how to get up a floor. elevator, stairs
how to get down. elevator, stairs, ventilation shaft
that's not much, what'd you do? put two stairs and an elevator?
doesn't sound like a map with a lot of ways to get up.
nor does it really sound like a map for lights. they're good at going up stuff, but they can't climb through the roof now can they?
there are plenty of things you can add. The window-washing platforms can actually be used to go up a story. I would assume a parkour artist could do this without the platform, assuming he didn't cut his hand with the glass, which probably isn't happening. If you added any architecture outside of the building you could climb on it
Then you have the fact that a luxury building like the spire probably has at least 6-8 elevators. That means parkour-galore, only 1-2 elevators would be accessible, the rest would have broken down parkour routes to higher floors, which are likely obstructed by objects, whether the elevator itself or caved in walls.
[edit:] and don't forget that 6-8 intact elevators means up to 7 decoy elevators, you could get everyone to press a button and run into a single elevator, it would take 8 prepped nades to have a 100% chance of stopping that rush.
[edit:] plus you need 2-3 sets of stairs at least, simply because a building that big has to have a lot of fire escapes.
The cool thing about the map is that there are two adjacent halves of the ark's spire if you will, each of which has vision of the other side.
I always wanted to make a map like this, because it adds a lot of depth to sniper battles, where the heck is the enemy sniper you ask? your guess is as good as mine.
The only way to get from one building to another is via zipline, [edit:] you can also shoot on the zipline, which most likely would go from the top of your team's building down 5-6 stories, ([edit:] because an 80 story building is way to open to harness a fast paced fight), players spawn on the top floor and can access the zipline from there. The problem with the ark's spire is that the middle is free of catwalks, but then again they could be plastic, or indistinguishable from a distant perspective.
I thought the tower was the airport, however upon further appraisal, that isn't likely, so this could be made into a map.
I really want to work on making a game even more now lol. If only I had skills that weren't pulling ideas from a magic hat.
In the words of the TF2 staff, "Here's a pro-tip for you youngsters: Build your career on a skill that isn't something five-year-olds can do." (http://www.teamfortress.com/post.php?id=4245&p=1). I wish I were actually a good writer, communication-of-ideas-wise, then I could make thinking/writing (doing nothing) a full time job.
Even though I'm only 18, when I saw Splash Damage had open job positions, my heart stopped. I was hoping for a job that didn't require/prefer extensive knowledge of C++, eww.