DX 11 full support. Or just shades as in BFBC? Face thetruth

Post » Sun May 08, 2011 8:45 am

If they are willing to put forth the labor to have the 3d artists bake displacement maps for every mesh in the game, well... I may not know a lot about producing games but that just seems to me like wasted money. Tessellation is not something you apply with a click of the mouse.
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Jade Barnes-Mackey
 
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