Crysis 1 re-release for consoles

Post » Thu Nov 11, 2010 11:39 pm

Do you think a console can handle this?


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Natalie Taylor
 
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Post » Thu Nov 11, 2010 7:59 pm

Clarifying:
Crysis 1 does have a stronger hardware demand than Crysis 2. This is due to several things. For one the levels are bigger but to be blunt: the graphics are better too so are the physics.

Crysis 1 would maybe work if you cut down on several graphical issues but then again that would not be the goal here. Take away Dx10, drawdistances, texture resolutions, polygon count, levelsize and generally adjust the game to work for consoles and you get an ugly Crysis 1 that doesn't compare to Crysis 2 in graphics and physics even though it is better.

Also to make it work on console would cost too much. About the same to redo Crysis 2 for the PC, oh SNAP!
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Riky Carrasco
 
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Post » Thu Nov 11, 2010 2:20 pm

They could get it to work if they made compromises due to the limited RAM.

1.) Vegetation draw distance would have to be reduced.
2.) Trees would be indestructible. Possibly the shacks too.
3.) Obviously, some of the particle and visual effects would need to be toned down.

One of the big things people seem to forget is that Crysis 1 was an even bigger resource hog than it should have been because "code optimization" was not in Crytek's vocabulary until they had to make their game work on a console. Also, some people don't comprehend that PCs have higher RAM requirements because unlike a console, PCs have lots of other programs unrelated to the game running in the background. The operating system and it's programs don't shut down when you play a game on PC.

But to say that wide open wouldn't be possible at all is just ignorant. A prime example that it can be done is Bad Company 2. Not only did the MP have large maps, but one of them had barely any fooliage so they couldn't do any tricks to hide a low draw distance. I don't remember the name of it, but it was the map that was a desert port town. On that map, the major components and structures were always visible while the minor stuff would pop-in when you get close. I considering Crysis 1 takes place surrounded by trees, they can use them to hide drawn distance problems.
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Krista Belle Davis
 
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Post » Thu Nov 11, 2010 4:35 pm

One of the big things people seem to forget is that Crysis 1 was an even bigger resource hog than it should have been because "code optimization" was not in Crytek's vocabulary until they had to make their game work on a console. Also, some people don't comprehend that PCs have higher RAM requirements because unlike a console, PCs have lots of other programs unrelated to the game running in the background. The operating system and it's programs don't shut down when you play a game on PC.
Now thats just plain bull.. Lower graphics settings allowed crysis 1 to downscale a lot. It didn't look that nice anymore but the engine scaled huge.
Its just that (thank Yerli) the programmers were allowed to make incredible environments because they weren't forbidden to do so. If you see a fireplace and the fire just starts spewing smoke when you get close that kills atmosphere. If that smoke doesn't block light or distorts it that destroys the atmosphere..
And here you have Crysis2 working on console. Smoke looking thick but not realistic.

Oh and btw on "toning down physics" if you deactivated the highest physics setting you did get some fps out of the game but you couldn't destroy the shacks or fences anymore. Thus in Crysis2 you have a hard time moving objects since the physics are turned off for many of them (many lights for some reason are very VERY sturdy).
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Amber Ably
 
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Post » Thu Nov 11, 2010 11:38 am

Dude you guyz have it all wrong........they can make Crysis for consoles, as a direct port........all they have to do is run it on Crysis warhead low, use post loading like half life and the old GTA's, cut out the physics, and post processing...........wait, but then the game would svck balls.........so no, its a terrible idea.
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Anthony Rand
 
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Post » Thu Nov 11, 2010 9:24 am

@akuaku87

I wasn't talking about scaling, I was talking about optimization, which is making stuff in the game work as smoothly as possible. You do this by writting code that does its calculations as quickly and in as uncomplicated a fashion as possible and with as little "waste" being sent through the processors as possible.
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Isaiah Burdeau
 
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Post » Thu Nov 11, 2010 11:25 am

CRYSIS = MINIMUM EFFICENCY MAXIMUM GRAPHICS
CRYSIS 2 = MAXIMUM EFFICENCY MINIMUM GRAPHIC (ATLEAST THATS HOW IT FELT)
NO CHANCE OF CRYSIS ON CRURRENT GEN CONSOLES
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Lovingly
 
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Post » Thu Nov 11, 2010 10:56 am

Crysis 1's island map on PS3 by using Crysis 2: http://www.youtube.com/watch?v=SbdJ4B7qk8k

It has bugs and stuff but it works (framerate is not bad).
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Shelby McDonald
 
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Post » Thu Nov 11, 2010 9:31 am

But to say that wide open wouldn't be possible at all is just ignorant. A prime example that it can be done is Bad Company 2. Not only did the MP have large maps, but one of them had barely any fooliage so they couldn't do any tricks to hide a low draw distance. I don't remember the name of it, but it was the map that was a desert port town. On that map, the major components and structures were always visible while the minor stuff would pop-in when you get close. I considering Crysis 1 takes place surrounded by trees, they can use them to hide drawn distance problems.

yeah, I'm amazed at how ignorant many PC-ers are when they keep saying consoles can't handle open worlds and they think that Crysis is a open world game.

1. Crysis does NOT have open world. It's just a linear game but each level (in the first half only) are pretty big and open compared to most linear FPS's.
2. There retons of true open world games in cosoles: GTAIV, Red Dead Redemption, Just Cause 2, Far Cry 2, Fallout 3, New Vegas, Operation Flashpoint Dragon Rising, PURE, MotorStorm, Test Drive Unlimited 2, Infamous ... The so called "open world" of Crysis is laughable compared to any of those games.

3. Just watch the CryEngine 3 tech demo shown at GDC 2009, it has a level similar to Crysis and it looks as good as the best looking games on consoles. The players can even shoot the palm trees and destroy the shacks like in Crysis PC.
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james reed
 
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Post » Thu Nov 11, 2010 5:02 pm

I'm betting if this trend continues (the prequel re release trent) Crytek will release Crysis 1 on PSN and XBL....reworked of course to fit on consoles and super optimized but still.....possibly with warhead as well.
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Flash
 
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Post » Thu Nov 11, 2010 6:25 pm

Hi awesome team at Crytec

I just finished the campaign on Crysis 2 on my PS3 and I must say I was absolutely blown away. Really enjoyed the game.
I found it a little bit hard to understand when I started, but quickly picked up on the story. It has left me hungry for more and although I've started replaying it again on a different difficulty I feel like exploring new territory.

Now I know that the game (SPOILER ALERT) leaves it open for a third installment but seeing as I didn't get to play the first Crysis on the PC I was wondering if you are going to be re-releasing it for us console owners.

I'm the kind of gamer that really gets into the story and don't want to miss anything so I would absolutely love it if you were to do this!!!

It has become a bit of a trend for older games at the moment. I mean you got the God of war series, Prince of Persia series, Beyond good and Evil and due to come out soon the Tomb Raider series.

Now I'm sure I'm not the only one that has thought of this so hope to hear an answer for us fanboys out here.

Other than that thanks for giving us such a great game and keep up the awesome work

Kind regards Marco_Polo1988


sorry to say buddy but it will never happen and if it did it wouldnt be the game that it was orrgonally it wouldnt even look the same

problem is the cry eng 2 was cry complex and wouldnt work on a consoles hardware pretty much simple as that but its a shame that the console guys wont get to have a go on the org crisis because it was a very unique experience

if you want to watch the game being played tho keep an eye out on Justin tv.com

people are allways streaming the full game over that so it could be your answer if you just wanted to see what it was all about
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Kellymarie Heppell
 
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Post » Thu Nov 11, 2010 11:32 pm

Why can't they just play it on PC?

A $500 PC can run Crysis now days.
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Rudi Carter
 
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Post » Thu Nov 11, 2010 5:17 pm

Crysis 1's island map on PS3 by using Crysis 2: http://www.youtube.com/watch?v=SbdJ4B7qk8k

It has bugs and stuff but it works (framerate is not bad).

Runs pretty good!
Makes you think that they could optimise it to get it to run.
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Bones47
 
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Post » Thu Nov 11, 2010 9:35 am

Crysis 1's island map on PS3 by using Crysis 2: http://www.youtube.com/watch?v=SbdJ4B7qk8k

It has bugs and stuff but it works (framerate is not bad).

It's missing a lot of textures, models and effects though compared to the PC version, and the draw distance is pretty abysmal, easily less than the 'low' setting on PC (it's using the crysis 2 settings which means it's not even rendering the trees in the background at all and most things pop into existence about 20 meters away).

I think crysis 1 can be DONE on consoles but i think they'd have to tone it down too much for it to run well enough. It may not be as noticeable in this video for some, but it sure as hell would be in game.
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katsomaya Sanchez
 
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Post » Thu Nov 11, 2010 6:38 pm

Crysis 1's island map on PS3 by using Crysis 2: http://www.youtube.com/watch?v=SbdJ4B7qk8k

It has bugs and stuff but it works (framerate is not bad).

It's missing a lot of textures, models and effects though compared to the PC version, and the draw distance is pretty abysmal, easily less than the 'low' setting on PC (it's using the crysis 2 settings which means it's not even rendering the trees in the background at all and most things pop into existence about 20 meters away).

I think crysis 1 can be DONE on consoles but i think they'd have to tone it down too much for it to run well enough. It may not be as noticeable in this video for some, but it sure as hell would be in game.

Very true but looking at that with some decent optimazation you may get it to run at a somewhat playable level. Yes its never going to have the pc graphics and effects. \yet looking at that if they used low poly objects for stuff not needed, added in better lods etc it may match a pc on low settings.
Yes the objects poping in is very noticable, but considering the detail on the island map Im surprised it ran at all.
I was half expecting about 5fps max, so that actually surprised me it ran somewhat well considering
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darnell waddington
 
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Post » Thu Nov 11, 2010 9:01 pm

Most of the stuff that is missing is caused by engine incompatiblities between CE2 and CE3. I didn't bother to fix this because it is either too much work or above my knowledge.

And you are all right: There is major pop-in on grass, stones and other small objects.
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Caroline flitcroft
 
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Post » Thu Nov 11, 2010 6:17 pm

Omg.. youre still discussin if Crysis 1 can be ported?

Why do some Fanboys just cant accept that there are games that are build for PCs and not for consoles.
Its technically just not working people.. and speaking of that video with the island map.. it looks like crap and is without a shadow of a doubt just a shame compared to what Crysis looks like. The drawdistance isnt the only problem ( because some mentioned Fallout 3 and Just cause 2, non of these games use 1024*1024 sized textures.. not even on PC.. but so does Crysis). The games on consoles that look good in your opinion use many graphical tricks to bring you that kinda grfx quality. reflections for example: You can mostly see you charackter reflected and the backgground.. but the background is just an static image put into the texture.. if the background would channge.. the reflection would not. Or draw distances.. the backgrounds in most games get blurred out or scaled down beyond believe.. and most of them are wether not accessable for the player or are in such a poor landscape ( mostly deserts) to save memory and performance. Crysis does none of that.. it truely renders everything thats on the screen... and you can access about 93% of everything that you can see on the screen.

And you also dont have a clue about what "optimization" means. The code that is used for the CE2 and Crysis is optimized very well already in terms of the grfx... the only thing its lacking is the use of more than 2 cores for better physics-calculations. You just need much RAM for huge draw distances with high res textures in it... you cant "code" that away.
Also if you have your console hardware fully powered to bring you the low- medium Crysis grfx.. you have nothing left for the huge amount of physics in the game. The consoles hardware is physically limited .. just accept it! Developers are no Gods that can code physical problems away.
At next you all think the Samaritan Demo can work on consoles too huh? No big draw distance there? Okay.. my 360, Ps3 can run it then!

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Carlos Vazquez
 
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Post » Thu Nov 11, 2010 8:21 pm

Samaritan Demo used 3 gtx 580s. Sorry but not many pc gamers are going to have 3 cards, high end cards to boot!
Regarding optimisation, you are correct on many fronts but looking at the fast port of a level, it runs far better than I would have thought.
Yeah draw distance would have to be masked by fog and the textures reduced a lot from normal pc crysis. Yet it looks possable. Thats not to say it would be as good as the pc, lets face it, it wont, yet it could be ported with real cuts in place. Objects poly counts would need to go down a lot and then theres the physics that would nned to be reduced a lot or cut completly and Better lods just to name a few. With that sort of work involved it may just be a case of way to much work for little reward.
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emily grieve
 
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Post » Thu Nov 11, 2010 12:05 pm

I mean seriously...Crysis 1 isn't that hard to run.

A 9800GT will give you High-Very High mix in DX9 at 1440 x 900 at over 30 FPS without any problems.

I ran it at the same settings on my old GT 240 (no AA + 1360 x 768)

And on the 8600GT I had 2 years ago 1024 x 768 at Medium was a breeze.

See for yourself

http://www.youtube.com/watch?v=96i8NdCOD6Y&feature=related


i have gts 250 and e8500 dual @ stock and i can barely run crysis 1 on medium with 30+ fps (1440x900)
if i put it on high it lags on big open spaces (20fps) and when theres lots of action going on (grenades being thrown around etc) also if i put it on high sometimes the gfx card overheats and the game shuts down

but then i can run crysis 2 on extreme with 35+ fps, why?, because its so much dumbed down
no way consoles can handle it
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jessica Villacis
 
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Post » Thu Nov 11, 2010 8:04 pm

The questions are these:

1) Can consoles handle Crysis 1's maps and interactivity? - Yes.
2) Can consoles handle Crysis 1 on low settings?- Yes.
3) Can consoles handle Crysis 1 on higher settings? - Depends, consoles can handle some higher settings, but not most of them.
=> 4) Why was Crysis's gameplay and maps completely changed for Crysis 2 then? - Crytek didn't want to compromise graphics on consoles. They wanted to show off their engine to the public for marketing reasons, which meant to produce the best looking game they could regardless of how many gameplay changes were necessary to do so.
Crytek is a business and they want people to license their engine instead of Unreal Engine 3.
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Javaun Thompson
 
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Post » Thu Nov 11, 2010 12:31 pm

I mean seriously...Crysis 1 isn't that hard to run.

A 9800GT will give you High-Very High mix in DX9 at 1440 x 900 at over 30 FPS without any problems.

I ran it at the same settings on my old GT 240 (no AA + 1360 x 768)

And on the 8600GT I had 2 years ago 1024 x 768 at Medium was a breeze.

See for yourself

http://www.youtube.com/watch?v=96i8NdCOD6Y&feature=related


i have gts 250 and e8500 dual @ stock and i can barely run crysis 1 on medium with 30+ fps (1440x900)
if i put it on high it lags on big open spaces (20fps) and when theres lots of action going on (grenades being thrown around etc) also if i put it on high sometimes the gfx card overheats and the game shuts down

but then i can run crysis 2 on extreme with 35+ fps, why?, because its so much dumbed down
no way consoles can handle it

There might be something wrong with your rig mate.
I have a 250 as well but no extra card and I can run it a max settings at a solid 40 fps.
You might want to have a good look at your rig, you really should be getting much better.
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Solina971
 
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Post » Thu Nov 11, 2010 4:00 pm

@ Fearlessgoat

1.st : the samaritan demo could run on a single Gtx 590 or a single 580.. but not in full hd of course.

That could not be Cryteks intention.

If there will ever be a port of Crysis 1... it has to look similiar than the Pc Crysis.
Why you ask me?
Because the port would be obviously done with Cryengine 3... a engine thats intentionally build for console development.
If this new "wonder" engine couldnt surpass the "old and ****" Cryengine 2... then Crytek would loose many possible licence takers.

Now someone will show the video from the Cryengine 3 showing us the jungle map from E3 right?

Did you ever mentioned that the whole vid ran in slo mo? ( why dont they show the fps?)
Did you ever had a close look on the textures?
Ever saw that despite the explosions the vegetation didnt showed a reaktion to the blast wave?
Ever saw that the shadows are not refreshing in real time?
on and on and on...

Just face it a: Crysis port for consoles with the sales angle: good grfx will never appear.
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Mandy Muir
 
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