Abilities and Game Play Changes/Fixes Xbox 360

Post » Wed Mar 30, 2011 5:15 pm

---Soldier---

-Kevlar Vest ability is not working. Player HUD does not show the passive activated buff symbol and can still receive Kevlar Vest buff from engineers when they are not suppose to.
-Armor Piercing Rounds should show symbol on player HUD when the ability is applied.
-Scavenge should give +2 resupply instead of +1.
-When the soldier is killed (not downed), his placed satchel charges should automatically be destroyed

---Medic---

-Transfer Supplies instead should give +3 resupply to your ally and -1 supply to the medic.
-Increase Supplies needs to be changed +2 added pips and Improved Increase Supplies changed to +3 added pips.

---Engineer---

-Gun turrets tracking and firing upon an enemy needs to be increased
-More health points for the improved gun turrets
-When the engineer is killed (not downed), his turrets and mines that were placed should automatically be destroyed

---Operative---

-For the disguise ability instead of it automatically being applied after taken from the enemy. It should be activated with the revive/self buff button so the player has more control when they want to use the disguise that they have taken.
-Homing Beacon should allow the outline of any enemy scanned and receive experience points while in disguise not just enemy operatives that are in disguise.
-When the operative is killed (not downed), his thrown caltrop grenade spikes or thrown sticky grenade if stuck to the ground should automatically be destroyed

---Universal---

-For the Sense of Perspective possibly add a button press while your doing your objective, such as "L' trigger, to switch between the 3rd person and 1st person views

---Game Play---

-While you are doing your objective, such as planting a HE charge or repairing the robot, you should not be effected by the knockdown from grenades. There can be a lot of grenade spamming most of the time and it can get annoying. You still take damage as follows though depending on how close your position is from the grenade that has been thrown at you.
-HE charges timers possibly reduced from 40 seconds to 30 seconds
-Possibly give more health points to the escort vip objectives (robot and human) to make it a little more difficult for the enemy team to bring them down.
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Teghan Harris
 
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Joined: Mon Mar 05, 2007 1:31 pm

Post » Thu Mar 31, 2011 6:25 am

I agree with most of it apart from the HE charge being shorter and the objects being removed when killed. That'd ruin the game for me.
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Rowena
 
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Joined: Sun Nov 05, 2006 11:40 am


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