This game has the worst online hit detection Ive ever played

Post » Thu Nov 11, 2010 7:16 pm

Has anyone else noticed this?

The hit detection is completely **** broken and random. Many times landing a clean hit on a stationary enemy with my DSG1 will not register at all. Other times that same enemy will 2 hit kill me with a scar from 100m away, and no headshots.

Melee seems to be a game of gambling dice. You either kill or be killed at full health in 2 hits, or it SOMEHOW takes you 5 direct hits to do any damage.

Getting the jump on someone means nothing half the time as the game frequently will throw away half your shots as the enemy simply turns around and kills you in less than a second... in armor mode.

Everyone uses the Scar because its the only weapon in the game with a good enough RoF and very little recoil to make it so the hit detection isn't as bad. Even if the game wastes 10 bullets with it's terrible detection you still make a kill 100m away in less than 2 seconds.

However this makes sniping a game of gambling since often your shots never register. Slower RoF weapons like the kvolt and MG are useless because of this.

I've never in my life played a multiplayer game with such inconsistant and broken hit detection. It would be one thing if it was always bad all the time for everyone - but it's not. Sometimes you (and only you) will land hits where you actually fire. Other times your bullets go into thin air. Ping seems to have no effect too, I go in the lowest player and ping servers, the game says I have "50" ping in game and yet half my shots do nothing at all against someone who somehow always manages to hit from a great distance.
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Katie Samuel
 
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Post » Fri Nov 12, 2010 12:48 am

Actually no it don't. Think ahead.. there is ARMOR levels. How much energy you can use. from 2 to 8 and up. If a player has a higher module level then his armor is good. Dude you cannot kill them instantly on the chest or anywhere because of armor and you should know the only place you can win is shoot the head? Aim high? Works everytime.

Hit detection needs a bit fixing yes but it works just fine. I think it's the client side that needs fixing such as latecy, like for example you see a player with high ping and you have low ping yet you can hit him but it takes MUCH more hits to kill him. They need to balance those out. Like a automatic kick for HIGH ping users only if they joined the server. I noticed how slow my fps gets when a player with high ass ping joins.

1.2 update is out but likely fixed a lot of things i'll have to look.
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Marta Wolko
 
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Post » Thu Nov 11, 2010 5:25 pm

Shooting in the feet does lowest damage and same for hands. Arms and legs do a little more, thighs are less in the front but more damage in the back. Chest does much damage but the back is not as much. The balls do a lot of damage and headshots are the most damage. The game isn't based off of "this gun does this much damage wherever I hit," it's got a sense of realism to it.

The online hit detection is just fine. Go play like, Black Ops....THAT IS BAD hit detection.
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Elea Rossi
 
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Post » Thu Nov 11, 2010 3:21 pm

The game isn't based off of "this gun does this much damage wherever I hit," it's got a sense of realism to it.


If you get hit with a HMG, you are most likely dead nevermind if you get shot in the leg or arm or somewhere else. So much to realism.

And I also think, that the detection is a bit off...I often wonder, why I'm dead with two shots of the scar, but the enemy's still standing after taking a full clip of my Gerendel. (And I'm sure I hit him, cuz we were standing before each other)
And we both activated armor mode and both were aiming at the chest. (At least in the killcam he aimed at my chest) Well, at the beginning I was aiming a this back, cuz I stealthed from behind xD
I'm an idiot for not stealth-killing him....

In the customization-menu is the damage of each weapon displayed, and the Gerendel does clearly more damage than the Scar. So why am I the one to die, when I fired much more rounds at him? Even if he had the Armor-mode fully upgraded, I don't think he could withstand 24 rounds to the chest....don't know though.

Hopefully my english is understandable... -.-
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alicia hillier
 
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Post » Thu Nov 11, 2010 11:48 am

I'm using the Burst weapon and I own the Scar Noobs..... Also the K-Volt is a nice one, or the scarab. Or the other sub machine gun.

Waiting for the Gaus :P , only level 29 now.
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Justin Bywater
 
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Post » Fri Nov 12, 2010 1:02 am

I noticed that too, the MP is completly broken atm.
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Mrs Pooh
 
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Post » Thu Nov 11, 2010 2:55 pm

Bad Company 2's was a lot worse than Crysis 2's at launch. After about 10 patches that still hasn't and won't be fixed.
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WYatt REed
 
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Post » Thu Nov 11, 2010 4:21 pm

I know where all the damage zones are, and I aim for the head every single time. I don't hit arms or legs. I make clear headshots on slow moving targets and the hits don't reigster many times while other times they do.

High RoF weapons have less of a problem with this since the fact they there are more rounds being shot means there's a higher chance one of them actually registers.

Armor mode doesn't make a difference with Headshots on high damage weapons or high RoF weapons. I use armor mode all the time when sniping (as Visor enahnce doesn't work when stealthed) and it doesn't help at all half the time (the other half it does some how).

When you are in armor mode you tend to glow too with the armor mode effect, and the people I have this problem with are not in armor mode in particular.
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tannis
 
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Post » Thu Nov 11, 2010 10:34 pm

Strange, I've never had any hit detection problems.
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Hairul Hafis
 
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Post » Thu Nov 11, 2010 6:29 pm

i was just thinking about customizing the hit detection and had some fun ideas

example
shooting at the head scrambles hud
shooting at the arms slows firing rate or accuracy
shooting at the feet could make people fall

could this be done?
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Leonie Connor
 
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Post » Thu Nov 11, 2010 1:57 pm

I thought the hit detection was bad.

But it is actually good.

Yes there are some seriously over powered and under powered guns.

But, bear in mind, that first second or so switching to armour mode, you are NOT in armour mode just yet. You are in transitioning to armour mode still and are vulnerable.

Once IN armour mode, you can take a few bullets to kill actually. I myself took about 5-6 before the "health critical" poped up.

Sometimes i get people with 2 hits, because they do NOT have full health AND their armour is NOT full or even 50% yet to be effective.

Now, that MK60 is a whore, so overpowered.

Shotguns are pathetic. ADS 3 shots point blank for a kill, 2 or less if no armour or low health. You have better luck melee.

Talking about melee, it is soooo silly. People do not even touch me and i get melee killed. Other times, i hit a guy 2+ times with/wthout armour to get a kill.

So besides overpowered and underpowered weapons, the actual hit detection is fine. Watch you're in game ping, keep it as LOW as possible. That messes things up.
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louise tagg
 
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Post » Thu Nov 11, 2010 10:35 am

Another COD kid raging...
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Amelia Pritchard
 
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Post » Thu Nov 11, 2010 6:14 pm

Another COD kid raging...

? I've not played a CoD game online in my life.

I've just stated how my experience playing this game has been.

Hit detection for me is always completely hit or miss. The same exact shot on one game will kill (headshot DSG1, no armor mode with him running right at me), while on another game in a same shot does nothing 3 times in a row and I get killed in 1-2 hits at full health from a SCAR. I'm pretty sure it's not because I'm playing cheaters, but that the hit detection is so wonkey that it insanely delays shots I fire over the network sometimes and speeds up the same shots other enemy throw at me. Or something, I don't know... but that's been my experience.
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Laura Elizabeth
 
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Post » Thu Nov 11, 2010 9:49 pm

Hit detection does svck in this game. You can tell when people are in armor mode. For example
The marshall should kill anyone point blank with 1 shot with no armor mode. BUT the hit detection is so horrible that sometimes it takes 3 or more for it to even register! Thus giving them too many chance to kill you.
Using the marshall at all is like suicide even with loadout pro simply because of the awful hit detection
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Ymani Hood
 
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