Is it possible to implement some sort of server-side ping restrictions for players? I mention this because I've noticed that in a fair amount of the games I've played online I'm seeing people who have pings in the 300ms range and, frankly, it ruins the gameplay. There needs to be some sort of ping limit settings in place to ensure that when playing a MP match the players are all on the same playing field in terms of connectivity. I'm sure that since you guys are probably up to your eyes in bugfix requests, but I and countless other gamers would no doubt really like to see this happen.