Delay Crysis 2 and re-Issue the demo when the game is good

Post » Fri Dec 31, 2010 2:51 am

Between the controller lag, the bullet/hit detection lag, and just the general feeling that the pacing is too slow, Crysis 2 needs more time in development. More then the 2 months they have from the announced release date.

The IGN preview was pretty spot on with their assessment and I initially thought they were just being PC elitists. But after spending several hours with the demo myself the entire experience just feels clunky and unresponsive to me.

Bullets don't seem to hit where you're aiming more then half the time.
There's a 2-3 second lag between sprinting and melee,
hip firing and ADS firing to melee,
there's lag when switching weapons,
weapon to grenade.
It takes too long to get into a firefight, you use too much of the suits power sprinting to get into a fire fight which makes the other suit abilities inert.
The slide is much shorter then the preview videos would have you believe.
The power stomp is silly and doesn't work unless you land directly on an opponents head.
Nano vision is supposed to be the counter balance to stealth but only shows already visible players and players that are in stealth don't give off the blue signatures they're supposed to in nano vision.

The game feels like its heavily balanced for the suit modules. Meaning, the gameplay improves as you unlock the various modules. The game should play awesome without the suit modules and even more awesome with the suit modules in play.

Crysis 2 so far is the best looking game I've seen on console to date and has the triple A visuals down pat. Unfortunately, right now, it does not play like a triple A game.

Please fix these issues. I really do want to love this game <3
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Emilie Joseph
 
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Post » Fri Dec 31, 2010 4:33 am

You realize all of that can and will be fixed before the game is released?
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Judy Lynch
 
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Post » Fri Dec 31, 2010 12:29 am

IGN is and always has been full of crap. Anyone who takes anything IGN says as pure truth is a moron. I think many people have already pointed out that the controls don't feel as bad as, say, BFBC2. And besides, there is already an official thread asking people for information about the controls. As for everything else... Most of it will be ironed out for the release.
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lolly13
 
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Post » Fri Dec 31, 2010 6:47 am

IGN is and always has been full of crap. Anyone who takes anything IGN says as pure truth is a moron. I think many people have already pointed out that the controls don't feel as bad as, say, BFBC2. And besides, there is already an official thread asking people for information about the controls. As for everything else... Most of it will be ironed out for the release.

Oh I totally agree with you in regards to IGN, I thought the previewer was being a PC elitist douche. But having been playing the demo every day for and hour or so myself, ALL the issues IGN has with the games control lagginess I've encountered for myself. Hell, even most of the nano abilities aren't even working properly in this build.

@Talon95 I'm hopeful everything will get fixed. If everything works like I imagine its supposed to, the gameplay is probably pretty sublime.

But I keep having flashbacks of the MoH beta. I know, I know, different Dev but same publisher.
Still concerned though.
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Code Affinity
 
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Post » Fri Dec 31, 2010 2:38 pm

First off, MoH was done by a side team DICE set aside with a developing time of like 7 months.

Secondly, 90% of the issues you complained about are all server end and netcode, which a demo is great at testing these issues because simple in-house playtesting can't find those lag issues. Crysis 2 will have been in development for 40 months when it is released, so the quality standard is much higher. The netcode and server issues will likely be fixed up as the other platform demos stresses their servers so they get more information to work with, and will most likely have it completely ironed out by release.

The bugs themselves are easily recognizable and Crytek probably knew about before the demo, so those should be ironed out also.

The biggest issue I think for Crytek will be getting the graphical glitches worked out while keeping the fps stable. The input lag issue was not present before the demo, and Crytek will most likely have an easy fix by just changing up some input code to how it was pre-demo and working from that point.

The balancing points you make very well may not be fixed before release, but a couple patches should nail those down pretty good. :)
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Reven Lord
 
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Post » Fri Dec 31, 2010 6:49 am

First off, MoH was done by a side team DICE set aside with a developing time of like 7 months.

Secondly, 90% of the issues you complained about are all server end and netcode, which a demo is great at testing these issues because simple in-house playtesting can't find those lag issues. Crysis 2 will have been in development for 40 months when it is released, so the quality standard is much higher. The netcode and server issues will likely be fixed up as the other platform demos stresses their servers so they get more information to work with, and will most likely have it completely ironed out by release.

The bugs themselves are easily recognizable and Crytek probably knew about before the demo, so those should be ironed out also.

The biggest issue I think for Crytek will be getting the graphical glitches worked out while keeping the fps stable. The input lag issue was not present before the demo, and Crytek will most likely have an easy fix by just changing up some input code to how it was pre-demo and working from that point.

The balancing points you make very well may not be fixed before release, but a couple patches should nail those down pretty good. :)

Don't call your beta a demo then. Demo implies near retail quality. Which this demo is not.

In MP, the gameplay is more important then the visuals. I'm looking for someone to pwn. If a tree or a texture pops in I can over look that as long as the gameplay mechanics are good.

My issue really is, if Crytek knows these are known issues, and has a more recent build that reflects that, then tell the community from the start and ask for specific feedback. Nothing that has been shown in the preview videos or in most written previews is represented in this demo. If you're not putting the most recent build out for a demo then why bother.

Like I said I want to play the awesome, not the svck. And previewing a newer build to press and then releasing this turd as a public demo will hurt you more then help.
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Jeneene Hunte
 
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Post » Fri Dec 31, 2010 7:50 am

Yup, you got some great points there.

I can only assume Crytek will get these issues fixed since they have two months, but you are correct, maybe a beta would be a more appropriate term.
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Ilona Neumann
 
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Post » Fri Dec 31, 2010 12:28 am

indeed. Regardless, the PC version has no such issues according to IGN anyway, so they could always just delay the 360 version. It'd be a refreshing change of pace.
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James Shaw
 
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Post » Fri Dec 31, 2010 9:13 am

I agree with releasing it for PC and just delaying it for the consolers. I played a little bit of the 360 demo but I just couldn't stomach it for very long. It did have a lot of problems on par with MW2 quality....

Needless to say I will not be playing the multiplayer but the single player will be my bich.
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ruCkii
 
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Post » Fri Dec 31, 2010 12:14 am

indeed. Regardless, the PC version has no such issues according to IGN anyway, so they could always just delay the 360 version. It'd be a refreshing change of pace.

Lol, since it seems to be an XBox port, that would be strange.
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James Smart
 
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Post » Fri Dec 31, 2010 2:39 pm

Well the PC engine will have the least bugs in (theoretically) as it's the 'home' engine that the other versions derive from. Therefore the PC version is what will always be fixed up first, as any pc problems will likely be common across all 3 version.

So, no, not a port, but a multiplatform which means gameplay is generally standardized.
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tegan fiamengo
 
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Post » Fri Dec 31, 2010 1:57 am

Yeah, PC i hope would have the least bugs and gets bug fixes first
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BEl J
 
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Post » Fri Dec 31, 2010 3:17 am

Don't call your beta a demo then. Demo implies near retail quality. Which this demo is not.


Exactly. If you're using a code release to test the game, IT'S A BETA TEST. A demo is for trial purposes on the user end, not for bug/stress testing on the developer end.
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Dezzeh
 
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Post » Fri Dec 31, 2010 1:28 am

they will fix those you know
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chirsty aggas
 
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Post » Fri Dec 31, 2010 4:18 am

My thoughts in bold :)

Bullets don't seem to hit where you're aiming more then half the time.
Iron sighting will give much better accuracy. There's also modules to increase your accuracy.

There's a 2-3 second lag between sprinting and melee,
It's instant for me.

hip firing and ADS firing to melee,
I assume you're referring to lag? Again, instant for me.

there's lag when switching weapons,
weapon to grenade.
I will note that switching to pistol seems to take a little longer than i'd prefer but this could quite likely be a gameplay balance so that people don't instantly whip out pistols to finish people off. With regards to grenades, have you tried double tapping Y to equip them?

It takes too long to get into a firefight, you use too much of the suits power sprinting to get into a fire fight which makes the other suit abilities inert.
I've found the action to be quite constant. In game modes like Crash Site i find i'll encounter one or two people whilst heading towards the point and when securing the pod it can seriously become all out chaos. Great fun.

The slide is much shorter then the preview videos would have you believe.
You slide for a good 3-5m. I don't believe it was blown out of proportion in preview videos. I think the demo briefing video accurately represents the sliding distance (although it seems longer because the clip is cut and shut from different angles)

The power stomp is silly and doesn't work unless you land directly on an opponents head.
Air stomp usefulness is calculated by jump height. The greater the height you land from, the more damage you do. Practice doing air stomps from up high.

Nano vision is supposed to be the counter balance to stealth but only shows already visible players and players that are in stealth don't give off the blue signatures they're supposed to in nano vision.
I believe things like these are still being tweaked but good to get feedback on it.

The game feels like its heavily balanced for the suit modules. Meaning, the gameplay improves as you unlock the various modules. The game should play awesome without the suit modules and even more awesome with the suit modules in play.
I don't really get that feeling. The modules i use enable me to air stomp, reload faster and detect cloakers better. Whilst air stomping is a lot of fun, i don't believe the game wouldn't be fun without those modules.
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Suzy Santana
 
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Post » Fri Dec 31, 2010 11:16 am

My thoughts in bold :)

Bullets don't seem to hit where you're aiming more then half the time.
Iron sighting will give much better accuracy. There's also modules to increase your accuracy.

There's a 2-3 second lag between sprinting and melee,
It's instant for me.

hip firing and ADS firing to melee,
I assume you're referring to lag? Again, instant for me.

there's lag when switching weapons,
weapon to grenade.
I will note that switching to pistol seems to take a little longer than i'd prefer but this could quite likely be a gameplay balance so that people don't instantly whip out pistols to finish people off. With regards to grenades, have you tried double tapping Y to equip them?

It takes too long to get into a firefight, you use too much of the suits power sprinting to get into a fire fight which makes the other suit abilities inert.
I've found the action to be quite constant. In game modes like Crash Site i find i'll encounter one or two people whilst heading towards the point and when securing the pod it can seriously become all out chaos. Great fun.

The slide is much shorter then the preview videos would have you believe.
You slide for a good 3-5m. I don't believe it was blown out of proportion in preview videos. I think the demo briefing video accurately represents the sliding distance (although it seems longer because the clip is cut and shut from different angles)

The power stomp is silly and doesn't work unless you land directly on an opponents head.
Air stomp usefulness is calculated by jump height. The greater the height you land from, the more damage you do. Practice doing air stomps from up high.

Nano vision is supposed to be the counter balance to stealth but only shows already visible players and players that are in stealth don't give off the blue signatures they're supposed to in nano vision.
I believe things like these are still being tweaked but good to get feedback on it.

The game feels like its heavily balanced for the suit modules. Meaning, the gameplay improves as you unlock the various modules. The game should play awesome without the suit modules and even more awesome with the suit modules in play.
I don't really get that feeling. The modules i use enable me to air stomp, reload faster and detect cloakers better. Whilst air stomping is a lot of fun, i don't believe the game wouldn't be fun without those modules.


I'll say probably most of the weapon switching lag and weapon to grenade switch lag is a combination of the p2p netcode and the animation I'm getting on my screen.

If I double tap Y and pull the trigger, I'll immediate throw the grenade skipping the switch animation. If this is the case and I can start shooting opponents before the switch animation finishes then the animations need sped up. I've also noticed if I'm host the lag is less noticeable.

And in regards to your reasoning behind air stomp. If its usefulness is as limited as that then it needs to be a default move and not take up a spot in my module enhancements. If its uses are very limited it enhances nothing. There are other mods that are far more useful then that. It should at least contextually stun your opponent(depending on proximity) to counter the recovery time. In its current state the air stomp is a junk mod and the time and resources spent developing it were a waste.

If the mods aren't fun and useful then it becomes only something that Crytek has to pad a bullet point checklist. "hey look at ALL these features" "buy our product because it has ALL this stuff"

If features aren't worth while, useful, and fun then they aren't features. It makes me wonder how many other mods are in the game to pad the feature list?
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latrina
 
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Post » Fri Dec 31, 2010 1:30 pm

I love the stomp, although I have to agree in the sense that it's pointless.
If I'm high enough above my enemy to perform a lethal stomp,
why don't I just shoot him??

It's more of a novelty than anything else.
So badass though.
I guess it's a way of saying "yeah, I could of shot you, but I stomped you the f*@# out because I'm awesome".

And to CryAdam:
You're Australian, like me, right? Well without search preferences I know that a good host is very rare.
You can't tell me you don't lag on an American host.

Also; buy me a cat.
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Johanna Van Drunick
 
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Post » Fri Dec 31, 2010 10:30 am

I love the stomp, although I have to agree in the sense that it's pointless.
If I'm high enough above my enemy to perform a lethal stomp,
why don't I just shoot him??

It's more of a novelty than anything else.
So badass though.
I guess it's a way of saying "yeah, I could of shot you, but I stomped you the f*@# out because I'm awesome".

And to CryAdam:
You're Australian, like me, right? Well without search preferences I know that a good host is very rare.
You can't tell me you don't lag on an American host.

Also; buy me a cat.
If the air stomp would give you double exp or achievements then it would make sense.

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ladyflames
 
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Post » Fri Dec 31, 2010 10:05 am

double post.
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Nims
 
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Post » Fri Dec 31, 2010 11:42 am

ARE U FREAKING HIGH!! NEVEEERRRRR lolzzz, no! i dont want another setback i dont care how many bugs is in the game i just wanna play it ! XD
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~Amy~
 
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Post » Fri Dec 31, 2010 6:32 am

The lag was comparable to most 360 shooters, I think too many people are used to CoD and Halo for the controls, because once I got used to them I loved them, and the weapon switch lag only seemed to hit me when I switched to the secondary fire, grenades where fine (I used the d-pad double tap takes to long).

The only lag I saw was in the kill cams but it's a beta that's excusable.

I also thought the stealth detector was kind of useless but that's mainly because stealth guys are really easy to see especially if you look through glass or clear plastic they get outlined.

I will agree the air stomp needs to be tweaked, maybe reduce the cooldown for it after you land or give a bigger splash area with a linear decrease in damage as you go out.
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Nathan Hunter
 
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Post » Fri Dec 31, 2010 10:42 am

As long as the network is decent, I say release it along with the SDK and Sandbox and let the modders at it.
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I love YOu
 
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