Nanovision Poll

Post » Thu Nov 11, 2010 11:28 am

I dont get why people think it stops you from being stealthy. There was plenty of stealth in the demo, and im actually playing less stealthy since the changes.
I think people overreacted to the nanovision snipers in the demo because they wernt aware of the perk which reduces your heat signature stopping you from being seen by snipers in nanovision.
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Jason Wolf
 
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Post » Thu Nov 11, 2010 5:50 pm

balancing is a bich :D

the flaw with the current solution:
nanovision is USELESS now, infact it does exactly the opposite of what crytek wanted to achive: snipers now benefit from the nanovision, not by using it but by anyone else not being able to use it against them.

the most simple obvious solution is the one OP offered, make it drain energy FAST, that also gives the visor perk abit more reason to be used.
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Justin Hankins
 
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Post » Thu Nov 11, 2010 3:57 pm

Yer got to agree with you about the snipers thing.
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Taylrea Teodor
 
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Post » Thu Nov 11, 2010 3:43 pm

Im dunno but in demo nanovision itself took a lot energy especially while u combine it with sprint/armor/cloak. And unless you were hacking in demo NV was draining energy quite fast, so for players who rather run a lot on entire map NV was working just few seconds, and it was good only to see what going on around. Once you rush with sprint in cloak NV was pointless because you lose all your suite abilities instantly = player was owned ;) I like NV from demo, for me it wasn't OP and i didn't use it much, just to locate other players/campers and watch my back for backstabers ^^

ps. Idk why some ppl say that in demo ppl were using NV all the time, thats just plain ****. looks like another fake argument to remove/nerf NV from game because someone was busted to many times while trying to use camp gameplay style =.="
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El Goose
 
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Post » Thu Nov 11, 2010 6:44 pm

Just played some more crysis 2. have to say I would have rather paid £30 for the demo even with limited perks and only 2 maps.
Its just so boring now.
Could have been game of the year, a COD4 beater.
Now its just a skilless pile of trash where if your not in camo your gonna be shot by someone in camo you cant see.

Im done with it if patch 1.2 doesnt provide an option to play the game with nanovision back to its original distance.

I think the results of this poll speak for themselves that at least some servers should have nanovision back to its original distance.
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Racheal Robertson
 
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Post » Thu Nov 11, 2010 6:11 pm

In the demo I played with nanovision on 24/7, and I'm really glad they tried balancing it. A cloaked player was just as visible as a non-cloaked player. The only drawback to it I can remember was when it showed you a player behind a wall when you were trying to snipe. But now, I never use it. I like the faster speed drain idea, since during the demo stealth was made practically useless by it. I think it should be used when you suspect you've seen a cloaked person, and you want to check to see what it is. Not running around with nanovision on 24/7 is a lot more fun, but having cloaked players running around constantly isn't fun either. Cloaked players are easy to see when they're being stupid, but if they play smart it's very hard, so making nanovision a bit more useful would be really good.
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Charlotte Buckley
 
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Post » Thu Nov 11, 2010 3:39 pm

put it as it is in the demo? so you can snipe across the field without bother looking for them? lol no, its better as it is, if you think nano vision is nerf way too much, youre wrong. if you play pro, sniper can just spam that thing and snipe everyone in the field, thatll be more ridiculous. i used it just fine as it is now with my tactic.
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Sherry Speakman
 
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Post » Thu Nov 11, 2010 9:01 pm

i used to use it everytime during the demo. it was such a big advantage back then that u can't never have it on. i think what we have right now is perfect. it was way too overpowered during the demo.
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Zach Hunter
 
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Post » Thu Nov 11, 2010 7:12 pm

Stealth wasnt erradicated at all in the demo and played a major part. If anything it is less important now, given the stealth kills have somehow become messed up since the demo so they often glitch and just do a standard melee.

If you couldnt play stealth in the demo you were obviously playing it wrong.

Someone is bound to say that is a load of rubbish but, if you want the best evidence I can provide there was stealth in the demo: http://www.youtube.com/user/FRANKIEonPCin1080p?feature=mhum#p/c/D9E9C954521860AD/5/d0VYIugC52Q

I DONT LIKE PEOPLE WHO PROMOTE THEIR YOUTUBE CHANNELS ON THIS FORUM, SO IF YOU AGREE THERE IS STEALTH IN THE DEMO DONT CLICK THE YOUTUBE LINK. IT IS SIMPLY THERE SO NOBODY CAN SAY STEALTH DIDNT EXIST IN THE DEMO WITH NANOVISION AT FULL DISTANCE.
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x_JeNnY_x
 
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Post » Thu Nov 11, 2010 8:05 pm

As it was in the demo.
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Laura Ellaby
 
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Post » Thu Nov 11, 2010 8:34 am

Just spoke to one of the mods on the forum, apparently a poll on this forum will never be enough to change the game.
Funny that, given that EA never asked about the changes it made in patch 1.1. It just implemented them.

IF YOU READ THIS TOPIC POST YOUR OPINION!!
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Arnold Wet
 
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Post » Thu Nov 11, 2010 11:13 am

They changed it because it nulled Cloak and the stealth aspect of the game entirely. Cloak and Nanovision are balanced much better in retail than they are in the demo.

If you got killed by a Cloaked player in the demo you were doing it wrong. Cloak makes player very vulnerable if they take a hit and Nanovision made that very easy to do. You could spot Cloaked players across Pier 17 with Nanovision for gods sake, it was broken.
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Julie Ann
 
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Post » Thu Nov 11, 2010 12:55 pm

Clearly you havent played the game much.
You want to go stealthy, take the perk that reduces your heat signature.
Ever seen it? It makes Cloak invisible in nanovision...
How is that broken, just because it wasnt included in the demo.

And read my post above.
You can play the demo stealthy against good players, cloak was and still is very hard to see with or without nanovision.
Play more, ull see where the problems in the game are Hedgehog
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Susan
 
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Post » Thu Nov 11, 2010 11:34 pm

As a XBOX user, I find the location of the NV (D-pad) very difficult to navigate effectively. I may have a bad set-up (46" 1080i LCD), but I can't see stealth players at reasonable ranges - I know that's the point right. The Stealth Enhance helps outline them a bit (not sure why). One could play to level 29 and select the lobby without the suit powers, but at this point it's all about stealth in the matches I have played. I would vote for a few more meters of effectiveness and an option to change the location at least to the left side of the d-pad or a toggle function (instead of melee).

I am thinking of getting C2 back (once a few patches are available), but without a method to counter all the cloaks - frustration is to great.
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stacy hamilton
 
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Post » Thu Nov 11, 2010 11:24 am

Clearly you havent played the game much.
You want to go stealthy, take the perk that reduces your heat signature.
Ever seen it? It makes Cloak invisible in nanovision...
How is that broken, just because it wasnt included in the demo.

And read my post above.
You can play the demo stealthy against good players, cloak was and still is very hard to see with or without nanovision.
Play more, ull see where the problems in the game are Hedgehog

Ive played it more than you have and im probably better than you are. If a stealth player has to devote their module to countering Nanovision then they arnt using Stealth Enhance or Covert Ops which lets sound whores and anyone with eyeballs locate them.
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dean Cutler
 
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Post » Thu Nov 11, 2010 7:38 pm

No nanovision is the best option. I played around 5 hours in the demo till I found out that there's a nanovision. It's much more fun without it.
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joannARRGH
 
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Post » Thu Nov 11, 2010 4:31 pm

Maybe sniping was too easy in the demo. On another hand, NV range was exactly what bought snipers in line with other guns. For example, the AR's are accurate enough in relation to map sizes, in addition to decent hip-firing and spraying effectiveness in general, to make snipers a hard choice.

It wasn't that rare to get killed after shooting the first round from other side of pier 17, only to get shot back on auto and killed before getting the second hit in. Maybe that was because of LR nanovision too. LR nanovision would probably make cloak detection modules almost obsolete.

Maybe nerfing all guns to fit in shotgun and sniper would do better.
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Angel Torres
 
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Post » Thu Nov 11, 2010 11:56 am

Isnt Cloak Tracker obsolete anyway? 5s to show a cloak up is ridiculous.

The problem I have is that all the very best shooters have good visibility. People go back to them because you can get constantly more skillful at them. The demo felt this way, like you could constantly improve.
In this game, you cant even take cover properly as as soon as you take camo off somebody from 20m away from you shoots you, with no way of detecting them.

I dont get why people keep justifying the nanovision nerf by saying that it was because of snipers. In the demo did you purposefully run out to where the sniper could see you? Nanovision doesnt see through walls you know.
People seem to think that because they have cloak on they shouldnt take cover properly.

Anyway, why does it matter, this game is pretty close to unplayable atm, what with the hackers, boring gameplay etc.
And, for all who were hoping for a quick Patch 1.2. It isnt coming any time soon unfortunately as Dx11 implementation is nowhere near ready and they still dont know how to solve the server/latency issue I read....

Went back to COD4 today after trying to reinstall the demo to see if there were any servers left on it.
Such a shame.
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Nims
 
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Post » Thu Nov 11, 2010 7:27 am

My problem with stealth is that you are able to sprint in it. In my opinion, you should be only allowed to walk normally when you're in that mode. It is STEALTH after all. When everyone is constantly switching to stealth mode and running all over the place, it's contributing to more spammy fighting and more random back attacks against you I reckon. Anyway, Nano Vision could maybe use a slight increase in range, but that's about it I think. The demo version was FAR too overpowered.

Finally, anyone advocating for it to be like the demo are just the exploiters crying that they can't see the entire map anymore and own everyone. That's basically all the demo was. If you didn't spam Nano Vision with Armour Mode, you were screwed. There also was a glitch because you could see through walls sometimes (though rare I believe). Another funny thing was how anyone using stealth to hide was easy pickings for pretty much anyone using Nano Vision. I'm glad it got a nerf personally.
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R.I.p MOmmy
 
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Post » Thu Nov 11, 2010 12:57 pm

I think there is a perk that decreases nanovision energy cost. Perhaps one option could be to change that to extend the range of nanovision instead. That way you can pick it if that's your playstyle, but it isn't a nurf to stealth against most players.
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Jessica Nash
 
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Post » Thu Nov 11, 2010 1:21 pm

Does anybody else not think cloak is massively overused now?
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Charity Hughes
 
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Post » Thu Nov 11, 2010 6:32 pm

My problem with stealth is that you are able to sprint in it. In my opinion, you should be only allowed to walk normally when you're in that mode. It is STEALTH after all. When everyone is constantly switching to stealth mode and running all over the place, it's contributing to more spammy fighting and more random back attacks against you I reckon. Anyway, Nano Vision could maybe use a slight increase in range, but that's about it I think. The demo version was FAR too overpowered.
What's the point in that? It would restrict the use of stealth so much as to make its use questoinable at all. The game is fast paced, and there are already balancing measures in place to ensure that cloak is less powerful than the other modes (one hit energy loss, faster drain than armour or speed). Not to mention that cloaked players aren't even that hard to see most of the time; and unless they're using stealth enhance II they have a shadow.
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ILy- Forver
 
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Post » Thu Nov 11, 2010 1:24 pm

balancing is a bich :D

the flaw with the current solution:
nanovision is USELESS now, infact it does exactly the opposite of what crytek wanted to achive: snipers now benefit from the nanovision, not by using it but by anyone else not being able to use it against them.

the most simple obvious solution is the one OP offered, make it drain energy FAST, that also gives the visor perk abit more reason to be used.


after playing sometime with the new nanovision I gotta say I was wrong (except for cloaksnipers, who still gain a slight advantage from it)

It works just well enough to find the guy you just heard but can't see, or find the guy you see on your radar but not on the actual map etc.
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Marine x
 
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Post » Thu Nov 11, 2010 7:50 am

i would propose an option 4:


create a drop-off for nanovision. from close by, people light up like a flare. from far away, they're just tiny specs
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OTTO
 
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