Teamplay should be rewarded!... More...

Post » Sun Mar 13, 2011 8:31 am

Yeah, the game sets on teamplay, but yet it's just a "grabbing your kill, lol, looser" attitude of players (inclusively me :3).

There should be some more team actions and bonusses in the game, not just assist with it's pathetic 20 - 40 points. Maybe tagging should also get more points, because it surely is a big action for somebody to do, he tells somebody the position of an enemy.

Let me tell some ideas:

- Bonus like "Wingman" should give points seperated and not as skill kill, maybe he does a headshot to an enemy who attacks a teammate and gets extra points for that
- Add a Skill Assesment "Teamplayer" wich gives points the more the player walks around with Teammates within a 10 meter radius
- Armor Enhancement Tier 3 could give extra Armor, when teammates are nearby
- raise points for tagging and assists

What do you think?
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Jeneene Hunte
 
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Post » Sun Mar 13, 2011 7:44 am

Having a dedicated tagger can certainly swing the game on maps like Skyline, Lighthouse, Wall Street, etc. I think the reward should be bumped up to at least 50 points. I doubt they will though because they havnt even increased the length of games even though many people asked for it.
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Melanie
 
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Post » Sat Mar 12, 2011 8:53 pm

Yeah after coming from a BC2 where you should spot every thing and get tons of points for it. This spotting systems rewards are puny.
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Kate Norris
 
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Post » Sun Mar 13, 2011 6:42 am

Make a more educated suggestion.
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Brιonα Renae
 
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Post » Sun Mar 13, 2011 9:35 am

Spawn with a wingman! but some distance like 10 meters so a fella that spawns nearby doesn't kill ya and a 3/4 second spawn immunity so campers can't kill you!
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e.Double
 
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Post » Sun Mar 13, 2011 2:56 am

Well, marking for EXP doesn't sound bad if it's just 10 EXP or so.
And staying near a teammate might give an EXP-bonus of 10% for every kill you do and if you stay near one while he finishes an objective only a single person can do (bringing the enemy relay to your base, extracting biotics), it should give YOU also 10% of that exp.
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Travis
 
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Post » Sun Mar 13, 2011 9:09 am

Nice idea.

Teamplay should be the primary thing to think of in Multiplayer.
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Robert Jr
 
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Post » Sun Mar 13, 2011 8:56 am

What I'd like a game developer in either this or a future game to do is remove the focus on K/D stats, instead lean more towards who collects the most teamwork points whether it'll be most relay captures or most time spent on a crash site etc gets up the scale on the leaderboards rather than someone spinning around aimbotting up 50 kills not even taking part in the objectives. Also would be good if they had teamplay rewards instead of killstreak ones, if you get say two relays without dying or a ton of crash site points you get an orbital strike or something.
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Mariaa EM.
 
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Post » Sun Mar 13, 2011 8:03 am

You ask for teamplay? Play in a clan. Leute, die des Deutschen m?chtig sind, dürfen sich gerne hier bewerben:
http://www.fragsuuun.de/news/

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Romy Welsch
 
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Post » Sun Mar 13, 2011 3:52 am

You ask for teamplay? Play in a clan. Leute, die des Deutschen m?chtig sind, dürfen sich gerne hier bewerben:
http://www.fragsuuun.de/news/


Image

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Scared humanity
 
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Post » Sun Mar 13, 2011 2:08 am

lolwut?

You ask for teamplay? Play in a clan. Leute, die des Deutschen m?chtig sind, dürfen sich gerne hier bewerben:
http://www.fragsuuun.de/news/

Meh. I'm not a clan player, sorry.
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electro_fantics
 
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Post » Sun Mar 13, 2011 12:14 am

I'm liking the idea of spawning in squads. That would give the feeling that you are a REAL team.
However, I think the problem is communication. If everybody would have a microphone, we would see A LOT of team players.(I've got a mic mounted on headphones, but I'm too lazy to try it out.)
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Astargoth Rockin' Design
 
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Post » Sun Mar 13, 2011 3:54 am

Bad Company 2 works fine, too, so why doesn't Crysis 2?
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April D. F
 
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