Have there been any explanations from the company as to why they felt the need to adapt Crysis to be more playable for consoles and whether they feel it diminishes the legacy of Crysis?
I remember playing Crysis 1 and knowing it went beyond standard gaming; how is that possible when you're making a game that is designed for different consoles?
Also is going beyond standard gaming like Crysis 1 not fiscally feasible and is there more money to be made for making games that can be played en masse and not specifically for one group?