Ingame or pre-rendered?

Post » Fri Dec 31, 2010 9:37 am

I am Just wondering if some of the scene from the Prophets Journey Trailer are ingame or prerendered especially at 1:08 1:40 and 1:52?
-.-''
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Hannah Barnard
 
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Post » Fri Dec 31, 2010 9:47 am

Nothing is pre-rendered for Crytek games' trailers, period.
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Courtney Foren
 
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Post » Fri Dec 31, 2010 4:42 am

Its probably realtime, on a really fast computer. I haven't looked, but I've seen most of the trailers. What we really can't do yet in realtime is ray-tracing. Fastest cards now can do about 3 fps in ray-tracing modes.
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joeK
 
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Post » Fri Dec 31, 2010 2:11 am

Nothing is pre-rendered for Crytek games' trailers, period.

I dont think so. For instance some of the Nanosuitability visuals are definitely prerendered. Like the sharkskin thingy.
Though i hope you are right with the rest:D
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Franko AlVarado
 
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Post » Fri Dec 31, 2010 1:44 am

What we really can't do yet in realtime is ray-tracing. Fastest cards now can do about 3 fps in ray-tracing modes.
Thats wrong Intel Knights ferry can raytrace in realtime, though i think they used 4 servers with multiple of this Knights ferry cards. and then streamed it to a laptop:
http://www.wolfrt.de/
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kennedy
 
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Post » Fri Dec 31, 2010 11:08 am

Depends. Trailers are often made by external people, but a lot of the trailer looks like geniune gameplay.
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how solid
 
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Post » Fri Dec 31, 2010 1:13 pm

Nothing is pre-rendered for Crytek games' trailers, period.

I dont think so. For instance some of the Nanosuitability visuals are definitely prerendered. Like the sharkskin thingy.
Though i hope you are right with the rest:D

That's not in-game footage.
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Rozlyn Robinson
 
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Post » Fri Dec 31, 2010 3:47 pm

that shot where prophet is in the vtol looks retarded. His head and face look mishaped and nothing at all like he looks in the previous game/other trailers. imo
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Shannon Marie Jones
 
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Post » Fri Dec 31, 2010 1:40 am

What we really can't do yet in realtime is ray-tracing. Fastest cards now can do about 3 fps in ray-tracing modes.
Thats wrong Intel Knights ferry can raytrace in realtime, though i think they used 4 servers with multiple of this Knights ferry cards. and then streamed it to a laptop:
http://www.wolfrt.de/

Yeah, key word : 4 servers. And probably they were 4 supercomputers. High end PC can only do about 3 fps real-time ray traced world. Thats with a GTX-480. Will be interesting if they can get cloud based gaming going. We might be able to actually get real time raytracing. And really, we don't need it on everything at first, as some things like low poly, textured objects aren't going to look an different. Mirrored shaders and such will be what benefits. I remember in Quake 3 there were some mirror shaders, and I wondered how they did it. But I think it was a prerendered trick, and not real-ray tracing. Though I still don't know how they did it. I hope they let how they did it out, so we don't lose that tech. So much is lost through secrecy and bad filing.
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gary lee
 
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Post » Fri Dec 31, 2010 11:59 am

What we really can't do yet in realtime is ray-tracing. Fastest cards now can do about 3 fps in ray-tracing modes.
Thats wrong Intel Knights ferry can raytrace in realtime, though i think they used 4 servers with multiple of this Knights ferry cards. and then streamed it to a laptop:
http://www.wolfrt.de/

I did see more of that sort movies a few year ago already. I'm not sure what they are doing but there is no real ray-traycing going on. Looks more like a just a few objects use a light-way ray-traycing.

Ray traycing basically means following the ligh-waves (a light-wave will bounce to a surface and part of it then go on and bounce to another surface and so on) (this bouncing they cal mirroring). One trick they can do is reducing the number of times a light wave bounds. Then they can tell you they are doing some real-time ray-traycing but they are not really getting the ray-trace affect. To really get a nice ray-tracing effect you need to have between the 9 and 16 bounces.

And then of course it looks like they use it on some objects and not on all. I’m not sure how they do that but it looks that way and sins ray-tracing is all about the way light-waves move you really need to do some ray-tracing on everything. (It looks like any light-waves only bounce to the objects they are using to show this so-called ray-tracing)

You see the same trick in this picture.

Image
They use some form of real-time ray-traycing but it does not really looks very good. Look at the road that just very bad.

Now also look at these pictures:
Image
Image
Image
Image

Now that is real ray-traycing. And for your information. Yes they are all computer-created. These are none real pictures. Ray-tracing really will be the next big thing.
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FLYBOYLEAK
 
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Post » Fri Dec 31, 2010 12:53 pm

MMM, I love ray-tracing! I wait for the day when we can get computers powerful enough to have it in real-time in a game like Crysis Wars. It will be awesome.
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Your Mum
 
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Post » Fri Dec 31, 2010 12:12 pm

eieiei
I know what ray tracing is -.-.
I dont care for Supercomputers, what 4 servers with some Knight ferry cards are not.
But it just shows what is possible today. And i am old enough to know the old Black and green 2x86 style, and ascii-text adventures i see what we got now,and so i am really interested what we got in 5/10/15/20 years....
:)
But what we need is guys that go forward....
... like Crytek :D
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ONLY ME!!!!
 
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Post » Fri Dec 31, 2010 9:24 am

Yeah, C2 wasn't forward. It was a step back.
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Mr. Allen
 
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