» Fri Dec 31, 2010 1:33 am
When I first initially played the demo I thought the stomp was far too weak from shorter heights. However toward the end of the demo period I was really starting to get the hang of it. Air stomping from the apex of your jump as well as activating armor mode is key for dishing out maximum stomp damage
I still don't think its as powerful as the "be strong" video suggests when the player stomps an AI standing right next to him, but SP and MP can balance air stomp out in different ways, so having it that strong for MP I believe it would be abused.
A radial stun, to balance out the cooldown penalty, or shortening the cooldown penalty would be nice.