Crysis 1's Island Map on PS3 (with bugs)

Post » Thu Nov 11, 2010 2:03 pm

http://www.youtube.com/watch?v=SbdJ4B7qk8k

As you can see Crysis 1 would have been possible after all on consoles (of course). They just should have made the graphics worse and leave the gameplay intact.

Please don't ban me, I'm just making a point here. I'm not going to show how I did it for legal reasons.

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Thu Nov 11, 2010 9:04 am

So basically you imported the first map from C1 and ran it with PS3 graphics settings. How does that equate to running C1 on a console?
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Nov 11, 2010 2:37 pm

MAXIMUM FOG.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Thu Nov 11, 2010 11:54 pm

The memory budget was the problem with Crysis 1 on consoles Crytek said. But as you can see there are ways to make it possible. Of course there are. This "It won't work" arguement was never valid to begin with.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Thu Nov 11, 2010 9:49 pm

MAXIMUM FOG.

The fog is also in the original level. Just differently triggered. I ripped all logic out of the level because it crashed CryEngine 3 (file formats are not compatible anymore).
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Thu Nov 11, 2010 6:16 pm

The memory budget was the problem with Crysis 1 on consoles Crytek said. But as you can see there are ways to make it possible. Of course there are. This "It won't work" arguement was never valid to begin with.

According to Cevat it was.
0:23.
Not enough memory.

And again: importing the map in the Sandbox 3 from the leaked beta does not equate to running it on consoles.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Thu Nov 11, 2010 2:50 pm

I lol'd at the draw distance for grass. Looks terrible.
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Thu Nov 11, 2010 9:23 pm

The memory budget was the problem with Crysis 1 on consoles Crytek said. But as you can see there are ways to make it possible. Of course there are. This "It won't work" arguement was never valid to begin with.

According to Cevat it was.
0:23.
Not enough memory.

And again: importing the map in the Sandbox 3 from the leaked beta does not equate to running it on consoles.

It isn't running on PC. It is really running on PS3. I've now made a better quality video. Will be uploaded as soon as it is encoded.

New and better quality video: http://www.youtube.com/watch?v=SbdJ4B7qk8k
User avatar
Robert Devlin
 
Posts: 3521
Joined: Mon Jul 23, 2007 2:19 pm

Post » Thu Nov 11, 2010 10:49 pm

Could you pm me how you made it? Trying something similar, but the game crashes when I try to load the Level...
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Thu Nov 11, 2010 12:22 pm

I can tell you all the aspects which are not confidential (hard to explain in text):
- Objects files (CGFs, not CHRs) from Crysis (CE2) work without modification on PS3
- Textures and material files need to be converted to PS3 compatible formats (this is the part I can't disclose)
- All assets need to be placed in Dos Zip 2.0 files and renamed to PAK files
- Huge textures PAK-Archives and most GameData-files from Crysis 1 crash the game, the only GameData-files you need from Crysis 1 are the material files
- Elements inside the map you are trying to load which are unique to Crysis 1 and use coding (AI, flowgraphs, cutscenes, prefabs, etc) crash the game on PS3, remove all of them in Sandbox 2 till you are only left with static objects (terrain, vegetation, roads, rivers, spawn points, forbidden areas etc)
- The PS3 game image needs to be modified to get a level onto PS3
- The PS3 game autoinstalls data on the PS3 harddrive, therefore you also need to modify this installed data
- To get a playable level for PS3, you need to export your level. "Export To Engine" needs to be done inside Sandbox, then copy the "Level.pak" into a) one of the levels inside the Level folder of the game image and b) into the same level inside the Level folder which can be found in the installation on the PS3 harddrive
- asset PAK files also need to be placed into the "gamecrysis2" folders on both the game image and the installation on the PS3 hdd
- when you have done everything right, you just need to load the level you chose to exchange in Crysis 2 and it will work
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Thu Nov 11, 2010 8:17 am

I can tell you all the aspects which are not confidential (hard to explain in text):
- Objects files (CGFs, not CHRs) from Crysis (CE2) work without modification on PS3
- Textures and material files need to be converted to PS3 compatible formats (this is the part I can't disclose)
- All assets need to be placed in Dos Zip 2.0 files and renamed to PAK files
- Huge textures PAK-Archives and most GameData-files from Crysis 1 crash the game, the only GameData-files you need from Crysis 1 are the material files
- Elements inside the map you are trying to load which are unique to Crysis 1 and use coding (AI, flowgraphs, cutscenes, prefabs, etc) crash the game on PS3, remove all of them in Sandbox 2 till you are only left with static objects (terrain, vegetation, roads, rivers, spawn points, forbidden areas etc)
- The PS3 game image needs to be modified to get a level onto PS3
- The PS3 game autoinstalls data on the PS3 harddrive, therefore you also need to modify this installed data
- To get a playable level for PS3, you need to export your level. "Export To Engine" needs to be done inside Sandbox, then copy the "Level.pak" into a) one of the levels inside the Level folder of the game image and b) into the same level inside the Level folder which can be found in the installation on the PS3 harddrive
- asset PAK files also need to be placed into the "gamecrysis2" folders on both the game image and the installation on the PS3 hdd
- when you have done everything right, you just need to load the level you chose to exchange in Crysis 2 and it will work
Nice find. I'm working with a PC although, so i don't need to crack my console ;D
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Thu Nov 11, 2010 8:26 pm

Yet again... Crysis 2 looks quite weak on consoles.. it has a very low LOD although it plays in a urban inviroment.
Crysis 1 would be pop up*s hell as you can imagine... you would have to rebuild the whole game and cut out the wide areas to avoid this very very low LOD as its seen here. And still a factor that is missing in your comprehension of a port: the phsysics.. the gunfights.. the increasing polycounts in other levels.You cant guarantee a good constant framerate even with dumbed down grfx ( and it would already been hard to recognize the result as Crysis anymore) .
User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Thu Nov 11, 2010 5:03 pm

I can tell you all the aspects which are not confidential (hard to explain in text):
- Objects files (CGFs, not CHRs) from Crysis (CE2) work without modification on PS3
- Textures and material files need to be converted to PS3 compatible formats (this is the part I can't disclose)
- All assets need to be placed in Dos Zip 2.0 files and renamed to PAK files
- Huge textures PAK-Archives and most GameData-files from Crysis 1 crash the game, the only GameData-files you need from Crysis 1 are the material files
- Elements inside the map you are trying to load which are unique to Crysis 1 and use coding (AI, flowgraphs, cutscenes, prefabs, etc) crash the game on PS3, remove all of them in Sandbox 2 till you are only left with static objects (terrain, vegetation, roads, rivers, spawn points, forbidden areas etc)
- The PS3 game image needs to be modified to get a level onto PS3
- The PS3 game autoinstalls data on the PS3 harddrive, therefore you also need to modify this installed data
- To get a playable level for PS3, you need to export your level. "Export To Engine" needs to be done inside Sandbox, then copy the "Level.pak" into a) one of the levels inside the Level folder of the game image and b) into the same level inside the Level folder which can be found in the installation on the PS3 harddrive
- asset PAK files also need to be placed into the "gamecrysis2" folders on both the game image and the installation on the PS3 hdd
- when you have done everything right, you just need to load the level you chose to exchange in Crysis 2 and it will work
Nice find. I'm working with a PC although, so i don't need to crack my console ;D

Retail Crysis 2 on PC can't play modded levels. At least not in my tests. Crysis 2 on PS3 is far less protected. PAK files are not encrypted and it loads any compatible map you give it.
I don't know why they chose to make the PC version more secure, maybe because of cheat protection.


Yet again... Crysis 2 looks quite weak on consoles.. it has a very low LOD although it plays in a urban inviroment.
Crysis 1 would be pop up*s hell as you can imagine... you would have to rebuild the whole game and cut out the wide areas to avoid this very very low LOD as its seen here. And still a factor that is missing in your comprehension of a port: the phsysics.. the gunfights.. the increasing polycounts in other levels.You cant guarantee a good constant framerate even with dumbed down grfx ( and it would already been hard to recognize the result as Crysis anymore) .

Yeah that might be true, but it's always fun to make things happen to see how it will turn out. At least for me. That's why I tried what I did.
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Thu Nov 11, 2010 8:02 am

just goes to show ya that Crysis belongs on PC, man

User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Thu Nov 11, 2010 11:37 am

Nice job. Hopefully you get somethings ironed out. I posted this on my website to get the word out:

http://pixelsmashers.com/?p=9039%22

I am bit shocked to learn that PS3 modding is somewhat easier than modding the PC version since it doesn't have encrypted files. Furthermore, Crytek is cracking down on PC users who are trying to make texture packs altogether. It is unfortunate that Crytek is pretty closed with Crysis 2 modding compared to the first Crysis on PC.
User avatar
Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Thu Nov 11, 2010 9:02 pm

So ive done the same :) Ive created my own Map and i got new Models into the ps3 version. But now i have some problems with the PS3s DDS Format. If anyone can help, contact me.

Here is an photo:
Image
Image
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am


Return to Crysis