[WIP] Assassin's Tangle (and a concept)

Post » Wed Jun 01, 2011 7:26 pm

Assassin's Tangle is my latest project... and it's a bit off the beaten path, as a playing notion. Did you ever want to take a break from the being the reincarnated grand hero and just be evil for a while? This mod allows you to be a paid assassin, and kill people for money. No fame (well, not what we think of as fame, anyway) nofaction, no advancement, just simple contracts and perhaps not so simple missions.

I'm sure others have released assassin mods, and we always have to listen to how someone else did it better, but here's the thing... every contract is unique in its own way, and there is no real possibility of absolute duplication of any particular contract. It doesn't matter how many other similar mods might have been made or how much better or worse they were.

Description:

A mod for the free lance contract killer.
No factions, no advancement just good pay and loot.

The contracts are non-linear... meaning they don't have to be done in a particular order, but some are a great deal more difficult than others. Consider your level.

There are inherent penalties for failure, or changing your mind without completing a contract.

Adds (currently) five contacts who can give you contracts, and a sleazy bar where clients searching for a hireling might find you. The sleazy bar is a ship apparently permanently anchored. There are a few twists about it as well.

Adds one of Dongle's Junks anchored and adds some quest content as well.

Adds some armors to the game, but ... well, you'll see.

Sets up poisons and poisoned daggers to be used with more, Hhmmm... realism.

Adds masks and wigs to the game (yes I know about MCA masks and wigs, but these are a little different). The masks can be used in a limited fashion to actually hide your identity, and the jaw snapping animations have been removed in nifskope. Unfortunately, the blinking and speech animation is also gone, so these masks are much more obviously masks rather than a new head. The masks and wigs are all vanilla meshes and textures, save one which is unusual.

http://smg.photobucket.com/albums/v218/neildarkstar/Assassins%20Tangle/ are some screenies.
The concept I mentioned is something I've been considering for a while... but, well, here it is...

I was going to put this in the "Show us what your working on" thread, but then I thought I'd present this idea to you. I keep seeing these threads where pepole want to work on big projects with other modders. I also enjoy moding, but wouldn't it be cool to make a mod you can later play and only know part of the story at the start? Here's hw we can do that.

This mod currently has only five contracts available, though I'll probably add a few more before I release it (it could actually be released now) so what if... I do a few more contracts, and then some other modder adds a few more, and then another modder, and so on? Each modder could add his/her update as an update patch, and no one modder would know all of the content and story lines. When it comes times to play, the modder can play and say "Ooh, ooh, I did that... but what the hell is THIS?!?

So, that's my mod start and my proposal... What say you?
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Kelvin
 
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Joined: Sat Nov 17, 2007 10:22 am

Post » Thu Jun 02, 2011 6:32 am

sounds good, And the idea about different modders making the contracts sound good!

i've always wanted assassins to be able to just walk into any bar in Vvardenfel, talk to a shady character, receive a contract and then go on a massive quest to kill them. i also don't want to see: "take wit, walk up to a random person, stab a few times, walk back, receive money, repeat" it's lame.

some of the things that were good in AC were:
the idea that a target only appeared at a certain time of day, for a purpose
body guards
chase scenes

and some over stuff, cant think what though, atm.
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Harry-James Payne
 
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Post » Thu Jun 02, 2011 4:04 am

sounds good, And the idea about different modders making the contracts sound good!

i've always wanted assassins to be able to just walk into any bar in Vvardenfel, talk to a shady character, receive a contract and then go on a massive quest to kill them. i also don't want to see: "take wit, walk up to a random person, stab a few times, walk back, receive money, repeat" it's lame.

some of the things that were good in AC were:
the idea that a target only appeared at a certain time of day, for a purpose
body guards
chase scenes

and some over stuff, cant think what though, atm.


So far, there is only one that is a "walk up and stab him, go get paid". That one is starter, the place from which all else springs so the PC can get info on how the things work, where to look for contracts, and that sort of thing. I really hated the Morag Tong with it's writs and la dee dah approach to assassins. I've put a lot of effort to make the contracts different, difficult, and/or unusual in their manner.bodyguards are definitely in the picture, and running through a door doesn't necessarily mean the attacks stop.
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Andrew Perry
 
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