Things you notice that don't make sense in Crysis 2 SP.

Post » Fri Dec 31, 2010 2:51 am

Some of these gaps are a perfect chance for extra levels, especially if they can show off what a current pc can handle, as opposed to an Atari ST - oops, sorry, an X-station, I mean.
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Shianne Donato
 
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Post » Fri Dec 31, 2010 1:43 am

Yeah I agree, the story is not only horribly linked to the last installment, it doesn't even progress sensibly within this one at times.
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rheanna bruining
 
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Post » Fri Dec 31, 2010 3:57 am

Now in the game, the SCARAB has a higher rate of fire but is less accurate, damage is roughly the same. The SCAR has higher accuracy, with less rate of fire. You be the judge.

The SCARABs max damage is lower than the SCARs minimum damage. All in all once the math has been done the SCAR comes out as the better of the two. The only edge the SCARAB has is that it can use a suppressor. But if you are using a silenced SCARAB you have to ask why the hell arnt you using the Feline instead?
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Beth Belcher
 
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Post » Fri Dec 31, 2010 4:51 am

SCARAB and SCAR if they used together share common ammo, and its not doubled. like you have one clip for both guns.

This is very annoying bug, why dont 2 separate weapons have separate ammount of ammo? Why instead of having 160x2 bullets with both weapons, i have only 160 maximum for both?
Bug or lack of game designer's logic?
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Calum Campbell
 
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Post » Fri Dec 31, 2010 8:03 am

Other than showing that CELL is evil and it`s ok to kill them why did CELL troopers execute two marines at the very beginning? According to Lockhart`s argument with Strickland "I only answer to the CELL board and the DOD" At what point is the department of defense going to say we don`t mind you killing our troops?
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Holli Dillon
 
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Post » Fri Dec 31, 2010 8:53 am

SCARAB and SCAR if they used together share common ammo, and its not doubled. like you have one clip for both guns.

This is very annoying bug, why dont 2 separate weapons have separate ammount of ammo? Why instead of having 160x2 bullets with both weapons, i have only 160 maximum for both?
Bug or lack of game designer's logic?

Please tell me where the gun stores 160 rounds of ammunition, and why you have to reload every 30 or so rounds if it is all stored on the gun already?
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Joe Alvarado
 
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Post » Fri Dec 31, 2010 10:59 am

If you pick up one of the various hand-carts scattered throughout the game and power-throw it, when it lands it will have shrunken to half it's original size. No damage, just shrinkage. Try it, it's hilarious.
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FoReVeR_Me_N
 
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