Name: Vilvayn Nerethi
Preferred Name: Calling Vilvayn anything but his name, or a term of respect will cause him to become hostile.
Gender: Male
Race/Origin: Dunmer, born in Ald'Ruhn, but raised by Ashlanders.
Birthdate/Age: Thirty-Six Summers.
Apparent Age: Appears to be a few years younger.
Hair color/style: Vilvayn has long white hair, often tied back in a ponytail with a few loose strands falling over his forehead.
Eye Color: Very bright Red eyes, although Red is typical for a Dunmer, his eyes seem to be especially bright.
Height: Six foot one inch.
Skin Tone: Deep and dark purplish black shade.
Facial Appearance: Vilvayn is a rather handsome man, although he would never admit it. Features a very strong bone structure and no facial hair.
Distinguishing marks: Completely unmarked by scars and possessing many tattoos, including many Tribal tattoos and a few strange runes across his chest. A strange tear birthmark on the back of his hand.
General Appearance and Physique: A very lean cut and muscled physique from years of herding and fighting. Strong bone structure with broad shoulders and bony knuckles. Rugged looking.
Mentality/Psyche/Personality: Very humble and imbued with a warriors spirit, Vilvayn very much follows the customs of the Ashlanders, with his own mix of civilized traditions. Seems to be very aloof and strange, but treats his friends very well. Holds respectful people, and those skilled in fighting in good standing. Fits in with "civilised people" fairly well.
Weapons: Carries a Chitin spear with a Chitin club at his side, Daedric Tanto across his lower back. Ainab carries his bow and arrow in his pack for hunting.
Armor: http://www.uesp.net/wiki/Image:MW_ChitinArmor.jpg sans the helmet. Also wears wolf hide instead of the cloth loincloth.
Clothing/Apparel: Often wears a cloak or robe over his armor, depending on the environment. Currently wears a large furhide cloak. Also wears a few simple rings received as gifts.
Equipment/Trinkets/Possessions: Waterskin hanging from his waist, A small pouch containing few pieces of precious metals given by his tribe for the journey.
Skills and proficiencies: Skilled hunter, and likewise skilled in skinning animals, and making clothing from their hides. Equally skilled with spears and short blades from defending his tribe, in addition to a small amount of professional training. Can fight efficiently with a blunt weapon if needed, learned to fight well with his fists through various duels among the tribe and childhood fights. Good at identifying plants and the like. Very agile, athletic, and good at wearing anywhere from minimal to medium armor.
Deficiencies: Horrible with large blades and axes, finding them much too unwieldy and large. He is bad at riding horses due to almost never coming into contact with one for most of his life. Has never been taught any of the schools of magick. Sometimes has difficulty relating to others and his Ashlander customs tend to lead to a culture clash.
Powers/Magicks: Has recently felt a certain "force" pulling him towards Bruma, caused by the tear on his hand. (although this is unknown to him.) Unsure of what exact affect the strange runes have on him, he has noticed small things happen throughout his life.
History/Biography: Born in the large Ashland city of Ald'Ruhn to civilised parents, his parents died before he was even old enough to remember their names, and was taken in by a small unnamed Ashlander tribe and taught their ways. Once he grew up, Vilvayn did a small amount of traveling and traded whenever the tribe needed something extra, recently set out with a childhood friend carrying valuables and provisions from the tribe to aid them in their travels. Since then they have wandered in the direction of Bruma, avoiding the roads and living off the land for the most part, and recently camping amidst the Jerall Mountains.
Companions:
Ainab Dun-Ahhe ? A friend from Vilvayn's Ashlander tribe. With an unrecorded birthdate he is suspected to be approximately Thirty to Forty summers. Wears the same Chitin armor as his friend and a light robe made from rough cloth, he carries the two's pack, a Chitin spear, and a Chitin Club. At Five foot ten inches Ainab has a multitude of scars from wars against other tribes and attacks by creatures of the Ashlands, and is a bit larger than his friend. Ainab has rarely left the Ashlands his entire life. Notable items in the pack aside from basic supplies are extra arrows, some pieces of Netch Leather, a bag of septims, and valuables given to them by the tribe.
Name: Talib Orhan
Preferred Name: Talib, but allows some to call him Orhan.
Gender: Male
Race/Origin: Redguard, Born in the Alik'r Desert.
Birthdate/Age: Thirty six summers.
Apparent Age: In physical appearance, Talib seems a bit younger, but he is slightly wiser than his age.
Hair color/style: Black, typical Redguard hair.
Eye Color: Pale green eyes, unusual for a Redguard and one thing that people seem to notice right away. The elders from his tribe in the Alik'r always said he was destined for great things, that Ruptga had a special path for him.
Height: Five foot eight.
Skin Tone: Darker than the average Redguard.
Facial Appearance: A scar across his left eye, rough stubble, and a weathered look.
Distinguishing marks: Few tribal marks across his arm, various scars on his limbs. A strange tear birthmark on the back of his hand.
General Appearance and Physique: Talib is a young, very toned, strong warrior. It is obvious he comes from the deserts of Hammerfell, and just as obvious he has lived a tough life. Appears to be adventurous, yet has an amazing ability to blend in.
Mentality/Psyche/Personality: Welcoming, but wary and respects and trusts only those who earn it. Always had a feeling that he was meant to be part of something big, but doesn't have the slightest idea what. Generally a good natured friendly person, although he knows when to be serious from years surviving in the Alik'r desert.
Weapons: http://ecx.images-amazon.com/images/I/31QXF97PKQL._AA280_.jpg which rests on his back in a smooth leather scabbard. http://i642.photobucket.com/albums/uu146/W00tz/yokublades_166.jpg hanging across his back, forming an X with his Scimitar, and resting in a rough sling made from the hide of a mantya-khourana.
Armor: Woven Cuirass, packed onto his Camel when not in use. (Link below)
Clothing/Apparel: Combination of http://i642.photobucket.com/albums/uu146/W00tz/dunedweller9edit_114.jpg and http://i642.photobucket.com/albums/uu146/W00tz/dunedwellandcamelwq9edit_501.jpg
Equipment/Trinkets/Possessions:
Personal Possessions: A small amount of coins in pockets, and a larger sack of septims tied to his waist underneath his robe. On his waistline Talib carries two waterskins and a sack of Aloe Vera. The rest of the two's equipment is carried by a mule and Talib's Camel.
Skills and proficiencies: Agile and quick with little to no armor, and very athletic overall due to years fending in the Alik'r Desert. As the main guardian and warrior of his tribe, Talib's strongest and most developed skill is the use of blades, of any size, or shape. Suited to long journey's and extreme navigational skills with or without a map. Can set up and take down a camp very quickly. Good at creating fires with little wood and without any source of heat or flint. Extremely efficient at parrying blows with his swords.
Deficiencies: Talib has become so accustomed to riding camels, that he finds it sometimes difficult to ride a horse. Using an axe in any form of combat is an absolute no for Talib, axes are for cutting down trees, nothing more. Requesting any sort of magick from him is useless, as it is probably the one thing he knows the least about. Blunt weapons? Why use a dull hunk of metal when you can use a finely crafted sword? Mediocre skills with a shield, although he can still use one to some degree.
Powers/Magicks: Talib has always had a certain sense of sight. It is if he can cast his eyes miles ahead of him and see what is happening at the present. The few people he has ever told have attributed it to some sort of magic, possibly linked to the odd color of his eyes. The Tear birthmark on his hand seems to.. "pull" him, inexplicably tugging him to various locations recently, in particular leading him to meet with an old monk.
History/Biography: Growing up in a barren desert as part of a Nomadic tribe was not easy, but such was the life of Talib. In his early years he seemed to be the most intelligent of the boys, and often beat the others in fights. Wherever he went many of the other children would follow, either from seeing him as a leader, or because of his oddities. As the years progressed and Talib was taught the proper use of weapons, he constantly defended the tribe. Defeating members of other tribes from his early teens and onward, he quickly became the prime defender of the tribe. All was well for Talib his whole life, but he was always held with a curiosity, he was definitely different from everyone else, but no one ever knew why. Recently Talib set out for Cyrodiil, with no explanation but "I must ". Since then he has met up with a blind ex monk named Philippe.
Companions:
Brother Philippe- Bearing the same tear mark on his hand, Philippe left the small Monastery in the Jerall Mountains west of Bruma. Born to unknown parents, he is a mixture of Imperial, Breton, and Nord. His parents dumped him on the monastery steps and he was raised by the monks there. For years the monks who took him in resided at the Temple of the Ancestor Moths, they eventually left for vague reasons and formed their own monastery with the help of some hire mercenaries and builders. Brother Philippe suffers from blindness, but can still manoeuvre nearly as well as any other person, and even do some things better. He wears simple brown hooded robes and carries an Ancient Akaviri Katana across his back, which he barely uses, maintaining the facade that he is a helpless old man and allowing Talib to fight for him. Philippe knows more than most, and sees, although not with his eyes, more than people expect. Fairly short stature, and thin, short grey hair.
Mount(s):
Gilad, Talib's Camel: A large loyal beast, they have been together since the Gilad was born, and Talib was Three summers old. Strong pack animal and capable of traveling long distance, harsh terrain, and sustaining speeds faster than other camels. Carries some of Talib's extra supplies etc. Male.
Jadier, Philippe's Mule: A sturdy mule taken from the monastery, Jadier carries much of the extra supplies and is sometimes ridden by Philippe for short periods of time. Male, tends to travel behind Gilad.
Vilvayn's Camp, Gnoll MountainThe sun was shining down, beaming off the snow, and warming the two Dunmer's backs.
Since leaving Vvardenfell, Vilvayn Nerethi and Ainab Dun-Ahe had traveled to the mainland and for the past few months, traversed the Jerall and Velothi mountains, getting lost several times. The cold had been the largest bother, when one lives on a volcanic island this tends to be so, but through hardiness they had endured it. Currently, they were nearing the bottom of the slope of Gnoll Mountain. They had camped at the summit last night, and all though the winding road to the bottom of the mountain was more practical, and much easier, hiking down the slope was much faster, if more dangerous. Vilvayn had felt especially lucky that morning and had gotten up early to begin the descent. In a few hours the gates of Bruma would be in sight... finally. Vilvayn felt as if he was somehow
needed in Bruma. He had been continuously drawn towards the northern Cyrodiilic city lately for reasons completely unknown to him. One thing however, bothered Nerethi.
As they prepared to head down the mountain, Ainab had noticed two large forces converging near Bruma, but neither could determine their origins or numbers. Hopefully they would not bar their way into the city, for if they did.. well, Vilvayn could not possibly work that out yet until he got a closer look.
Talib Orhan and Brother Philippe, West of BrumaRobes flapping in the wind, Talib walked beside his camel, Brother Philippe following to his left and slightly behind. They were heading towards the city of Bruma, after many miles of travel, especially on Talib's part. The two had met when Talib wandered into Philippe's monastery in the mountains, impossible to find to anyone who didn't know exactly where it was. A strange meeting if ever there was one. Philippe had been expecting someone for months, and Talib had been mysteriously 'drawn' to the monastery. The two realised they had the same birthmark, identical, and eventually decided to head for Bruma.
Here the were. A Redguard from a Nomadic Tribe in the middle of the Alik'r, and a Nordic-Imperial-Bretonic Monk from a Monastery in the Jerall mountains, both seemingly on a path predetermined for them by the gods themselves, and both much more than anyone, even them, could fathom. With the city walls on the horizon, a vigor in their hearts and thoughts of what awaited them there pushed them forward.
In mere hours they would reach Bruma, and little to their knowledge, they would set out on the Divine Path laid out for them by the Gods, and the ever present workings of Destiny and Fate.
In mere hours they would be ever so close to the Aedra Tear, and not even know it.