its funny how this post is a generic version of my first post in the beginning
I definitely don't a lot of correlation to points I made in my post in yours, let alone mine being a generic version of what you wrote.
the only reason those games got big in the first place was pure luck. there is a small chance that brink can get lucky too. i doubt it though
Pure luck? Umm, not really. Filling a void in a market and doing so with a quality first product (at least) for their time on the respective consoles and using it to build a large following who waits for continuation of that IP? Much more likely. Game franchises that sell 10s of millions of copies over multiple releases in multi-year periods don't do so on pure luck.
The thing that really made Halo a success, was releasing on console. If it released on PC, it would have been just another shooter, but the console community was dying for a solid shooter to play.
Halo definitely filled a need (like you said) and that got them an very large foundation of fans and a hardcoe following to keep building that IP on. I totally agree. It also helps that MS is using them as their flagship for the console and pushing Halo everything at every change they get.