we have to let them do that rather than answer the forums complaints.

And all software screws you over - the click wrap contract is hated the world over - its not just gamers or pc's it all software (and I see worse than this that costs millions per installation not just £44). You ever had Microsoft listen to your biching about MS word? no me neither.

Nebs


Ill put a hardware anology into the mix. I bought an Asus Crosshair IV extreme mobo when it came out in October. There were a a couple of problems and one was extremely large. None of these had to do with the Lucid Hydralogix chip but more over the Intel lan that was on the board. It took Asus 1 month to replicate and say the issue existed and then I was asked to provide my 30 BSOD crash dump files for them to look at (I wasnt the only one). It then took 1 to 1 and a half months before a new bios was produced to make the issue stable. An you know what the issue isnt 100% fixed I would actually say its about 87% fixed but they consider it fixed and I have to say it is fixed unless you are using large amounts of bandwidth and network activity will it give me 1 of the 2 BSODs that relate to the network controller. Did I ever think of asking for my money back? No infact I still want to communicate with Asus to give them some more dump files because its not completely fixed yet.

Crytek does know who made them what they are now and they will never forget. But what do you think they feel when they see everyone bashing them over what happened with this release. You can never ever have a bug free release of a program because someone will always find a way to break it. If you make it idiot proof, someone will make a better idiot.


For those complaining about the 360s Patch it was 2-5MB where ours are 40 and 42MB and more often than not larger. Now please think how much coding difference is in these 2 sizes and the amount of fixes. Please dont bash just think.

This person quoted what I just said and responded with this:

Valid points, but that doesn't help the argument that Crytek SHOULD be giving the community more frequent posts about what is being done. Can you really blame all the people hating on Crytek right now because Crytek chooses to remain silent? No you cant. If Crytek would just give the community a heads up on WTF it is they're doing more often, then I guarantee you there wouldn't be half as much 'Crytek-hate' threads in here.

I responded with this:

They probably have multiple teams working on multiple issues so which team do you report on. How do you come up with a list of what to say? How would you get approval from the publisher to release such information? How would you deal with the complaints that come in over why aren't you fixing this or that or what happened to this? These are all things you have to consider. Then you have to factor in how close are they to fixing the issue maybe at one point its fixed then someone that testing on a different set up comes and says the issue still exists or something else came up. These are all things that can delay and also keep them from responding.
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Prisca Lacour
 
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Post » Thu Nov 11, 2010 11:30 am

there are "fans" and there are "fan boys"... the difference is not that hard to spot
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Rowena
 
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Post » Thu Nov 11, 2010 11:03 pm

Defending the game tells devs there isnt a problem and if your one of those fanboys that doesnt speak up when there is a problem then you sir are stupid the community complaining should be telling crytek hey fix your **** game ffs this game shouldnt even be called crysis...crysis 1 and warhead where great games beutifull graphics and game play this is just garbage compared to those.
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Dagan Wilkin
 
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Post » Thu Nov 11, 2010 11:39 am

real fans aren't afraid to speak up when the object of their fandom goes down the sh!tter. chew on that, kiddo.
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Julia Schwalbe
 
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Post » Thu Nov 11, 2010 6:27 pm

In 2011, some of the issues that plague this game at launch shouldn't be in there. While it might be that the game was 'rushed', some of the glaring flaws are just unforgivable, like console-centric instructions/button prompts, multi-GPU issues, no quick-save, and a host of others.

On the other hand, I say give em a fair chance to fix the issues. So far, I'm 'getting by' by using the RadeonPro tweak for my CrossfireX setup, and the game is working rather nicely in SP and MP. Thanks to the indomitable PC-gaming community, at least the game is now playable, but it shouldn't have to be like that. We should be enhancing it, not 'fixing' it. That's Crytek's job.


Still, lets wait and see what they come up with.
The next question is: how long is too long (to wait)?
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Julie Ann
 
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