@SilentPhenomed:
You say the Physics are as good as the one from Crysis 1?
Sry, but in my opinion you are wrong. Physics and Graphics are better in Crysis 1.
(but I still hope and think, Crytek can patch that)
It's not an opinion, it's a fact. Physics ARE just as good in Crysis 2 as in Crysis 1. Seriously, they are the SAME exact things. But we have different and LESS objects in New York City in Crysis 2. That is why they may SEEM worse, but the laws of Physics applies just as well in Crysis 2 as in Crysis 1. Now I don't promote or condone use of the Sandbox Editor 3 that was leaked, but on youtube, there are physics of Crysis 2 showcased. They are just as good as in Crysis 1.
Also in terms of Crysis graphics, do not forget vanilla Crysis is what you compare to Crysis 2. The only advantage Crysis 1 has are the following: High-res textures, natural setting. But then again, a natural setting map for Crysis 2 will make the natural setting in Crysis 1 mean nothing. The ONLY thing Crysis 1 has better is high-res textures and paralex mapping. Crysis 2 actually has stronger and illuminated lighting, better water effects (much better, with the ripples), and better particles.
EDIT: Got a physics vid for you: http://www.youtube.com/watch?v=BdvEgC2XlSs
Also I did a bit of research on Crysis 2 and it seems Crytek did a mistake with some of their objects. You know the sofas in the game? They accidently put the weight of sofas to like, 3 times the weight of a car. So kick a car in the game. Okay it looks cool, you seem powerful. Kick a sofa. It barely budges. That's because the programmers made the sofa too heavy, so essentially, the game registers that you kicked a 10 ton (hyperoble here) sofa. That's programming problems really.
You forget that environmental destructibility also counts as physics. You smack a support beam in a shanty on Lingshan island, and the shanty collapses. You smack a road sign in Crysis 2, the road sign doesn't even reverberate. You crash your truck into a tree in Crysis, and the tree reacts according to the laws of physics. Do the same in Crysis 2, and the tree says wut physics?
So, if you count every object in each game and gauge how that object reacts to the simulated laws of physics, Crysis & Warhead beat Crysis 2 hands down.