» Thu Nov 11, 2010 9:31 am
But to say that wide open wouldn't be possible at all is just ignorant. A prime example that it can be done is Bad Company 2. Not only did the MP have large maps, but one of them had barely any fooliage so they couldn't do any tricks to hide a low draw distance. I don't remember the name of it, but it was the map that was a desert port town. On that map, the major components and structures were always visible while the minor stuff would pop-in when you get close. I considering Crysis 1 takes place surrounded by trees, they can use them to hide drawn distance problems.
yeah, I'm amazed at how ignorant many PC-ers are when they keep saying consoles can't handle open worlds and they think that Crysis is a open world game.
1. Crysis does NOT have open world. It's just a linear game but each level (in the first half only) are pretty big and open compared to most linear FPS's.
2. There retons of true open world games in cosoles: GTAIV, Red Dead Redemption, Just Cause 2, Far Cry 2, Fallout 3, New Vegas, Operation Flashpoint Dragon Rising, PURE, MotorStorm, Test Drive Unlimited 2, Infamous ... The so called "open world" of Crysis is laughable compared to any of those games.
3. Just watch the CryEngine 3 tech demo shown at GDC 2009, it has a level similar to Crysis and it looks as good as the best looking games on consoles. The players can even shoot the palm trees and destroy the shacks like in Crysis PC.