Guys i had been playing crysis 2 for some time. Though i am hugely disappointed with the graphics, but i have made a very interesting observation about it.I donot know if this only happens with my pc.Only people who are playing crysis 2 can see this hidden graphics enhancement.Ok so in order to see it first fire up crysis 2 single player.Then stand at a particular position on the map.Look at the ground or trees.Now switch to armour mode.Now if you notice carefully for a brief second before the armour mode activates the graphics looks very sharp.Then as soon as armour mode fully activates it again switches back to its blurry state.As if in that brief period the textures become super sharp.To obseve this mysterious thing more closely look at a tree or ground then activate armour mode.
Or maybe DX11 will just be a tick mark patch.Crytex has intentionally locked the maximum setting and will unlock it after a so called dx11 patch.They managed to block that maximum setting in every way possible but in that fraction of a second before the armor mode activates it gives us a sneak peak at the ultra setting.Becoz if you look at building when activating armor mode you will notice how much better it looks in that few seconds.
I thought actually that the blur/haze is an effect to make Crysis 2 APPEAR to have Anti-Aliasing. It's essentially a "cheaper method to free up GPU cycles. It could have been Bulletstorm that did that though, I don't recall. I read something about it somewhere.
I thought actually that the blur/haze is an effect to make Crysis 2 APPEAR to have Anti-Aliasing. It's essentially a "cheaper method to free up GPU cycles. It could have been Bulletstorm that did that though, I don't recall. I read something about it somewhere.
Couldn't you just force AA through NVidia control pane or EnHancer (dunno the equivalent for ATI)? Anyone here with a supercomputer even bothered to try that instead of relying on in game settings?
TRUTH: There is a sharpening filter being applied to your entire view, Crysis 1 had the same option (for developers) in the Sandbox editor. It has NOTHING to do with 'hidden options', anti-aliasing or the textures.