So the question I have is... Since I have lowered my fps, how will that effect the amount of packets sent to the server in multiplayer? Is there a multiplier command like there was in black ops? (SNAPS it was called and increasing it's value from 20 to 30 made a world of difference) My nano flicker rate is so much better now, but IF I'm not able to send enough packets to server the hit detection overall will be even worse. I haven't done much testing in this aspect yet so I'm asking u guys about it.
Thoughts?