Silenced Scar

Post » Thu Mar 31, 2011 9:37 am

Why did Crytek use a silenced Scar in the videos for Cloak Tracker, Energy Transfer, Detonation Delay, Threat Tracer, Side Pack and maybe a few other module vids? QA/consistency fail?

And before you say that's a Scarab, no, no it's not.
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Lily
 
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Post » Wed Mar 30, 2011 10:55 pm

I noticed that too. There is a script out there to add the silencer to the SCAR, just search for it.
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Becky Palmer
 
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Post » Thu Mar 31, 2011 7:03 am

Yeah but only in single player. Those module videos are for multiplayer.
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Laura Wilson
 
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Post » Wed Mar 30, 2011 5:57 pm

They removed it to balance the game. People still claim the Scar to be overpowered. With silencer it would be the only gun to use. So instead of reducing the damage making it too similar to the Scarab, they removed the ability to equip a silencer. I'm actually glad they did, so I'm forced to use another gun for once if I want a silencer. Although of course I'd love to have a silencer for my Scar too...
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My blood
 
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Post » Wed Mar 30, 2011 6:28 pm

I personally think the old SCAR looked better with a suppressor, but the new one looked kinda stupid with a silencer/suppressor (fkin' gun nerds!).
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Lawrence Armijo
 
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Post » Thu Mar 31, 2011 1:52 am

They removed it to balance the game. People still claim the Scar to be overpowered. With silencer it would be the only gun to use. So instead of reducing the damage making it too similar to the Scarab, they removed the ability to equip a silencer. I'm actually glad they did, so I'm forced to use another gun for once if I want a silencer. Although of course I'd love to have a silencer for my Scar too...
I understand this, that's why it's a consistency fail. If we can't use it in game then it shouldn't be in videos of that part of the game.

It's not a huge deal or a game breaking thing, it's just well... stupid. Yet more proof that Cryteks QA isn't doing their job.
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Dagan Wilkin
 
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