Why Crysis needs to do some svcking before being popular

Post » Fri Dec 31, 2010 12:35 am

so how to create a game that will sell in millions and create you more revenue than the entire thrid world country produces in a century...

so here are the controls

Image


All you need to know is that right trigger MAKES **** DIE AND EXPLODE - rest is taken care off by auto aim.

it's quite simple actually and there is a big cookie cutter which you are to use.

lets start with the singleplayer - as this is where you have the most choice which mediocracy you will dive head

first in. The choices are:

A. Glorious US marine vanquishing terrorists in iraq/iran/middle east/islamaterritory

B. Glorious US marine/special forces/jet pilot/american with a GUN slaughtering russians in russia or sourrounding

terriotries because they looked at you funny.

you will be glad to know that whichever choice you decided to go with the game is pretty much the same - except the

different settings - hmm let me guess desert and snow covered mountains in mother russia... right track?
singleplayer will however not be the focus of your mission to dominate the market. basic idea you need to floow is

this:

1. Tutorial to teach idiots which end of the gun makes metal fly at high speed

2. Telling them that enemies wear slightly different hat/turbans/skimasks than friendlies

3. Telling granades EXPLODE and KILL and you might want to RUN AWAY if you see one

4. First mission: squad gets sent on patrol to: middleEasternAsia/easternEuropeanAsia on a patrol that

(supprisingly) goes tiks up and some of your squadmates DIE - oh no i was just begging to enjoy their useful

mumbling "frag out" "stop shooting me" "shoot the guys trying to kill you".

5. Show us a baddy that is not the leader of the actual government - oh no we wouldn't be wanting to assassinate

Mr. Putin - but shooting up a Russian Airport is perfectly fine! THE MORE CONTROVERSY THE BETTER! But remember!

slaughteiring the entire airport full of civilians is OK but murdering people with leadpipes is NOT!
As long as you can "ignore the shooting and watch NPCs do it for you" the nobmunchers at BBFC and PEGI will stay

away - hopefully

6. Make the baddy even worse by showing him either eating children/molesting elderly nuns/bestiality or all of the

above

7. story progresses and you kill the evil enemy boss in the most patriotic of styles and the game ends with the

entire US arsenal showed off to you - USA #1

Now that the joke of a campaign is over we are going to the money making machine that i have decided to cleverly

call the "multiplayer". hehehhe more like the multiPAYER biches!
First of all make sure that all the levels are taken away from the campaign - but ripped off and stripped down to

make them "online" friendly. After that add some guns - by some i mean something around 50 to keep people wanting

to unlock... To follow the RPG grind add about 100 meaningless levels at which you will unlock so called upgrades -

or as they are commonly know as "perks"... These magical abilities might aswell have been taken from bioshock or

any other game that uses RPGesq player enchancement - minus the needles ofcourse - that will make the character

magically aim down sights slightly bit faster without hitting his eyeball on the big ass scope or reload at twice

the speed which seems as if characters arms and the gun managed to drop into a time warp zone where time flows

faster and yet his arms don't age... HMM... Fear not it sounds GOOD and FUN so far!
Now... Now imclude a bunch of staple game modes - Team Deathmatch and Deathamtch and 1 Life plant the bomb if you

**** up and die tough luck mode and control areas on map and test your granade survival skills... Yes all those

classics. Now mind you your target audience is slightly more hyperactive than a thirteen year old ADHD kid on

cocaine - this means that if 30 seconds pass without a gun being fired or an entire **** street being blow sky

high by a strafing or run or hell even the whole damn city getting nuked - that will do.
Remember one thing that ADHD dosen't like is patients... or otherwise known as STEALTH. If this statement were true

then we would all be playing Theif XXVI or Hitman: The shapeshifter. Fact is people like to blow **** up and kill

others - and they do not like to get out of their comfort zone. Remember the game must be easily picked up so even

if you have the reflexes of a retarded stroke patiet you can still have FUN. Your game must ofcourse be based

around the aspect of fun and not let's say hmm blowing **** up and gridning till you get the next shiny toy...
Ever wondered how Blizzard is now king of the world and probably has enopugh money to buy Canada and Alaska? Yeah

the grindfest i like to call the "second job" that is if you have a job. The games makes you play untill you

literally fall asleep - no not fore boredom you lad - but from the sheer exhaustion as you will be playing it 36

hours straight untill you pass out. Then once you wake up you realise how much time you wasted sleeping and that

you have the next raid in oh **** 5 minutes... Ahem anyhow what was i talking about? Ah yes the medicrocy of today

that people like to call the FPS gaming. I mean how to create the next billion maker.

But the MultiPAYER isn't where the game stops! NO. with the game realse one map where you and 3 other players are

being attacked by zombies. I mean there is nothing more original. Only like 500 games made that in the past decade.


Now the next big step to making few hundreds of millions of extra cash is the DLC - yes your best friend - or

rather NOT. Remember to relase atleast one DLC at a healthy price or strive for something close to THREE - each at

£12.00 respectively - each promision more exciting maps and THATS IT - oh but excitement galore.

Now that you made your game and gave it to some spastic chimpanzees from Q&A to test ask your big parent company

for a comple of millions of dollars to give to GameSpot and IGN to write 100% reviews even without the reviewer

playing the damn game. Sorted now that you have reviews mmorpg aspect and DLC money grabbing you win.

But wait your ultimate goal is still far away in the distance - well not the one having a higher revenue than the

ENTIRE **** AFRICA - the one that you want to beat Blizzard - unless you have already been bought by them!

So what's the next step i hear you ask? Well quite simple!
If setting for your first **** was in middleEasterAsia then switch to to easterEuropAsia.
Now add a load of **** and copy and paste the same mecanics and you are golden now that you have a retarded fanbase

following you that will make their parenty spent all of your college fund of DLC's and the bloody £40 game.



This is what the gaming industry is coming to - well or atleast this is what it will be soon once they get their

heads out of their arses and focus on MAKING MONEY instead of MAKING FRIENDS. Sad thing is there is no way to beat

the cancer that people like to call Call of Duty. Yes there are those like me and you who go on forums and write

massive paragraphs about how the developers hate them and not care about their customers - but for every one of us

- the people that actually give a crap about the game instead of mindlessly playing it untill our thumbs fall off -

there is about 250 mindwashed **** who can't seem to care that EVERY ENEMY IN THE GAME FOLLOWS THE EXACTLY SAME

DRESS CODE to that dark patch of low texture dirt on their right leg of their trousers just under their knee cap.

And yes PC gamers are going to become more alienated as all the big squel spewing compaines cough EA Activision

Eidos Ubisoft and the rest (yes my comma key is BROKEN >:d ). We can only honestly only hope the indie developers

will create something worth playing that might not even show up on our radar that has been picking up nothing but

**** for best part of well since gaming became "cool" and "sociable" and CONSOLES >:(


So my main point is... We're waiting for Valve to get off their arse - make Episode 3 and CounterStrike 2.0 and MAKE A NEW ENGINE
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Melanie
 
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Post » Fri Dec 31, 2010 3:58 am

The whole auto-aim concept doing all of the work is really overblown. The tug isn't that big. All it really does is boost your accuracy by ~25% and increase the frequency of headshots by 30%. You guys treat it like it's a damn aimbot. Would you like to aim with an anolog stick and hit everyone accurately like a mouse with no help? It's not possible.

And Call of Duty 4 was a great game. One of the best shooters of the decade. Singleplayer was too short though. It's the games after that...which ruined the series. MW2 did campaign right, but the multiplayer was too n00b friendly. Black Ops just svcked ass in every aspect. WaW people only played for zombie mode.

And you can't imagine a world without consoles. It just...won't happen. Not everyone finds learning about and upgrading hardware fun or installing games and manually updating non-Steam games, checking system requirements, etc. Not to mention cost. I won't deny that PC Gaming can be cheaper in the long run, but most people just care about immediate cost. And then again, console gaming is easier. You can just jump on to your couch and enjoy a game. No need to sit on your desk with headphones on on a small screen.

Don't flame me. I'm a dedicated PC Gamer. The only console I ever owned was the original xbox back in 2003. But I recognize the advantages of console gaming and don't go around biching about them and saying they ruined gaming. If anything, they made gaming a multi-billion dollar industry, and brought it to the masses that don't know anything about hardware.

Another thing, you guys bich about IGN reviews. IGN doesn't grade based on public dedicated servers and mod support. They grade based on core gameplay. MW2 is one of the highest rated game of the past 2 years...getting a 9.4/10. And it really wasn't a bad game by any stretch. It was fast paced and enjoyable. Just because it didn't require skill to play doesn't mean it's a bad game. All it means it that more people can enjoy it, not just pros. If you want to show off your skill, go play Counter-Strike. No questions asked. And when played in moderation, 1 hour a day, MW2 was insanely addictive.

Did you really expect CryTek to stick to the same multiplayer formula as Wars in Crysis 2? I didn't. Considering that Wars had a high learning curve and thus didn't appeal to the masses, and not many people played it, and got bad reviews for that portion, they had to change it. And what better to change it to than the tried and true CoD formula, loved by gamers on all platforms. MW2, even now is in the Top 5 played games on Steam. Sure the elitist hardcoes won't like it...but the point of a busines is to make money, not give out free **** to people spending a lot on their computers, so they made the multiplayer something that would appeal to the masses.



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Now about Valve and them using a new engine. They won't. They have no reason to. Why do you think Valve games sell so well? Basically any computer can run those games. The masses with their 8600GTs rangine all the way up to 9800GTs...which account for like 70% of PC Gamers can enjoy the game on highest settings. It gives a flawless 60 FPS experience to everyone. With awesome gameplay. The art direction is also nice. When I play portal or half life I'm focused on the action and thinking aspects, not whether the tiles on the floor are tesselated.

Sure you can say Crysis had scalability...and anyone could play it...but the core gameplay of Crysis was based on the graphics. With it on anything below High/Gamer settings, it just wasn;t the same experience. Far less enjoyabale. The breathtaking open world kept you exploring ang going. Playing it on low settings was just a pain in the ass. It just felt like a **** game if you did that.

Valve games are based on pure gameplay. Portal 2 is a beautiful game. If you think it looks bad and won't buy it for that reason

1.) You need your eyes checked.
2.) Portal is about god damn gameplay. If you're buying it to look at how high res the walls are...you're a plain idiot.














Overall point of this post is. A business exists to make money. If the money is in consoles, that will be the focus of the games. If you're blaming CryTek for trying to make money, your argument is flawed. You're blaming them for their entire purpose.
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Naazhe Perezz
 
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Post » Fri Dec 31, 2010 12:00 pm

whoa nice wall of text bro, joking aside jolly good post son :)
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james tait
 
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Post » Fri Dec 31, 2010 7:31 am

Your amazing FPS also needs to end with you lying on the ground, half dead, with the big bad guy in front of you. Then you pres left-trigger, right-trigger to crawl towards a gun to shoot them.
But you are never allowed to get the gun.
It happened in CoD4, MW2 and it happened in BLOPS about 5 times. It also happens in Bulletstorm. It probably happens in 9000 other FPSes I haven't played.

(It's different and better in Crysis 2 because you're ON FIRE, not crawling towards a gun, nobody's watching you, and the overall objective is to jump off a cliff)
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Tina Tupou
 
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Post » Thu Dec 30, 2010 10:18 pm

I have an idea! You seem to have it all worked out so when cryengine 3 is released to the public, YOU make that game in it's entirety and slap a new name on it. Then take out a loan, purchase a license and market the game. Sounds like a plan right? You make it sound easy.... So chop chop! You have a lot of work ahead of you.

ps - I want it BEFORE summer 2012 and I don't want ANY bugs on release. It better work perfect or I'm gonna sue your ass!!
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Evaa
 
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Post » Fri Dec 31, 2010 12:31 am

The whole auto-aim concept doing all of the work is really overblown. The tug isn't that big. All it really does is boost your accuracy by ~25% and increase the frequency of headshots by 30%. You guys treat it like it's a damn aimbot. Would you like to aim with an anolog stick and hit everyone accurately like a mouse with no help? It's not possible.


Seriously if your gonna play on a pc... do it properly and use a mosue and keyboard, go play a xbox or ps3 if you want to use a controller.
*Exceptions Being Racing Games Which Are Litrally Impossible Without A Controller Or Steering Wheel*
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scorpion972
 
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Post » Fri Dec 31, 2010 5:18 am

The whole auto-aim concept doing all of the work is really overblown. The tug isn't that big. All it really does is boost your accuracy by ~25% and increase the frequency of headshots by 30%. You guys treat it like it's a damn aimbot. Would you like to aim with an anolog stick and hit everyone accurately like a mouse with no help? It's not possible.


Seriously if your gonna play on a pc... do it properly and use a mosue and keyboard, go play a xbox or ps3 if you want to use a controller.
*Exceptions Being Racing Games Which Are Litrally Impossible Without A Controller Or Steering Wheel*

Who said I play with a controller? Just because I'm a PC Gamer doesn't mean that I can't go to someone's house and play on their PS3.
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john page
 
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