Nanosuit Modules and Energy bugs

Post » Mon Jan 10, 2011 5:26 am

2 bugs to report.

1. The already well known random energy loss due to something that causes like 1 dmg when u run past it, its just a very annoying thing, u will notice it alot when sprinting in stealth and randomly getting destealthed even though no one is around, Im 100% sure this is a bug and not someone shooting me)

2. For some reason, my module upgrades dont always works when i join a game, usually a game in progress, i start thinking to myself, why is my energy draining so fast? Im on 6 kills where is my gunship?!?! turns out the upgrades just randomly decide to not work atall.
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Mon Jan 10, 2011 6:40 am

1. Even the slightest bit of damage will drain all your energy if you are in Cloak. Sprinting into other players, running near a fire, etc can all cause this.

2. Retriever is bugged at the moment and resets all progress.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Mon Jan 10, 2011 4:37 am

1. Even the slightest bit of damage will drain all your energy if you are in Cloak. Sprinting into other players, running near a fire, etc can all cause this.

2. Retriever is bugged at the moment and resets all progress.

1. This is random damage due to nothing, i noticed a bit where it actually reoccurs, on terminal at the stairs inbetween the toilets, it happened to me twice, there is nothing there to do dmg to me, and fire dosent affect you on MP unless its from a car.
Running into players cannot be intended, ive found spirinting into friendlies and enemies alike can take me out of stealth, at the same time they remain in it, Really irritating when u run into a stealthed enemy, u lose all ur energy and turn around to see him happily decloak and raqe you.

2. Its not just retriever, i made that quite clear that my stealth enh III was bugged aswell.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm


Return to Crysis

cron