Here's the files
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=254548&id=9072
for paragraph or something), I don't know what it can recognize, but I'm sure there's info on it somewhere on the web. There's also a little tick box for "scroll", I think that turns the item into a scroll-like item rather than a book-with-pages item.
For instance, say you make your own folders and label them "TM" for trancemaster.
- Place the meshes you want in Meshes\TM folder. You can make a subfolder if you want - e.g. Meshes\TM\m. I do this with my Alais folder since I have several other mods and I want to keep the types of items distinct, so I mimic the vanilla folder scheme and have Meshes\Alais\m, and Meshes\Alais\c, etc. m = misc items, c = clothing, l = lights, a = armor, w = weapons, n = ingredients, i = interiors, etc.
- Do something similar with the Icons, like Icons\TM or Icons\TM\m.
- You can, of course, just dump everything in the Icons\m and Meshes\m folder, but it makes it a bit easier for you and whoever uses your mod to keep track of your stuff when you have it in unique subfolders. It also reduces the risk of something accidentally overwriting your meshes or icons. In general, unless it is a pluginless replacer, the etiquette seems to be to make your own subfolders.
- the folder directory characters contribute to the 32-character limit (including the 4 character file extension, eg .nif, .tga, .dds). You may need to rename icons and meshes to stay within the limit. In general, renaming resources is usually a normal practice, since it helps reduce the chances of overwriting the mesh/icon if someone else's mod uses the same resources.
I hope there was at least something useful in those tips/instructions. I hope you enjoy the resource!