Extreme object detail (aka view-distance) not so extreme

Post » Sun May 22, 2011 1:48 pm

Image

Just to show how Extreme it really is. It's like C1's medium object detail! Part of the reason why it's SO optimized. :P
This street is where I go to take out the APC without being seen.
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Erin S
 
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Joined: Sat Jul 29, 2006 2:06 pm

Post » Sun May 22, 2011 7:06 pm

"We optimized the game so even consoles can run it!"


"How?"


"We took a bunch of stuff out..."


"That's not optimization, Crytek"
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Dean Brown
 
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Post » Sun May 22, 2011 8:04 pm

i guess what they should have done was put in a million trees so you can render a billion tree leaves and put a little fog here and there and you would be sitting there wetting your pants thinkin it was so amazing cuz according to u only games that render a billion tree leaves are considered good
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Imy Davies
 
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Post » Sun May 22, 2011 10:26 pm

cool life you got there bro, taking pictures of textures in a video game then going through all the effort to bich about them must be fun.
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sally coker
 
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Post » Sun May 22, 2011 11:36 pm

what effort? i did it in my sleep.
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Timara White
 
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