My (Rather Spectacular) Log File

Post » Fri Dec 31, 2010 5:54 am

So after snooping around a for a little bit, about 15 seconds to be precise, I happened upon this log file which seems to update after every run of the game.

If I am correct, this is only for one session.

As you can see, it is rather spectacular.

EDIT: Not so spectacular right here, but if you check out the link below you'll understand.

BackupNameAttachment=" Build(0) 26 Apr 11 (20 58 51)" -- used by backup system
Log Started at 04/26/11 20:58:51
Running 32 bit version
Executable: C:\Program Files\Electronic Arts\Crytek\Crysis 2\bin32\crysis2.exe
FileVersion: 1.4.0.0
ProductVersion: 1.4.0.0
Using STLport C++ Standard Library implementation
Added MOD directory to CryPak
Executable Command Line: "C:\Program Files\Electronic Arts\Crytek\Crysis 2\bin32\crysis2.exe"

Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 1
Number of cores available to process: 1

Processor 0:
CPU: GenuineIntel 
Family: 15, Model: 4, Stepping: 1
FPU: On-Chip
CPU Speed (estimated): 3192.1 MHz
MMX: present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: English
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 20:58:53 04/26/11, system running for 74 minutes
2047MB physical memory installed, 1497MB available, 2047MB virtual memory installed, 26 percent of memory in use
PageFile usage: 103MB, Working Set: 82MB, Peak PageFile usage: 104MB,
Current display mode is 1024x768x32, VGA
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Apr 14 2011 14:55:40
Font initialization
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize DirectSound output!
Drivers found: 2
Available drivers:
1. Logitech G35 Headset
2. ATI HD Audio rear output
Using speaker mode: FMOD_SPEAKERMODE_7POINT1
Initializing FMOD-EX now!
Initialized FMOD-EX
Available record drivers: 0 Logitech G35 Headset !
Record config is set to autodetect using record driver 0
Using FMOD version: 00043307 and internal 00043307!
Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using Select socket io management
network hostname:
ip:192.168.1.3
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
---------------------------------------------------------------------------------------------------->>> MASSIVE PART SKIPPED
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'addTween' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [libs/ui/menus_startmenu.gfx]
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
[Error] Runaway thread



Hmm...

I do believe the game encountered one or more errors.

If you actually look through the log though, you'll find that the final, and quite fatal, error was caused simply by attempting to quit the game...

I wrote a post on my crashes previously actually (http://www.gamesas.com/forums/viewtopic.php?f=40&t=23210&p=255491#p255491), but thought I'd let you guys check out my log and post your own to compare etc.

So, how spectacular is your log?


EDIT: So apparently there is a maximum number of allowed characters per post. It is 60,000 and my original was 64,123 characters. Like whoops. So as you can see I left a very small part of the log in the post and created a public Google doc of the original file here: https://docs.google.com/document/pub?id=181jNUQEdJI0aYnmnPoesn-mvKJwoefliZdDejHgaEUM so you guys can check it out. In this post, I basically skiped from beginning to end.
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Leonie Connor
 
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Joined: Mon Mar 12, 2007 4:18 pm

Post » Fri Dec 31, 2010 12:48 pm

Looks like one of the pak files is corrupted :)

Flamers
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His Bella
 
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Joined: Wed Apr 25, 2007 5:57 am

Post » Thu Dec 30, 2010 9:16 pm

im gonna subscribe this couz im having the same problem
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emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri Dec 31, 2010 8:48 am

Ok so what are the pak files?

I have an actual DVD ROM case style game too... It's not like I DL'd it off Steam or something...
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Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri Dec 31, 2010 5:11 am

uninstall the game and reinstall it :s

no idea why a .pak would become corrupt though
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Amber Hubbard
 
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Joined: Tue Dec 05, 2006 6:59 pm


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