More results from Gamescon

Post » Fri Aug 14, 2009 10:52 pm

http://www.splashdamage.com/content/gamescom-2010-ign-nowgamer-and-more

Enjoy.

And we needed just about every advantage we could get, with the AI aggressively and cleverly battling for objectives, using the SMART system to manoeuvre round and flank us, then wiping us out in choke points and even spawn camping on occasion. Working together will be paramount in Brink, and you’ll want to find a firm bunch of friends to regularly play with – randoms over Live could be a nightmare. While you’ll get multiple match objectives, which range from capturing areas to destroying key items, at the start of a game it’s working out how to best tackle them that really brings the game to life. As does the feeling of accomplishment you get when your Class abilities swing things in your team’s favour – when your Medic proves to be the lynchpin of a battle or your Engineer pivotal in capturing an objective, you feel like ‘the one’.

Bots seem to be pretty clever.
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John Moore
 
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Post » Fri Aug 14, 2009 11:12 pm

thanks Wraith,
and they do seem to be quite above your average bot.
heres hoping a lot of gamedevelopers will look at brink and get some good ideas
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Trent Theriot
 
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Post » Fri Aug 14, 2009 8:41 am

when will more videos and info about brink come out?
i assume during this weekend at the gamescon?
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Jonathan Egan
 
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