What did you dislike about Crysis/Crysis Wars?

Post » Fri Dec 31, 2010 11:16 am

Well, I haven't posted here in a long time, since the old gamesas website design. I would like to say that I am extremely impressed with this new website design. Anyway what I am here to ask is what people didn't like about the old Crysis/Crysis Wars multiplayer.

I want people to however exclude the power requirements and the bugs etc. I am more interested in the gameplay. And also very much in the game mode power struggle. I've played Crysis for a very long time now. I play in Australia and for most of the time that Crysis has been around, its been a one server community. I've thoroughly enjoyed playing Crysis and still play it. I especially enjoyed the steep learning curve that exists in the game.

Anyway, looking forward to people's responses. Oh I did dislike that grenades weren't realisticly bouncy :P But thats about it.

P.S. Focus on Multiplayer :)
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Caroline flitcroft
 
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Post » Fri Dec 31, 2010 4:17 am

Well the thing that I disliked the most were the people using hacks in MP. It was just so frustrating! I don't even know how these cheats are created... Another thing which I disliked was the lack of more Mesa-like maps (HUGE fan of deserts) which offered plenty of vantage points and sniping positions and also great ambush sites. Well that's about it actually, as you can see I almost have no dislikes for the game so for me it is almost near-perfect. I just hope Crysis 2 will be the same aswell!
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Nathan Risch
 
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Post » Fri Dec 31, 2010 3:01 am

Hacks,small community, and patches

From what I see so far, seems like Crytek has addressed a lot of my concerns in regards of game play :l
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Stephanie Kemp
 
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Post » Fri Dec 31, 2010 6:55 am

I didn't dislike anything about the old game apart from vtols and noobtubes.
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Nana Samboy
 
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Post » Fri Dec 31, 2010 7:09 am

I didn't like the lags. So many fking LAGS and STUTTERS. Gameplay is great nonetheless. That's why I keep coming back to playing this lag fest. I dislikes vtols and tanks. I like a classic gun fight with nanosuits. :)
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Stace
 
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Post » Fri Dec 31, 2010 3:11 am

Hey Serbz (it's Shin) :)

I've gotta say my least favourite memories mostly revolved around vehicles. Bunker camping VTOLs, unloading LAW after LAW into tanks that repaired faster than you could damage them, being gauss cannoned off the carrier whilst trying to take off, etc. That's one of the reasons i'm living C2 so much, it focuses on the Nanosuit and isn't weakened by vehicles :)
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Guy Pearce
 
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Post » Fri Dec 31, 2010 2:49 am

i dislike the hacks , lag and the speed mode wich you can run with it for long time , i mean many using it and moving all over the place so.. speed mode + lag = bad gameplay ! and .... some other details .. but ok i dont play anymore crysis wars :P well i am glad that crysis 2 is different than crysis wars :D
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Philip Lyon
 
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Post » Fri Dec 31, 2010 5:33 am

Well the thing that I disliked the most were the people using hacks in MP. It was just so frustrating! I don't even know how these cheats are created... Another thing which I disliked was the lack of more Mesa-like maps (HUGE fan of deserts) which offered plenty of vantage points and sniping positions and also great ambush sites. Well that's about it actually, as you can see I almost have no dislikes for the game so for me it is almost near-perfect. I just hope Crysis 2 will be the same aswell!

Like me, I think you'll be waiting for Crysis Wars 2.

As for dislikes, the fact that there are few servers near me, and thus I can only play on high ping. You can only snipe with high ping, you'll never win in a melee match. Funny sniping, watching the guy get hit, just stand there for two seconds, and then suddenly jerk back and die. High ping svcks.
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Cameron Garrod
 
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Post » Fri Dec 31, 2010 2:31 am

The fact I didn't know what I was doing. And the lack of people on such a large map.
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NO suckers In Here
 
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Post » Fri Dec 31, 2010 9:52 am

The absence of support by Crytek, and the **** we got when we asked for patches.
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Laura Richards
 
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Post » Fri Dec 31, 2010 2:06 am

Only things I disliked in these were the lagging players.
There could be improvements but nothing else that I'd dislike.
Crysis wars is awesome, I started to play it again a few days ago.
Many different types of servers from closer combat to huge wars
up to 64 people. I love it.
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Nick Pryce
 
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Post » Fri Dec 31, 2010 11:59 am

The absence of support by Crytek, and the **** we got when we asked for patches.

I somewhat agree with you on that...

Crytek released Crysis, which was indeed a fun MP experience. Sure it had some issues, but with the correct patches it could have been an amazing game. Then came the new title "Crysis Wars" which we thought would have solved the original Crysis problems, what we got is more lame unbalanced patches...

Idk I don't want to sound like a ass, but Crytek needs to try and support their products better. Not that they have to. Once they release the game they aren't under any obligation to fix it. Just would be nice to see more company's actually wanting to see their product be a success for years to come. For the people who are going to flame me etc.. about how "Crysis Wars" was a really good game...then why did it have such a small community lmao?
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Quick draw II
 
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Post » Fri Dec 31, 2010 2:02 pm

Hey Serbz (it's Shin) :)

I've gotta say my least favourite memories mostly revolved around vehicles. Bunker camping VTOLs, unloading LAW after LAW into tanks that repaired faster than you could damage them, being gauss cannoned off the carrier whilst trying to take off, etc. That's one of the reasons i'm living C2 so much, it focuses on the Nanosuit and isn't weakened by vehicles :)

Sounds like damage control on the fact that Crysis 2 will not have vehicles in multiplayer. Although vehicles may not have been balanced initially, pretty much all of the servers fix that in different ways. Of course, if Crytek had actually supported the games, they could have released patches to fix the balance themselves. Sure, unbalanced vehicles svck, but multiplayer with balanced vehicles is far better than multiplayer without vehicles. VTOLs wouldn't have been so bad if the missile launcher hadn't svcked eggs. It should have been much faster with much shorter reloading times (referring to Crysis Wars).
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Rachel Briere
 
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Post » Fri Dec 31, 2010 7:43 am

If you wanted balance, all you had to do was take away the repair torch. Ridiculous that you could "instantly" repair damage to your vehicle.
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Alkira rose Nankivell
 
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Post » Fri Dec 31, 2010 12:51 am

The lack of patch support, the server side mods used for reasons other than increased playercount and anticheat (I did not mind them if it described the mod in the server name, but nobody ever did and it frustrated the hell out of me).

The laser decreasing the weapon spread, and the lack of gamemodes were also kind of annoying.

*NOTE*: The lack of patch support is the ultimate reason I quit playing the game. Too many people were abusing bugs that should have been fixed on release day, and the server count steadily dropped to the point where finding a populated server with a low ping was almost impossible during even high traffic hours. Ultimately, the glitches, bugs, severe server mods, and lack of servers made me send my bags packing to a different game which could better support my needs. While the support lasted however, Crysis Wars was by far the one of the most enjoyable experiences I have had with the community and the gameplay, unfortunately it only lasted 11 months or so and then the game very quickly lost its popularity and former glow.

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Rudy Paint fingers
 
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Post » Fri Dec 31, 2010 9:34 am

If you wanted balance, all you had to do was take away the repair torch. Ridiculous that you could "instantly" repair damage to your vehicle.
With a ridiculous looking stick with a fire :D


I don't like when people abuse their lag by speednoobing. Not a fan of vtols either :P
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A Lo RIkIton'ton
 
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Post » Fri Dec 31, 2010 8:22 am

You all talk about lag, but there really was none. All hit detection is console side (hence the horrible cheats), and if your client doesn't know where the enemy is, it will guess and draw them (again, this enabled the cheating). The only thing really coming from the server is the death message. Which is why when I'm at high ping and sniping, the guy I head shot still stands around for 2 seconds or so, before jerking backwards and hitting the ground. :p There really is no "lag" in Crysis like in old games where everything was server side. The problem here is that if you have high ping, you will be about 1 to 2 seconds "back in time" behind those with low ping. So the guy that your about to shoot at, probably already shot you dead 2 seconds ago. Thats why it appears he killed you with one shot. The time it took for the server to send the message to your client that you are dead. When your were actually dead about 2 seconds before that.

I wonder if C2 will be server side only ( to kill all the easy cheats ) or if they're going to use the same C1 networking (Client side).

@Talon - yeah, the laser svcked. So gimicky. It shouldn't have had any affect on dispersion. Its gimicky, COD stuff like that, that kills the game for me.
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Scared humanity
 
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Post » Fri Dec 31, 2010 1:22 pm

Hey guys thanks for the reply's. Some very good replies, and some replies that I said weren't necessary in the OP :P Maybe should have been specific on things that I already knew people didn't like etc. But I did specify game play only and the game mode power struggle :P Anyway, they are appreciated.

This isn't exactly the best place to ask as most of us are Crysis Fanboys or whatever. Though I always felt that many people didn't play due to being constantly owned on Servers and hence preferring more simple games such as COD. Not to restart an argument as to which game is better/harder, though I always felt that it was much easier for me to learn CoD than it was Crysis. I preferred Crysis for this reason.
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krystal sowten
 
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Post » Thu Dec 30, 2010 11:05 pm

Though I always felt that many people didn't play due to being constantly owned on Servers and hence preferring more simple games such as COD. Not to restart an argument as to which game is better/harder, though I always felt that it was much easier for me to learn CoD than it was Crysis. I preferred Crysis for this reason.

I beg to differ...game was mad unbalanced. I believe Cry-Adam gave a good example. The flame torch would repair vehicles faster then you could take them down with a LAW. That's just one of the many. I think most people want to play a game that is balanced + takes a lot of skill to master. Yet is easy to learn at the same time ^^
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Charlotte Henderson
 
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Post » Thu Dec 30, 2010 10:18 pm

invincible enemies spawning all around you while trying to take a spawn bunker
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amhain
 
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Post » Fri Dec 31, 2010 2:10 am

i dislike the lack of follow up. patches were made. those patches were in bad choice and of course never fixed. lean was taken out because it could be abused, but was never fixed and put back in. that sounds like laziness to me. crytek did a bunch of quick fixes to pacify us, but most didn't work out. i thought crysis multiplayer was great. just needed TIA and more levels. crysis wars came out with TIA and more levels...and broken game mechanics. then followed the patches which needed patches to patch them. but those patches never came. instead we got a visual hit indicator. this was my first sign that the future of crysis would be cod centered.
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Paul Rice
 
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Post » Fri Dec 31, 2010 10:11 am

punkbuster and law
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sally R
 
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Post » Fri Dec 31, 2010 1:28 pm

Punkbuster is just all kinds of pointless. Especially when you have client side hit detection, etc.
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Alexis Acevedo
 
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