Crytek UK

Post » Fri Jun 03, 2011 4:53 am

hi,

I ask me every day the question:
What would be if Crytek (not Crytek UK) has done the multiplayer.
I know, the MP demo is coming on tuesday, but as some people already said, its not Crysis anymore!
The singleplayer looks absoluteley awesome, but why has Crytek taken this decision?

Btw. it's like Bad Company 2. First Bad Company 2 was a really nice multiplayer game. Now there are only noobtubers, you spawn and get knifed, you spawn and you are directly dead...
I think this will happen with Crysis 2 too :(
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Nathan Risch
 
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Post » Fri Jun 03, 2011 2:39 am

1. Crytek made the decision to have Crytek UK make the game. They also had a chance to see what they were doing there throughout development and trust me, they like what they're doing. Because otherwise there would be another delay and Crytek would be doing MP themselves. I think multiplayer looks like a lot of fun and cant wait.

2. Bad Company is none of the things you just said. Noobtubing is almost completely ineffective against infantry, you do NOT spawn and get knifed. And you are invunrable for a few seconds after spawning, so you dont immidietly die. I really need to clear up just how wrong you were there :)

3. If you prefer the original Crysis multiplayer, then just play that. Games have to change and progress rather than just stay the same. If Devs never took a gamble or a shot at something, we would end up with games like CoD. Which is exactly what has happened there.
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brandon frier
 
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Post » Fri Jun 03, 2011 2:44 am

Well for one, the game would be better if any studio other than Crytek UK developed it.
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Zoe Ratcliffe
 
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Post » Fri Jun 03, 2011 12:26 am

Btw. it's like Bad Company 2. First Bad Company 2 was a really nice multiplayer game. Now there are only noobtubers, you spawn and get knifed, you spawn and you are directly dead...

Thats Call of Duty not BC.
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Jason Wolf
 
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Post » Thu Jun 02, 2011 11:25 pm

That's also BC :(
Call of Duty is really the mainstream (if you can call it so).
Talon95 is really the only one who sees the truth.
I am waiting for the PC demo and then we'll see .. believe me!
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James Wilson
 
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Post » Thu Jun 02, 2011 6:58 pm

And you are invunrable for a few seconds after spawning, so you dont immidietly die. I really need to clear up just how wrong you were there :)
Wait, are you talking about the first Bad Company? I ask this, because BC2 does have spawn protection only, if you're revived. Other wise you will get easily spawn *****, if your squad mates are dead (Especially in squad deathmatch). This is why I haven't played BC2 pretty much now days, because when I get killed, I'll spawn close to enemy player and get killed, repeat until you ragequit.

It was IMO better, that Crytek UK made the multiplayer. To be fair, I never really enjoyed the multiplayer when I played it. Yes, power struggle was good gamemode. The multiplayer just felt too boring to play. It felt like the action was missing. Instant action wasn't any better even though the maps were smaller and there was much more gunfights. Multiplayer in Crysis 2 is IMO huge improvment! Yes, the maps should be little bigger. Yes, I would want to have 8 vs 8 matches (Imagine 64 players in Skyline >_>) rather than 6 vs 6. But now it doesn't feel boring to play. Now you aren't have to run foever to find enemies like in Power Struggle game mode in Crysis(I like more of actually countering small squad of enemies rather than 1 or two when capturing positions) and instant action feels like it has action, so I don't get feeling like I'm playing with two other players rather than with 15 others.
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Gemma Archer
 
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Post » Thu Jun 02, 2011 2:45 pm

Well for one, the game would be better if any studio other than Crytek UK developed it.Lots of Rare guys left and became Free Radical, which became Crytek UK. I fail to see how they could have selected a BETTER studio to do their multiplayer component. They have some of the most talented guys in the industry, they just haven't had a ton of recognition as of late.
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HARDHEAD
 
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Post » Thu Jun 02, 2011 10:44 pm

They're good at CONSOLE multiplayer. Crysis was, and should still be a PC franchise.
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Joe Alvarado
 
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Post » Fri Jun 03, 2011 5:55 am

I don't see how any of these complaints are valid, especially the Bfbc2 ones. (which is just crap) If your having any issues with BC2 its cause your a bad player... Period.

Free Radical isn't the best developer to be honest but their not incontrol of the product Crytek is, so its fine.
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CORY
 
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Post » Thu Jun 02, 2011 2:55 pm

hi,

I ask me every day the question:
What would be if Crytek (not Crytek UK) has done the multiplayer.
I know, the MP demo is coming on tuesday, but as some people already said, its not Crysis anymore!
The singleplayer looks absoluteley awesome, but why has Crytek taken this decision?

Btw. it's like Bad Company 2. First Bad Company 2 was a really nice multiplayer game. Now there are only noobtubers, you spawn and get knifed, you spawn and you are directly dead...
I think this will happen with Crysis 2 too :(

If the Frankfurt studio had done the Multiplayer, we'd be looking at a singleplayer mode that's only half finished and a multiplayer mode that, just like the first Crysis, is soul-less. I'm very, very happy that they're moving away from the original Crysis in the multiplayer regard.

Though, I do feel they're not taking the multiplayer mode as seriously as they should. Yes, sure, they bought out the Free Radical studio and have close to 100 people working on just the multiplayer, but the thing is, they haven't really diverted a lot of resource to the multiplayer. From what I've seen, most of the maps are just singleplayer maps with a different ToD. All the weapons are from singleplayer. This may not seem like much, but I think this will hurt its popularity as a multiplayer game.

I just think that they should have put a lot more resource into the multiplayer mode, not just giving them something the Frankfurt guys came up with and tell them to "make something with this." Which seems to be the case here.

If Crysis 2 is successful, they will divert more resource into multiplayer in the future. That's Crysis 3. It means that we'll have to wait for another Crysis title to be able to experience the multiplayer in a way it should have been from the start. Sadly.
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Jay Baby
 
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Post » Thu Jun 02, 2011 2:44 pm

Haze is the last game that Free Radical (Crytek UK) worked on before Crysis 2:

http://www.gametrailers.com/video/multiplayer-preview-haze/33208
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Pumpkin
 
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Post » Fri Jun 03, 2011 12:41 am

They're good at CONSOLE multiplayer. Crysis was, and should still be a PC franchise.

I get so annoyed at people who say that a studio is good at either console or PC games.
How hard is it to realize that core game mechanic is the same on both console and pc?
A game thats good on PC is good on a console(if it can hadle it), and the other way around.

My point here is: If you can develop a game for console, you can develop a game for PC. It′s that simple.
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Anthony Rand
 
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Post » Thu Jun 02, 2011 3:04 pm

They're good at CONSOLE multiplayer. Crysis was, and should still be a PC franchise.

I get so annoyed at people who say that a studio is good at either console or PC games.
How hard is it to realize that core game mechanic is the same on both console and pc?
A game thats good on PC is good on a console(if it can hadle it), and the other way around.

My point here is: If you can develop a game for console, you can develop a game for PC. It′s that simple.

and yet the multiplayer in Crysis 2 has been **** up so hard. Just compare the original multiplayer to the multiplayer in Crysis 2. The consolization is quite obvious.
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Andrew Tarango
 
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Post » Thu Jun 02, 2011 2:31 pm

I would say its another game tottaly .Even the famous nanosuit doesnt work in the same w8.This should be called nanosuit 0.5 or beta stage
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Richus Dude
 
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Post » Fri Jun 03, 2011 2:43 am

I don't see how any of these complaints are valid, especially the Bfbc2 ones. (which is just crap) If your having any issues with BC2 its cause your a bad player... Period.
So you're telling me (And to the others) that, if you die once and then get spawn ***** over and over, because you get spawned close to enemy player without spawn protection, you're a bad player? LOLWTF, seriously! Play rush on Port Valdez as defender. During the first section a good medic player can literally spawn **** you, because you always get spawned to the same place, if your squadmates are dead or you aren't in a squad. You're have to be lucky, that the medic has bad aim or is reloading when you spawn, so you can shoot him. I have done this multitiple times and it has worked really well every time. But now the offtopic goes out of the window.

Crytek UK has done only multiplayer for consoles. That's probably why some of the fans of the first Crysis don't like it. If not counting Haze (Which was really bad from what I've heard of), the multiplayer has always been made to be really simple and skill didn't always brought victory to you, what the multiplayer of the first Crysis wasn't at all, neither many other FPS games on PC like Battlefield 2 and CS.
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Dalia
 
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