» Tue May 17, 2011 11:39 pm
Crysis2's story-line is derivative, overly complicated and at times downright absurd. Sure, 15-19 year olds are going to be engrossed because it's an apocalyptic alien invasion and who among us didn't think that sh!t was automatically cool when we were kids? Too bad it's been done to death. Hell, Crysis2 is almost a carbon copy of Resistance: Fall of Man (with a few extra silly plot twists thrown in that don't actually do anything to accentuate the story). It's passable video game fodder, nothing more.
Crytek had a good thing going with the Crysis and it's a damn shame they threw it away for dollar signs. All that time spent building up their characters (Psycho in particular), just to thpthhhhh crap all over it without even attempting to explain what happened to them. Now we get to play as a face-less, voice-less grunt. I've been through the campaign twice, I'm still not entirely sure if Alcatraz died in the end, and honestly, I don't even care. GG Crytek.
It was totaly unnecessary to introduce alcatraz anyway... after the first 5min your besically prophet and with a few plot changes you could have edited alcatraz out completely. To me it seems the death of prophet was just there to fully serve the link to crysis1 nothing more nothing less.
Exactly. There was NO reason to kill off Prophet except, like you said, to sever the link to Crysis and make it so that console gamers don't have to worry about not having played the first game in the series. The game makes so much more sense with Prophet at the helm. Hell, every single NPC in the game is calling you Prophet for the first 2 hours of the game, and the Cell grunts continue to call you Prophet 'til the end! You're running around in Prophet's Nano-suit, with Prophet's memories popping up at random. For all intents and purposes, you are Prophet. Jeez, what the hell was Crytek thinking? I'm not even blaming the writer for this hogwash, because I'm sure that whatever script he turned in was based on exactly what Crytek told him to write.