Jump/Sprint gets cancelled when shot?!?

Post » Fri Dec 31, 2010 6:42 am

This is normal thing guys, think for yourselves. It's like real thing. When a man got hit with a bullet or something physical in life. He cannot run anymore that hit slows him down, or stops or kills him.
Do you want this aspect getting unreal? This aspect is realistic for crysis 2, I think. Don't need to do something about it.


this


Could you guys explain to me, how does a target's forward momentum just stop, if it's hit from anywhere else but directly in front, to a spot that does not deflect the bullet?

And I think we could consider the nanosuit more like a person in a car, rather than a t-shirt...

It's not about physics it's about human behaviour. As I said before to someone else, get shot by a paintball and we'll see how you are going to react.

I would disagree with your second thought as well. Yes the nanosuit functions as a bullet proof clothing but the problem with your theory is that unlike in a car you are wearing it and having a full body contact constantly and now comes the physics: No matter you wear a bulletproof vest you are going to feel the impact of the bullet and not on a single spot but on a bigger area.

One more thing. I like how this is in the game because it makes people stick to walls and use tactics and not just run around like fools the whole time like in games like CoD. Be with a teammate (use team tactics) avoid open areas and you guys will be fine...
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Alyna
 
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Post » Fri Dec 31, 2010 1:32 pm

One more thing. I like how this is in the game because it makes people stick to walls and use tactics and not just run around like fools the whole time like in games like CoD. Be with a teammate (use team tactics) avoid open areas and you guys will be fine...

As I snipe too i know all about tactics/concealment/changing locations/hiding in corners etc. but when i get bored of that (as sniping can get frustraing at times) i just want to mix it up a little and run rampage with a shotgun. Although the cancel feature is annoying when you go for a cool slide/jump kill but end up looking stupid standing still or crouching because you got shot just before, my main issue is a defensive one.

Basically it boils down to that if you are running (say because your shotgun has less range than a dude with a SCAR you just saw a bit away, or just moving from one place to another after spawning) you are already at a disadvantge for 2 reasons, 1) you are not in armor mode 2) arent even looking at the guy shooting so cant fire back, both of which are fair reasons given that you chose to run and not be tactical, but why should there be a 3rd disadvantage basically making you a still target for the guy shooting you?

Personally, I'd rather have a chance to get away and miss a few kills when im shooting, than have no chance to run and make every firefight 'game over' like it currently is. Even with the feature as it is im still on an ok 1.5:1 ratio so thats not the issue, its just that to me such a small tweak would add quite a lot. :) Anyway its been really interesting to see peoples views and the poll on this so keep it up. haha
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loste juliana
 
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Post » Fri Dec 31, 2010 1:34 pm

I really hate this. Something else kind of linked is when you then jump to evade fire, I'm not sure if its poor net code or hit detection, or working as planned, but you jump someone melees the floor miles under you, you die.... Same as if they dont adjust aim up at you with a gun, they are shooting at nothing, you die.

This and the magical noob spray anywhere near you resulting in a headshot kill, even if they aim far off you, espcially when you just carefully placed multiple shots on to the enemy, this frustrates me a lot.

Coming from a quake background, I try to play at that pace, I initially thought the game would offer so many play styles from the fast sprint/jump/slide, to the slow stealthy approach, to the heavy armor/weapon. Or playing as a hybrid adjusting to the situation, which I tend to do now, especially as sprint isnt viable most of the time.

For example, you are playing with the Feline, crash, you come onto the site, kill one guy, leap across the room, boom, someone headshot with lmg spray no where near you, back where you were when you leaped seconds ago. So at the moment, slow is sure, sprint and jump is just a sure way to die.
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Zach Hunter
 
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Post » Fri Dec 31, 2010 6:16 am


Idk about you, but if I'm getting shot, I'm going to run faster, not slower. That's my kind of realism.

haha I'd like to see that mate. Try shooting yourself with a paintball and see how you react. :P

I got shot in the neck with a flat-head pellet once, and although I wasn't running, I'm pretty sure it wouldn't have staggered me if I had been. I also got shot in the ass with 12 b.b.'s (my friend had a rapid-fire Co2 powered b.b. pistol and unloaded on me), and then I DID run like HELL. Gotta figure getting shot through a shielded Nano-suit feels something like getting shot in the ass with a b.b., or at worst getting shot in the neck with a flat-head pellet.
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Rebecca Clare Smith
 
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Post » Thu Dec 30, 2010 11:28 pm

I know that the suits in MP are Nanosuit 1.5 not N2 but these suits svcks and fails for me!!! when an enemy shoot′s @ me I change to the armor mode but what happens? my health sinks and I′am dead but armor energy is @ 60%....damn this so wrong for me! I want nanosuit 1 back!!! or nanosuit 2 in MP mode.
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Cat
 
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Post » Fri Dec 31, 2010 9:17 am

hmm, maybe Crytek should add a "run and gun" mode with this canceled and suit cooldown (shoot after stealth immidiately) changed as well and stuff like that cause as I see there are definitely two major camps regarding this. Ofc they won't do it (or as a DLC maybe?) but if they did afterall it would satisfy a lot of people coming from other shooters who want to play that way.

As for me I might stop playing Crysis if these small game changers (that make the game Crysis 2 what it is today) were removed as others as well I guess, so that's not an option. :/
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Curveballs On Phoenix
 
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Post » Fri Dec 31, 2010 10:14 am

That actually sounds pretty awesome kinda like a 'maximum mobilty' mode lol, wouldnt want to have to pay for it tho :(
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Robert DeLarosa
 
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Post » Fri Dec 31, 2010 1:46 am

This system is implemented in almost any mp fps... don't know why you are so mad with it...
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Eduardo Rosas
 
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Post » Fri Dec 31, 2010 8:22 am

its cryteks way of rewarding casual players

You hit the enemy! He is now slowed so you can finish him off!
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Jason Rice
 
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Post » Fri Dec 31, 2010 12:52 pm

This system is implemented in almost any mp fps... don't know why you are so mad with it...

Its the first one i've noticed it in... but then agian its really the first MP that I dont only snipe in, even if it exists (which like i said i cant say for sure) in others, the fact that you are wearing a nanosuit and supposed to be super-mobile means that the effect is hugely noticable on the usabilty of the suit whereas in others it must be pretty limited given i've not been effected enough to comment on it.

Also I've just re-read what gytamas said: quit the game if it got took out!!! really? If you feel it is that important to your style of play i really dont know what to say to you... :s
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Nicole Mark
 
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Post » Fri Dec 31, 2010 6:23 am

Also I've just re-read what gytamas said: quit the game if it got took out!!! really? If you feel it is that important to your style of play i really dont know what to say to you... :s

As for me I might stop playing Crysis if these small game changers (that make the game Crysis 2 what it is today) were removed...

I wasn't talking about this only hypothetical change but such small changes "that make the game Crysis 2 what it is today" (what makes the game unique and not another generic shooter) and reading the forums there are lots of people wanting to change gameplay elements.

If you are interested in my style of play I guess that's enough to state that I usually play tactically and I'm looking for games with such elements. (One really good example for this from the shooter genre is America's Army (2-3) which I really-really recommend to everyone and it's even free - and the buggiest game you could ever see lol - but that game is definitely not for everyone.)
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Ana Torrecilla Cabeza
 
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Post » Fri Dec 31, 2010 5:05 am

It's not about physics it's about human behaviour. As I said before to someone else, get shot by a paintball and we'll see how you are going to react.

I would disagree with your second thought as well. Yes the nanosuit functions as a bullet proof clothing but the problem with your theory is that unlike in a car you are wearing it and having a full body contact constantly and now comes the physics: No matter you wear a bulletproof vest you are going to feel the impact of the bullet and not on a single spot but on a bigger area.

One more thing. I like how this is in the game because it makes people stick to walls and use tactics and not just run around like fools the whole time like in games like CoD. Be with a teammate (use team tactics) avoid open areas and you guys will be fine...

Uhh, like I haven't got shot by one... I have *never* stopped running because of a paintball. I have just checked if I got painted by the hit, in the cover I was going for anyway. If it was a bullet I would probably fall down, still at running speed, probably hurting my face. :D

Edit: I've seen a guy get stabbed in a fight. He didn't even realize it until he had a chance to, a while later. So, you didn't answer the question yet.

I'm not sure but I'd imagine it's sort of an exoskeleton too. And so it's still closer to a car than a shirt, or bullet proof vest. If it was a vest, is why I said the bullet won't stop anything unless it hits straight ahead and doesn't get deflected.

Not sure I see how a detail like this would change how people play either.

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Harinder Ghag
 
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Post » Fri Dec 31, 2010 12:06 am

Uhh, like I haven't got shot by one... I have *never* stopped running because of a paintball. I have just checked if I got painted by the hit, in the cover I was going for anyway. If it was a bullet, I would probably fall down, but still at running speed, probably hurting my face. :D So, you didn't answer the question yet.

Lol yeah that's true. Btw I only made my example with paintball because I didn't want to suggest anyone to shoot himself with a real bullet :O and wanted to emphasise on the pain and on the reaction to being shot. Sooo and what was the question? :D

I'm not sure but I'd imagine it's sort of an exoskeleton too. And so it's still closer to a car than a shirt, or bullet proof vest. That's why I said the bullet won't stop anything unless it hits straight ahead and doesn't get deflected.

I guess it depends on the point of view. Seems like I'm trying to rationalise the suit not being so undestroyable that's all.

Not sure I see how a detail like this would change how people play either.

Well, I for one if get shot from an unknown position in the game and can't escape because of this sprint cancel thing than I try to use cover more next time, go with another teammate, maybe use stealth more or idk. + it decreases run and gun gameplay in my opinion
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REVLUTIN
 
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Post » Fri Dec 31, 2010 7:35 am

This system is implemented in almost any mp fps... don't know why you are so mad with it...

It's not in CoD
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Vahpie
 
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Post » Fri Dec 31, 2010 2:01 am

Lol yeah that's true. Btw I only made my example with paintball because I didn't want to suggest anyone to shoot himself with a real bullet :O and wanted to emphasise on the pain and on the reaction to being shot. Sooo and what was the question? :D

I asked why would my 10m/s sprint stop if I get shot (from any angle except straight ahead with a bullet that didn't deflect) and edited a note about the reaction in my last reply.

Well I don't care about this detail that much anyway. Just think only single shot should have it for balance. They should fix the latency problems, it's annoying to know 1sec before dying someone just sprayed you to death, because of this exact effect, on low ping server.
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Maeva
 
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Post » Thu Dec 30, 2010 11:32 pm

I asked why would my 10m/s sprint stop if I get shot (from any angle except straight ahead with a bullet that didn't deflect) and edited a note about the reaction in my last reply.


Ooh I see. Well my answer to that would be because of the (sudden, hard) impact + pain. Ofc it wouldn't be such an immidiate stop like in the game but would most likely stop you from sprinting more and I might add that I didn't take into consideration how the adrenaline makes people behave in such situation. (The last part for your knifing example that you editied in. :) )

Well I don't care about this detail that much anyway. Just think only single shot should have it for balance. They should fix the latency problems, it's annoying to know 1sec before dying someone just sprayed you to death, because of this exact effect.


True, I kinda put up with it already I guess and I don't care about it that much either like you besides the fact that I like the way it is now.
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Adam
 
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Post » Fri Dec 31, 2010 7:58 am

I wasn't talking about this only hypothetical change but such small changes "that make the game Crysis 2 what it is today" (what makes the game unique and not another generic shooter) and reading the forums there are lots of people wanting to change gameplay elements.


ah, sorry got confused, didn't mean to flame just thought it seemed like an overeaction if that would cause you to leave haha
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Flesh Tunnel
 
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Post » Fri Dec 31, 2010 10:07 am

I wasn't talking about this only hypothetical change but such small changes "that make the game Crysis 2 what it is today" (what makes the game unique and not another generic shooter) and reading the forums there are lots of people wanting to change gameplay elements.


ah, sorry got confused, didn't mean to flame just thought it seemed like an overeaction if that would cause you to leave haha

It's ok, I didn't think of it as flaming, just some small misunderstanding :)
As a matter of fact you might be right that I overreacted a bit. I mean knowing myself there's no way I'm (-not even might-) going to stop playing Crysis 2 nowadays. :D If there were no cheaters and this stat saving bug was fixed this game would be "perfect" in my opinion. :)
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Je suis
 
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Post » Fri Dec 31, 2010 1:47 pm

Well there have been a decent number of poll votes which seem to indicate that im not alone in disliking this feature (80+% either not bothered by it or think it should change) which is nice to know in a way. Thanks everyone for voting, its been interesting to see. :)
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Flesh Tunnel
 
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Post » Fri Dec 31, 2010 1:48 am

At any rate, just to kick the dead horse once more.

If you really stop running from getting shot, why, I ask. Why do you still walk after that.
Didn't you get temporary paralysis from the impact?
Apparently not, you just decide that it'd be a better idea to walk in the fire.


Just how would you explain that?

In my eyes, this feature doesn't do anything but neglect the (good!) gameplay.
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Enie van Bied
 
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Post » Thu Dec 30, 2010 10:39 pm

I havent noticed this tbh. I don't really remember, but i don't think i've been stopped from running with a gun..
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Susan Elizabeth
 
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Post » Fri Dec 31, 2010 3:47 am

I havent noticed this tbh. I don't really remember, but i don't think i've been stopped from running with a gun..

Often you die before you notice it especially if you run head on into a crowd. Given that most firefights take place face to face with armor mode on im not so supirsed that a few havent noticed it but if you make a 'speed' class, say shotgun + mobility enhance, and spend most of your time in power mode running you really do notice how much it affects the paly.
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Vivien
 
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Post » Fri Dec 31, 2010 8:23 am

To put my two pence into the discussion, I voted to get rid of the sprint cancel, but not in it's entirety. People have compared to being shot as if you were hit with a t-shirt, a bullet proof vest and a car. As far as I can tell, the Nanosuit '1.5' as multiplayer apparently uses seems to function more like a bullet proof vest in normal cases. However if I'm correct, what is armo(u)r mode' then?

Judging by the normal speed decrease and increased sound and glowy effects I'd imagine armour mode to be like super bullet proof armour, or heck, 'impenetrable armour' for as long as the suit power holds out, far stronger than the usual non-nanosuited stuff you can wear.

So if I'm sprinting in armour mode (hey, with Armour Enhance and Mobility Enhance it's worth it), why is the occasional stray shot cancelling my ability to sprint, even when suit energy exists? Isn't armour mode supposed to be maximum defense against projectiles and impacts of many kinds? I would think sprint would only cancel under two conditions. You've ran out of suit energy and therefore can't use your Power functions and secondly, when you aren't in armour mode and therefore more susceptible to the impact of bullet momentum.

So yeah, I do think sprint cancelling should go, but if it has to stay, at least leave armour mode out of it. Though it would be nice if you didn't get cancelled while sliding into cover, that's something I was disappointed about when I realised you couldn't slide to cover while in armour mode, even with Armour Enhance II. :<
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Rebecca Clare Smith
 
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