Balancing of Weapons

Post » Thu Nov 11, 2010 10:54 pm

It's not like they have to worry so much about the energy drain, as they're usually on the other side of the map.

Yeah, what, a whole 20 feet?
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michael danso
 
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Post » Thu Nov 11, 2010 7:34 am

Didn't realize this thread would actually get so many posts. Anyways I think there should be some balancing with newer weapons being slightly better. Modules could use some tweaking and rebalance, because no one except for the few that want all-powerful stuff. I don't want a weapon that is end game or module that is end game, I want the game to be balanced so everyone can work off skill instead of who gots the bigger gun. That is one of the reasons some of the FPS out get a lot of community.
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darnell waddington
 
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Post » Thu Nov 11, 2010 10:25 pm

i love how the op makes a post about balancing the weapons but doesnt even state what weapons are unbalanced.
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Angelina Mayo
 
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Post » Thu Nov 11, 2010 8:35 am

i love how the op makes a post about balancing the weapons but doesnt even state what weapons are unbalanced.

K-Volt needs less ammo, due to it being a nice weapon take out other people. Let's put it this way, I notice it takes a user out faster than a Feline medium to close combat. Not only this, the user also can't use his armor or stealth mode because it drains it. That is crazy when you are in a game that makes you rely on the nanosuit.
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Louise Lowe
 
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Post » Thu Nov 11, 2010 3:32 pm

Err.. newer weapons being better than older ones is a terrible way to balance the game. It creates MASSIVE redundancy. If the game was balanced this way everybody would be running around with the SCARAB/Majestic. All weapons should be balanced whether they are unlocked from the get go or at level 39.

And a K-Volt NEVER takes someone out faster than a Feline at any range. Infact the Feline kills almost two times faster than the K-Volt does.
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Lauren Graves
 
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Post » Thu Nov 11, 2010 5:47 pm

The single fire Jackal is fine. The full auto Jackal, Marshall, Hammer, Majestic, X-Mike, K-Volt and Gauss need some minor improvements in my opinion.
Auto Jackal is fine because it's a fully auto shotgun lol; but I agree that the Hammer and Majestic definitely need a RoF buff. It's ridiculous that they fire so slow when they're already limited in ammo capacity.

I would also suggest a nerf on the HMG when its ripped off.
I wouldn't.
There's only a set few in the map and using them makes you a bullet magnet. Sure, they're OP in comparison to other primary weapons, but they make you waddle like John Goodman and are only good for a few seconds until somebody kills you.

They're a defence weapon, great for crash site but poor for offence unless you've already earned maximum nanosuit.
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Vickytoria Vasquez
 
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Post » Thu Nov 11, 2010 2:47 pm

It's not like they have to worry so much about the energy drain, as they're usually on the other side of the map.

Yeah, what, a whole 20 feet?
Um.. no.

Wall St, Terminal, Evac Zone, Statue, Pier 17 and City hall off the top of my head are all maps that have great open distances for sniping at a substantial distance. Snipers don't need any more help with energy management; they barely move as it is.
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Siidney
 
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Post » Thu Nov 11, 2010 2:22 pm

Single shot increases hip fire, more than doubles the Jackals damage and caps its rate of fire to a little under half that of full auto. What reason is there to ever use full auto over single shot?
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Mr. Allen
 
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Post » Thu Nov 11, 2010 3:59 pm

Feline has 1200RPM, K-Volt has 850. "Same"?

Apparently I was smoking something or just plain crazy when I looked at those two stats.
My bad.

To anyone who thinks the shotguns are fine: Go play 10 games with a shotgun, esp Marshall, and remember, these are supposed to be on par with other primary weapons.

I play often with the marshall (>500 frags, 1.56 KDR) and I find it great for CQC maps like Impact or Skyline.
You even can one-shot people in cloack/power mode.

You should play more stealthy to get close to your enemies, but one time you are close to him he's as good as dead.

Rapid Fire is very useful for the marshall, btw.
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Kate Norris
 
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Post » Thu Nov 11, 2010 10:49 am

Single shot increases hip fire, more than doubles the Jackals damage and caps its rate of fire to a little under half that of full auto. What reason is there to ever use full auto over single shot?

This is why I think the way to tweak the Jackal actually comes down to its magazine size. 6 Shells, 8 when you slap on extended mags? When it basically takes the entire mag to take someone down, even at a fairly close range, in fully auto mode (and thats not factoring in lag where you empty the clip and the enemy is still standing) there is no reason to use it. However, if the Jackal had say 10 rounds to start and a 12 round extended mag (which when used takes away the players ability to use single shot mode) I think it would make it more useful in fully auto mode. Even 8 to start and 10 extended would work better.
As it is now though, the damage increase (which I think is fine as its offset by fire rate) and the ability to not eat through my entire mag in 2 seconds just makes single shot mode far superior. A bigger starting mag and maybe a slight damage buff in fully auto mode would help out the Jackal alot.

Also, the SCAR needs a little bit more recoil to help out with the 'across the map' sniping and CQB spray and praying that is happening with it now.
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Jesus Duran
 
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Post » Thu Nov 11, 2010 2:59 pm

The Gauss seems glitchy as hell for me and my clanmates. Even when firing dead-on on a guy, sometimes nothing happens, sometimes a huge load of blood gushes all over the place but no hitmarkers and they don't drop, and sometimes you get a hitmarker from a shot to the upperchest (without armour on). It's rather frustrating that currently the DSG-1 is the superior sniper since well.. it does everything it should do, perfectly. While the Gauss is like a game of Rock Paper Scissors everytime you point it at the enemy and fire.
I don't want the Gauss to only be good for shooting down Gunships :/
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Caroline flitcroft
 
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Post » Thu Nov 11, 2010 7:38 pm

SCAR - More recoil
M12 Nova - Slightly more power
Hammer - Higher rate of fire
Feline - Very slightly more spread
K-VOLT - Faster projectiles, more power
Jackal - Less spread for auto, more spread for single-shot
Marshall - Is currently worse than Jackal's single shot. I checked the code. Way less spread should fix it.
Grendel - More power
MK60 - It's fine

And that's how you balance all the weapons I've used so far ;)
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Adrian Morales
 
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Post » Thu Nov 11, 2010 7:35 am

SCAR - More recoil
M12 Nova - Slightly more power
Hammer - Higher rate of fire
Feline - Very slightly more spread
K-VOLT - Faster projectiles, more power
Jackal - Less spread for auto, more spread for single-shot
Marshall - Is currently worse than Jackal's single shot. I checked the code. Way less spread should fix it.
Grendel - More power
MK60 - It's fine

And that's how you balance all the weapons I've used so far ;)

I don't think I've ever fully agreed with someone on this forum before. Kudos
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Soph
 
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