» Fri Dec 31, 2010 5:55 am
The video gaming industry is like any software industry. A growing enterprise. Regardless of the "hard indisputable facts" you're aware of. The software industry is entirely different than any other industry because it is dealing with VIRTUAL GOODS. What other industry deals with that? Out of the entire world, what product is sold that is entirely virtual?(Other than your plastic DVD-ROM which doesn't even matter)
Here's an anology that's actually applicable instead of all the foolish ones I've read. Comparing the software enterprise to any other is foolish. It's as if one would compare different religions. The software industry is the only industry that it's feasible to release unfinished products. Why? The answer is simple. IT'S VIRTUAL! They can send updates over the internet in minutes! If any other product(Cars, food, any commodity etc etc) was sold that was broken, defunct, or unfinished only two things could happen. They would recall them and release a notice or you're **** out of luck. The fact you couldn't come to this conclusion on your own is baffling.
Speaking of "hard indisputable facts,"(more like assumptions when you type them) you don't even mention that while many have had trouble playing the game many more have played it just fine. The whiners community doesn't speak for the Crysis 2 community as a whole. Regardless of what argument you make to that, that's a fact. They don't. There's no cases of the game being severely broken, like most of your post, you just made that up to exaggerate your point.(Omg no nano catalyst I can't get silenced footsteps vs AI) Which is... "I was expecting more." Which is a totally applicable and viable argument to make. You just seem to not understand that talking out of your ass doesn't improve your point at all.
This statement (emphasis added) is absurd. Any industry can release an unfinished product. Toyota released a whole shipment of unfinished Camrys last year, remember? They forgot to finish making the brakes work.
It makes ZERO [0] difference that the goods are virtual. If a feature of the goods, virtual or otherwise, is promised to the consumer upon release, and that feature is not delivered, then the company has failed. In Toyota's case, the feature was working breaks. In Crytek's, it's DX11 (among other things, but that's the most tangible one).
Do you understand what the word feasible means? The definition? Do you understand how it's applied in the business world? Do you understand how I'm using it to describe the software industry? This is the most blatantly ignorant post I've had directed at me here. You didn't even read the part that specifically points out stupid anologies.
I'll indulge you. Because reiterating my point would seem to be helpless because I made it quite clear the first time. Even if what you describe is true with Toyota. It has no relation at all to software. You're explaining a situation where people's lives would be put at risk. People could have DIED because of their method of transportation was unfinished. Something that is not only expected but would cause physical harm to manifest. It would cause legal issues just because of that specific single function missing. Unless of course they found some way to resolve the situation. Which would be to pay for and insure breaks at your nearest Jiffy lube.(or any participating mechanic) The direst situation from legal pressure would be a total recall.
That is something that isn't even close to VIRTUAL software. Not even the same realm of thought. Depending on the software there is a level of significance.(indulging, again) The level a video game would be compared to a Toyota? Say... Missing rear bumper? Broken speedometer? Faulty auto-windows? This is under the assumption that it's a hindrance to your pinnacle of the experience you were advertised, the experience you were promised. I would only compare breaks or life-threatening dangers to software such as what F3llyn went on a rant about. Something that is just as irrelevant to the overall situation but relevant to my comparison nonetheless. That sort of software would go under rigorous, extremely perilous testing to make sure it will always function with the same outcome. If it were to fail, people would die. It wouldn't even get the chance to be released unfinished. Any sort of "bugs" or user error would be too late for damage to be done. Damage to be done to a human's life. While a video game or any software designed for your enjoyment, it will be patched and fixed when errors occur. That's why it's "feasible" to release the software without being at pinnacle performance. Had I used the word "ideal" it would be a totally different story. You seemed to think I used that word but it isn't the case. Nor is it absurd it is entirely logical. The only way it wouldn't be is to people who are not logical or are confused and misunderstand the truth.
We're talking about a video game here people. We're talking about a game that is being updated and worked on daily. Sure updates come weekly or so. That's not the point. The point is it is only getting better. It was never "broken" it was never "unplayable." It just wasn't up to your expectations of the first Crysis and didn't include DX11 or sandbox on release. The small hiccups I will not bother mentioning because in the real world, people have a scale of importance. On that scale, the important matters are on top, the unimportant ones are on the bottom. When you list a few unimportant ones or even many. It still means very little in the software world because of the nature of the software world. It is patched and fixed easily. A perfect example is beta testing. Not to say it's acceptable that a purchased product is still in beta form. It's acceptable that bugs arise and are patched. That is the nature of how software is fixed. If you understood one thing about "debugging"(the most fundamental way of finding and eliminating bugs which is used on software in ANY state) you would be in complete agreement. The best defense is comparing the history of past video games in this situation. If you really want to have a viable and applicable argument, come up with a timeline comparison. Maybe even several. I think that even with that, correlation will show that many games have been released in similar states and been successful. Many were probably unsuccessful too. The fact is, these anologies are stupid and have no viscosity. They mean nothing because they aren't real comparisons.
If I'm wrong, you would be able to sue Crytek for false advertisemant or fraud. If I'm right, you can't. It's really that simple.