» Thu Nov 11, 2010 5:03 pm
I can tell you all the aspects which are not confidential (hard to explain in text):
- Objects files (CGFs, not CHRs) from Crysis (CE2) work without modification on PS3
- Textures and material files need to be converted to PS3 compatible formats (this is the part I can't disclose)
- All assets need to be placed in Dos Zip 2.0 files and renamed to PAK files
- Huge textures PAK-Archives and most GameData-files from Crysis 1 crash the game, the only GameData-files you need from Crysis 1 are the material files
- Elements inside the map you are trying to load which are unique to Crysis 1 and use coding (AI, flowgraphs, cutscenes, prefabs, etc) crash the game on PS3, remove all of them in Sandbox 2 till you are only left with static objects (terrain, vegetation, roads, rivers, spawn points, forbidden areas etc)
- The PS3 game image needs to be modified to get a level onto PS3
- The PS3 game autoinstalls data on the PS3 harddrive, therefore you also need to modify this installed data
- To get a playable level for PS3, you need to export your level. "Export To Engine" needs to be done inside Sandbox, then copy the "Level.pak" into a) one of the levels inside the Level folder of the game image and b) into the same level inside the Level folder which can be found in the installation on the PS3 harddrive
- asset PAK files also need to be placed into the "gamecrysis2" folders on both the game image and the installation on the PS3 hdd
- when you have done everything right, you just need to load the level you chose to exchange in Crysis 2 and it will work
Nice find. I'm working with a PC although, so i don't need to crack my console ;D
Retail Crysis 2 on PC can't play modded levels. At least not in my tests. Crysis 2 on PS3 is far less protected. PAK files are not encrypted and it loads any compatible map you give it.
I don't know why they chose to make the PC version more secure, maybe because of cheat protection.
Yet again... Crysis 2 looks quite weak on consoles.. it has a very low LOD although it plays in a urban inviroment.
Crysis 1 would be pop up*s hell as you can imagine... you would have to rebuild the whole game and cut out the wide areas to avoid this very very low LOD as its seen here. And still a factor that is missing in your comprehension of a port: the phsysics.. the gunfights.. the increasing polycounts in other levels.You cant guarantee a good constant framerate even with dumbed down grfx ( and it would already been hard to recognize the result as Crysis anymore) .
Yeah that might be true, but it's always fun to make things happen to see how it will turn out. At least for me. That's why I tried what I did.