List of Suit Modules(Perks) and Weapons On Crysis 2

Post » Fri Dec 31, 2010 9:36 am

Note!!! This is only the list shown on the demo the full game could have more!!!

Weapons
The weapons all have attachments some are different from other weapons

Sub machine gun

Feline
K-Volt - Electrostatic Pellet Gun

Assault Rifles

Scar
Scarab
Grendel

Shotguns

Jackal - Semi Auto Shotgun
Marshall - Pump Action Shotgun

Snipers

Dsg-1 - Semi Auto
M20 14 Gauss - Electromagnetic Anti-Material Rifle

Heavy

Mk.60 Mod 0 - Medium Machine Gun
L-Tag - Launcher Tactical Airburst Gernades
X-43 Mike - Microwave Incendiary Klystron Emitter

Pistol
M12 Nova - Semi-Auto
Hammer - Heavy Semi AUto
Majestic - Revolver
Ay69 (Err... who named this gun) - Machine Pistol

Explosives
M 17 Frag
M34 Flash
C4
Jaw - Joint anti tank weapon (I'm curious to why this is the description ... does this mean there will be tanks?)

Perks/Suit Modules
The suit modules all have a upgradeable version and advanced upgrade version.

Armor
Air Stomp - Perform a powerful downwards attack when in the air
Proximity Alarm - Automatic Warning when enemy is nearby
Armor Enhance - Reduce drain speed of energy while in armor mode
Threat Tracer - Highlights incoming bullet paths
Nano Recharge - Faster Health Recharge
Detonation Delay - Delays detonation of nearby enemy nades
Energy Transfer - Restore 50 Percent Energy with each kill

Stealth
Stealth Enhance - Faster transition in and out of stealth
Stealth Enhance Upgrade- + Removes Shadow while Cloaked
Covert Ops - Suppresses the sound of footsteps (Probably your own)
Cloak Tracker - Identifies when enemies enter stealth mode nearby
Jammer - Scrambles the radar of enemies within 10m Range
Blind spot - Protection from Maximum radar bonus [Is that jammer?]
Tracker - Highlight enemy routes [Probably footsteps]
Visor Enhance - Highlight enemies through weapon scopes

Power
Side pack - Allows additional magazine of primary ammunition to be carried
Weapon pro - Faster Reload
Aim Enhance - Decrease weapon recoil when aiming down sights
Aim Enhance Upgrade- +Reduces flinching (Something like that i don't remember the exact description sorry)
Loadout Pro - Allows an additional primary weapon to be carried in place of a secondary
Rapid Fire - Faster fire rate on primary weapons
Point Fire Enhance - Reduce spread of primary when firing from the hip
Mobility Enhance - Reduce energy drain when sprinting or jumping
Retriever - Automaticly collect dog tags from fallen enemies (See this isn't rigged because there's much better perks here

Please leave a comment if i missed something
I don't know the upgraded versions so fill me in if you know what they do
There's also some kind of assessment thing i'm not sure what that is for either

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daniel royle
 
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Post » Fri Dec 31, 2010 11:42 am

Wow nice list, havnt seen a list with all of theses modules and guns and also looking forward to playing Crysis 2 demo on PC :)
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Kristian Perez
 
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Post » Fri Dec 31, 2010 12:19 pm

thanks for the information
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Davorah Katz
 
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Post » Fri Dec 31, 2010 1:03 pm

"Rapid Fire - Faster fire rate on primary weapons
Point Fire Enhance - Reduce spread of primary when firing from the hip"

remove these two from the game, Crytek

rapid fire seems kinda OP to the point that everyone will use it so might as well not exist , and point fire enhance just encourages spray and pray
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Skrapp Stephens
 
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Post » Fri Dec 31, 2010 7:05 am

Personally i don't mind the Rapid fire , or Point Fire Enhance what i do mind is the
Aim Enhance - Decrease weapon recoil when aiming down sights
Although it makes sense it should not be a Module because of how low the recoil already is , i have tested the scar with and without this module
With this module on , you basicly have a laser sure theres some bullet spread when your shooting further away but a majority of shots still fire like a laser
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Phillip Brunyee
 
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Post » Fri Dec 31, 2010 12:42 pm

The 'Power' perks are all CoD4 perks lol.

Bandoleer
Slight of Hand
Steady Aim
Overkill
Double Tap
Steady Aim
Marathon

Lolz. I dont have a problem with it, its just funny. The other perks, however, look awesome.
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Alan Cutler
 
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Post » Fri Dec 31, 2010 6:25 am

The choices of guns we have to choose from is pitiful, to be honest. I was expecting a lot more because this game was 3 years in the making. One thing I've always hated about Crytek is their lack of weapons. -_-
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sam
 
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Post » Fri Dec 31, 2010 6:29 am

The choices of guns we have to choose from is pitiful, to be honest. I was expecting a lot more because this game was 3 years in the making. One thing I've always hated about Crytek is their lack of weapons. -_-

Too many weapons is redundant. Most people will end up using the same like 4 guns anyway.
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Lilit Ager
 
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Post » Fri Dec 31, 2010 6:08 am

Personally i don't mind the Rapid fire , or Point Fire Enhance what i do mind is the
Aim Enhance - Decrease weapon recoil when aiming down sights
Although it makes sense it should not be a Module because of how low the recoil already is , i have tested the scar with and without this module
With this module on , you basicly have a laser sure theres some bullet spread when your shooting further away but a majority of shots still fire like a laser

More bullets out the barrel=faster dead enemy. Even if you're more skill and aim better, if they more bullets in you first you're dead....so there's really reason NOT to use this module. [rapid fire] . it will be used by I'd say at least 85% of the players which defeats the point of a module imo,it will be a requirement rather than a choice to stay with the pack.
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Lovingly
 
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Post » Fri Dec 31, 2010 6:56 am

Well it depends on how much it actually increases the fire rate
Also i would of prefered 3 weapons for each category like 3 Lmgs, 3 smgs, 3 assault rifle etc
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Nancy RIP
 
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Post » Fri Dec 31, 2010 2:05 am

the more weapons you have the more difficult it is to balance them all. this keeps it nice and tight for a MP without vehicles.

still wish the stupid JAW wasnt in the game, it only has one GOOD purpose and that is to shoot down air support, which dies easily anyway

nice to see the gauss is back! should be interesting when using this one with the perks
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Jonathan Windmon
 
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Post » Fri Dec 31, 2010 9:50 am

Stealth Enhance Upgrade- + Removes Shadow while Cloaked

Anyone know what the other upgraded versions do
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Zach Hunter
 
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Post » Fri Dec 31, 2010 6:45 am

"Rapid Fire - Faster fire rate on primary weapons
Point Fire Enhance - Reduce spread of primary when firing from the hip"

remove these two from the game, Crytek

rapid fire seems kinda OP to the point that everyone will use it so might as well not exist , and point fire enhance just encourages spray and pray

yah thats bs..
They're already enough people shooting from the hip... and rapid fire is just bs.. Also Aim down sight quicker remove that too..
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Chavala
 
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Post » Fri Dec 31, 2010 11:03 am

I didnt know that all the modules have an Upgrade then an Advanced Upgrade, thats pretty cool they did that.
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Juliet
 
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Post » Thu Dec 30, 2010 11:18 pm

Its Unfortunate that some modules are not unique at all , particularly the power mode modules... I don't want stuff like Less recoil , i want more stuff like higher jump etc
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Nathan Hunter
 
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Post » Fri Dec 31, 2010 6:25 am

Only 2 snipers?
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Rachel Cafferty
 
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Post » Fri Dec 31, 2010 8:55 am

Aim Enhance Upgrade- +Reduces flinching (Something like that i don't remember the exact description sorry)
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XPidgex Jefferson
 
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Post » Fri Dec 31, 2010 8:24 am

Yeah, what the hell do the all upgrades specifically do for the suit mods. The game explains nothing. The UI has got to be way incomplete in the demo
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Alex Blacke
 
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Post » Fri Dec 31, 2010 2:46 pm

the more weapons you have the more difficult it is to balance them all. this keeps it nice and tight for a MP without vehicles.

still wish the stupid JAW wasnt in the game, it only has one GOOD purpose and that is to shoot down air support, which dies easily anyway

nice to see the gauss is back! should be interesting when using this one with the perks

It will be more useful when mods come out. I saw a video of this map called "playground" or something like that from the dev tools and it had all weapons, and vehicles in it. So when people make large maps and mods like power struggle, it will be very useful.
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J.P loves
 
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