Why are the ceph red now?

Post » Thu Nov 11, 2010 9:05 am

ill break it down 4 u
ur playing as the pilot in number one (aztec)
i am INDEED dissapointed about the sudden disappearance of the island (i assume it got nuked) and nomad and psycho (i assume died like prophet) aswell as jester,<--------SPOILER ALERT------> who died in the original
i too think they should have made it an advanced ver of the original, but still, they knew this was going to be big, and the dumb **** on console need some orientation, so they pretty much made a new game, give em' some credit, the camp was great wasn't it?
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Kellymarie Heppell
 
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Post » Thu Nov 11, 2010 8:18 pm

I think crytek'll later release another game like warhead or DLC to explain all these story holes.
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Ells
 
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Post » Thu Nov 11, 2010 8:03 pm

Maybe the different colors and technology represent different castes on Ceph society.
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Gen Daley
 
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Post » Thu Nov 11, 2010 4:06 pm

**Potential Spoilers**

Well, the Ceph were apparently on Earth long before humans and while it is unlikely that they originated here perhaps there is ethnic diversity amongst them and you're all being both specist against the Ceph and racist against the Red Ceph.

HAHAHA racist cephs :D i like ur theory

But yea i guess its that they were blue in the cold areas thats why. Well all we know there could be yellow cephs in the next game (which i am not going to buy cuz of this half-assed release)

IF you recall, crysis 1 was a tropical island, not a cold area.

IF you recall, half of Crysis and Warhead take place on a frozen tropical island.
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Iain Lamb
 
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Post » Thu Nov 11, 2010 7:58 am

If you payed attention. This is a reboot of the series.
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louise hamilton
 
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Post » Thu Nov 11, 2010 8:06 pm

If you payed attention. This is a reboot of the series.

And why?

BADUMTSCH! cause of **** consoles. -.-
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Dan Scott
 
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Post » Thu Nov 11, 2010 6:40 pm

In regards to the Ceph now using mechanical suits instead of hover technology (which would seem to provide some significant tactical advantages) it's probably a cost-cutting effort to keep this 'invasion' economically viable - we're not the only race that has irritating politicians.

The Sphere of Make Much Cold and MOARs were probably deemed illegal for use against hostiles in a manner similar to how humans have almost banned the use of most incendiary weapons, but the long-dormant Blue Ceph had not yet been informed. Once the higher ups found out about these war crimes all Blue Ceph were detained and removed from active duty pending further investigation.
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Steeeph
 
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Post » Thu Nov 11, 2010 11:28 am

this is what happened:
prophet accidently dropped red dye into the hive when he entered it for the first time - this is why he got infected
the dumbass forgot to put the antidote on his suit and he put red dye - *FACEPALM*

PROPHET YOU RUINED CRYSIS 2!!!

*Achieved with CryEngine 1.5*
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Johnny
 
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Post » Thu Nov 11, 2010 2:40 pm

the Ceph are squid. yes. Cephalopods. as you might notice, their armor is mostly...armor with a squid in it. that's why they have the tentacles at the back.

since it has been 3 years, the most logical answer is that the Ceph modified themselves to this form. considering the size and power of these guys, the most likely motivation is that this form is mass-produceable. weaker and more vulnerable, yes. but against the mostly poorly armored soldiers, they're VERY effective. they're easy to deploy. they seem to be easy to mass-produce.


further more, the SP campaign seems to indicate that the infected humans themselves were used to make these Ceph. Hargreave talks about a "biological recylcler" and that the spires and the tics are all part of a "recycling system". basically the Ceph didn't account for resistance. well, they did account for resistance. just not for the Nanosuit V2. the spires were Area Denial Weapons which would quickly and effectively annihilate any human resistance. clearly it took time to build or deploy them. at the central Spire, the Ceph have increased their resistance to the Nanosuit but it's more than clear that it wasn't enough.


given that the Ceph were most likely built in new york itself, and since humans have red blood, these Ceph were red.

you might think "why were the Ceph built on the fly". well, they have structures all over the world, but if they have thousands and thousands of Ceph soldiers waiting to be deployed, don't you think SOMEONE would've noticed?

basically, the Ceph only needed their Spore Controllers. once they woke up in C1, they activated their structures. these structures built a plague, and spread it to the humans.

The Ceph Plan:

build a spore to eradicate humans

when the human eradication reached a certain point, the Ceph would deploy their Spore Spires. the Spore would release and remove any and all human trace. meanwhile, the Spore would simply gather human flesh and metal (both present in copious amounts on NY), build Ceph warriors with the gathered flesh and metal and that way, mass-produce a force. with every square meter they win, they can build more warriors. dead warriors can simply be recycled.


unlike the Gravitech Ceph, the Navo Ceph are less high-tech and hence can be produced easier. given that the Ceph seem to be rather self-sacrificing, it seems they too don't really care about death.


as to the Campaign itself: the Ceph are winning. in fact, the Ceph are beating the crap out of the human forces. the only reason they didn't beat the living crap out of everyone in NY is because the N2 had cracked the Ceph Code and reprogrammed the nanospore to kill Ceph in stead of Humans.


unless Alcatraz/Prophet can reach every Ceph Spore Regulator in the world in time, the Ceph are going to win very badly.

and that's just the SporeCeph. since Crysis 3 is hinted at pretty badly, we can only imagine the badassery of the Ceph once they get to mass produce their Gravitech.
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Gaelle Courant
 
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Post » Thu Nov 11, 2010 7:23 pm

Just from what ive heard.... the C1 and CW power struggle is after the storyline of C1 which like a few countries came together and fought the "blue guys", then the power struggle is basically after that the americans and N koreans fought over acquiring the tech of the aliens. The aliens had sent a signal out, these guys were dormant and left on earth dunno y, but then so the actual ceph came back, and as in the campaign, they came back to find summin growing out of the fridge->>humans, so there effectively eradicating the fungi* and yeah, the story seems ok to me :s i guess .. dunno how prophet and the others linked into it tho.
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Lance Vannortwick
 
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Post » Thu Nov 11, 2010 8:26 am

the Ceph are squid. yes. Cephalopods. as you might notice, their armor is mostly...armor with a squid in it. that's why they have the tentacles at the back.

since it has been 3 years, the most logical answer is that the Ceph modified themselves to this form. considering the size and power of these guys, the most likely motivation is that this form is mass-produceable. weaker and more vulnerable, yes. but against the mostly poorly armored soldiers, they're VERY effective. they're easy to deploy. they seem to be easy to mass-produce.


further more, the SP campaign seems to indicate that the infected humans themselves were used to make these Ceph. Hargreave talks about a "biological recylcler" and that the spires and the tics are all part of a "recycling system". basically the Ceph didn't account for resistance. well, they did account for resistance. just not for the Nanosuit V2. the spires were Area Denial Weapons which would quickly and effectively annihilate any human resistance. clearly it took time to build or deploy them. at the central Spire, the Ceph have increased their resistance to the Nanosuit but it's more than clear that it wasn't enough.


given that the Ceph were most likely built in new york itself, and since humans have red blood, these Ceph were red.

you might think "why were the Ceph built on the fly". well, they have structures all over the world, but if they have thousands and thousands of Ceph soldiers waiting to be deployed, don't you think SOMEONE would've noticed?

basically, the Ceph only needed their Spore Controllers. once they woke up in C1, they activated their structures. these structures built a plague, and spread it to the humans.

The Ceph Plan:

build a spore to eradicate humans

when the human eradication reached a certain point, the Ceph would deploy their Spore Spires. the Spore would release and remove any and all human trace. meanwhile, the Spore would simply gather human flesh and metal (both present in copious amounts on NY), build Ceph warriors with the gathered flesh and metal and that way, mass-produce a force. with every square meter they win, they can build more warriors. dead warriors can simply be recycled.


unlike the Gravitech Ceph, the Navo Ceph are less high-tech and hence can be produced easier. given that the Ceph seem to be rather self-sacrificing, it seems they too don't really care about death.


as to the Campaign itself: the Ceph are winning. in fact, the Ceph are beating the crap out of the human forces. the only reason they didn't beat the living crap out of everyone in NY is because the N2 had cracked the Ceph Code and reprogrammed the nanospore to kill Ceph in stead of Humans.


unless Alcatraz/Prophet can reach every Ceph Spore Regulator in the world in time, the Ceph are going to win very badly.

and that's just the SporeCeph. since Crysis 3 is hinted at pretty badly, we can only imagine the badassery of the Ceph once they get to mass produce their Gravitech.

Did you not notice the thousands of Scouts leaving the island at the end of Crysis? They look pretty mass produced to me.
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Chris Ellis
 
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Post » Thu Nov 11, 2010 10:59 pm

Focus groups of console test-players concluded that blue was too low-contrast to be seen easily against the new city backgrounds when sitting 10 feet from your HDTV probably.

So they turned them red.
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Tania Bunic
 
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Post » Thu Nov 11, 2010 12:30 pm

Focus groups of console test-players concluded that blue was too low-contrast to be seen easily against the new city backgrounds when sitting 10 feet from your HDTV probably.

So they turned them red.

Would you be stating that video games are mean to be enjoyed on a pc that have a better resolution than 720p, a mouse, about 100 buttons on a keyboard ? you gotta tell that to crytek, I think they have forgotten.
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yermom
 
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Post » Thu Nov 11, 2010 6:08 pm

It's amazingly well spelled out that the NY aliens were also buried underground. I mean ****, the very first **** ing cutscene is of a gunship rising out of the ocean where the hell did you think they came from?

Remember how the ice sphere in the first game was their way of terraforming? Yet they seem quite content to prance around unprotected (whose great idea was it to put giant holes in the armor exactly?) in what appears to be reasonably warm, sunny spring weather in the new game.
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Mrs shelly Sugarplum
 
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Post » Thu Nov 11, 2010 10:41 pm

I simply assume that those two groups we fight in C1 and C2 are simply serving two different military roles. While in C1, those guys had armored vehicles with the size of a large house - while the biggest unit the C2-Ceph has are Pinger (next to drop-ships but those don't seem to be in combat outside of the MP) however the red Ceph seem to be a lot more mobile. So, it is possible that the Ceph created several groups - Lingshan was an "Heavy Assault"-group or fleet while NY was more of a scouting-group or infantery.

The color could be related to that or maybe it's the Ceph-Version of a skin-color. Or it's their gender - blue is male, red is female (or red is male, blue female, who knows...) and with a bit more patience and work, we might figure out ourselves the differences between those two groups.


(And the reason the Lingshan-Ceph were woke up first was simply because some people decided to poke around at the wrong place...)
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Richard Thompson
 
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Post » Thu Nov 11, 2010 5:19 pm

Maybe there are different sub-species or even an expeditionary force from outer space, but the changes still don′t make sense to me.

At least it would be only conclusive if they would use the same advanced technology instead of going backward in terms of tech.
The aliens in Crysis/Warhead, though just awoken from maybe millions of years of sleep, depopulated the whole island in less than a day and nearly destroyed a complete naval battle group. Just like that, because they had an immense technological advantage.
Of course they had the advantage of an seemingly huge base, but this made the quick and hard-edged attack not a bit less impressive.

Now they are roaming New York with weapons that are barely better than those of the terrestrial forces. Sure, the alien plague must be a huge disadvantage, but when you watch the Cell forces a simple rebreather-like mask seems to offer sufficient protection and there are some scenes in the game were Cell forces could easily handle Ceph ground forces or even larger drop ships.
I really wonder were the ice rays and all the rest of the impressive tech is or why Ceph engineers decided to leave the backs even of the most heavy units completely unprotected.


And what is bugging me even more in this version of the story is how it is possible that nobody had even the slightest clue of what is going on over the last years. Whole armies doing nothing more than fighting the invaders, cities all over the world under attack, strange ships with anti gravity technology and strange creatures roaming the cities and still the moderator of the pirate radio acts as if he never heard of an alien invasion until this very moment. What were all the people thinking? "Damn terrorists!"?
I doubt that you can silence a whole army, just think about the size of the crew of one aircraft carrier, not to speak about whole battle groups.
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Siidney
 
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Post » Thu Nov 11, 2010 6:10 pm

Maybe it's like the movies. They give you two movies, then everything joins up in the 3rd movie.

Or you take Iron Man... And Incredible Hulk... You see at the end of both Iron Man movies, the guy from the Incredible Hulk movies... And you're like omg there's a connection, but you already know the connection form the comics etc. But then you're like hey the 3rd movie or the joint movie will unite them and explain everything.

I believe this is what Crytek are building up to?
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Eric Hayes
 
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Post » Thu Nov 11, 2010 4:22 pm

Wow, is this thread really necessary? It's been explained already by Hargreave. They EVOLVED in the ocean.

They adapted to the human conditions in order to be resourceful and proper. Remember, the aliens are ANCIENT. So for all we know, they may have been roaming around in the Ice Age and then have went to sleep inside Earth....they wake up, and Earth is no longer an Ice Age :o So they must adapt because CLEARLY they need a lot of resources (remember, they were energy hungry in the first game...that's why the nuke actually HELPED THEM A LOT).

But anyways yeah....THEY EVOLVED and became human-like forms to be able to effectively battle the humans in larger numbers with more fluidity, diversity, and etc., rather than floating in the air shooting random freezrays out. It took them a long time and a lot of resources to freeze the island in the first game....they can't freeze all of Earth and destroy the humans >_> Also, that big group of aliens in the end of the first game started traveling the world and they were ALL defeated by humans (it's explained in the Crysis 1 multiplayer map descriptions.....interesting place to explain what happens after Crysis 1's story but yeah.).
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мistrєss
 
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Post » Thu Nov 11, 2010 11:25 am

Wow, is this thread really necessary? It's been explained already by Hargreave. They EVOLVED in the ocean.

They adapted to the human conditions in order to be resourceful and proper. Remember, the aliens are ANCIENT. So for all we know, they may have been roaming around in the Ice Age and then have went to sleep inside Earth....they wake up, and Earth is no longer an Ice Age :o So they must adapt because CLEARLY they need a lot of resources (remember, they were energy hungry in the first game...that's why the nuke actually HELPED THEM A LOT).

But anyways yeah....THEY EVOLVED and became human-like forms to be able to effectively battle the humans in larger numbers with more fluidity, diversity, and etc., rather than floating in the air shooting random freezrays out. It took them a long time and a lot of resources to freeze the island in the first game....they can't freeze all of Earth and destroy the humans >_> Also, that big group of aliens in the end of the first game started traveling the world and they were ALL defeated by humans (it's explained in the Crysis 1 multiplayer map descriptions.....interesting place to explain what happens after Crysis 1's story but yeah.).

That post just reminded me -

What the hell happened to the aliens' immense need for energy?

And wasn't the alien structure a giant energy sink / beacon? In fact, wasn't the structure supposed to be signalling a larger force from the aliens' homeworld?

And to counter your post, it didn't take a long time to freeze the island. Did you even play the game? It happens in a matter of minutes, only to expand further following the nuke.

The aliens in Crysis were interesting and original. The "Ceph" of Crysis 2 are meant to fit a stereotype more than anything else. It would've been f u c k a w e s o m e to see New York frozen rather than infected by some goop.

To "Pull A Crytek" is to retcon an interesting plot, to dumb down gameplay, or to avoid innovation at all costs.
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Helen Quill
 
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Post » Thu Nov 11, 2010 11:07 am

Because consoles cannot render blue colors ?

( lol , was suppose to be a joke , but now that I think about it , I cannot remember a console game that had bright blue colors . They are all Dark and depressing , Probably to hide bad graphics . )

hahaha , how to turn a thread into a console hate XD .
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Jessie
 
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