Crysis 2 6v6 MP - Official and very sad

Post » Thu Jun 02, 2011 9:24 pm

Another wonderful PC game hammered by the restrictions of the consoles.
RIP Crysis +
I don't think that the fact that C2 is coming out to platforms is a RIP.
I think that there where a few things missing in C1, such as a more in-depth story, but it was overall a great game! I think that Crysis 2 is going to be even better in many ways, and not worse for sure. The singleplayer is for sure going to be better because of all the attention that's being given to the actual story-line, and not just the graphics. And I think that also the MP is gonna be great! Yes, many of us would have liked it if you could have, say, eight more players total (four more for each team), but other than that I don't see any other reason to complain. I think that the new options for customizing the nanosuit are a great idea (as long as they're not too over-powered so that new players will be immediately crushed by higher-level players the minute they enter a game), and hopefully all the new weapons aren't just a pile of the same guns that just look different when just 4 guns would be enough.
All-in-all, I'm hoping that Crytek is not going to let us down with Crysis 2, and that the SP and the MP are going to be just as fun as Crysis 1.


P.S. (not Power Struggle)
Also looking forward to playing the MP Demo on PC in two days!
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Robert Bindley
 
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Post » Fri Jun 03, 2011 5:24 am

Sadly, EmpReb is correct. Everything we liked in Crysis was removed specifically because everyone, except a small minority of hardcoe players, yelled at Crytek that it's nothing but a tech demo that no one can run. Now they've made it so it's NOT a tech demo, and everyone's yelling at them that it's not Crysis anymore. I really see no way out for these guys, and financially speaking, our ideal scenario of getting Crysis 1, only better, is unfeasible.

I don't see how crysis is a tech demo. I had an 8600gt back in the days when i bought it at 2007 and was enjoying the game at medium with a respectable fps. Hell.... the game looked 10 times better on medium than cod4 did which was released the same year and people complained because they couldn't run it on very high...

If crytek didn't include high and very high and labeled very high as what the medium settings where so people can brag that they run the game maxed out they would be happy and not say its a "tech demo".

Only recently i dug up my crysis 2 dvd and installed the game again... i can run it maxed out on DX10 with my HD4890 and enjoy both sp and mp. Crytek simply made a game graphically futuristic that home GPUs could utilyze fully 1-2 years later without releasing another title of those capabilities 2 years later and people complained....

Although im a hardcoe crysis fan i have pre-ordered crysis 2 regardless.
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Mason Nevitt
 
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Post » Thu Jun 02, 2011 5:57 pm

If crytek didn't include high and very high and labeled very high as what the medium settings where so people can brag that they run the game maxed out they would be happy and not say its a "tech demo". I am not sure you see the point why people call it a tech-demo.
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Saul C
 
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Post » Thu Jun 02, 2011 5:49 pm

so true. The thing is, they coulda easily done a player cap of 32 or more, adding vehicles, but at the same time, have gametypes where max players is 12, and revolves around vehicle-less, small maps. If you build multiplayer this way, you can not only satisfy the direction you want, but also satisfy the fans that really want big teams. It's common sense, crytek. Hell, halo can pull off vehicle based games with big maps with max 16 players and have it not feeling like a small skirmish.
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Big Homie
 
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Post » Thu Jun 02, 2011 6:02 pm

6v6 aint that bad for me as a PC gamer...I played a couple of shooters a long time...one of those games was BF 2142. I experienced that the 32 - 64 servers were very luck-based and not fun to play on at all. You constantly had someone standing/spawning behind you shooting you in the back...or you ran into a claymore cause they were lying almost everywhere....or u got sniped (not even killed by a headshot...there were just so many snipers that if they all aimed at your leg and some even didnt hit you died)...or not to speak of that stupid granadespam everywhere. These servers were HORRIBLE!...thats why I'm rly looking forward to what cryteks gonna do with crysis 2 namly 6v6. Wouldnt mind if it was 7v7, 8v8 or 9v9....but on the maps I've seen in some gameplay vids, 6v6 should rly be ideal and you guys should stop complaining until you experienced how it is. If you want random action, this and also Crysis 1 is/was the wrong game for you imo.
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Tyrel
 
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Post » Thu Jun 02, 2011 4:00 pm

Runs better on 6v6 than 10v10 nuf said.
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Sanctum
 
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Post » Thu Jun 02, 2011 5:28 pm

I love the idea of 6vs6 servers... most time I played on 12v12 servers... but that's just the typical, boring shoot and reload gameplay...
BTW free-for-all will have 1vs11... so there're still enough people for you to kill in that mode if you want brainless madness deathmatch matches :)
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Hayley O'Gara
 
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Post » Thu Jun 02, 2011 7:48 pm

I love the idea of 6vs6 servers... most time I played on 12v12 servers... but that's just the typical, boring shoot and reload gameplay...
BTW free-for-all will have 1vs11... so there're still enough people for you to kill in that mode if you want brainless madness deathmatch matches :)is there a free for all? where is this info posted. FFA would make me so happy.
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Angelina Mayo
 
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Post » Fri Jun 03, 2011 4:44 am

I believe the demo announcement lists all full versi0n m0des. fark my keyb0ard. damn letter that 0 can replace is dead. but yeah, regular instant acti0n.

halfway thru a p0st, t00.
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roxxii lenaghan
 
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Post » Fri Jun 03, 2011 1:01 am

Well, for me the problem is not really 6vs6... It is to have only 6vs6 and no other choices. In crysis, I don't like very much instance action map and 6vs6 could perhaps improve this kind of match.
However, I actually play most of time power struggle on Mesa which is really fun (and time consuming). For people saying that spawn will be a problem with 16vs16 (or 21vs21;-)) on a map, you've never played crysis 1 in power struggle. Due to previous experiences with games developed for both consoles and Pc and the lake of power struggle, I don't really know if I would buy this game... Even if I like the idea to be in NY.
For people saying that Pc Gamers complain every time. I will say it evident that Crytek can’t do a game which supplies every attempt. It’s also understandable that they would develop also for consoles to increase their market which what there is nothing bad… It is good for consoles gamers and could be good for PC gamers. The problem is often that they don’t finish games (as cnc3, civilization 5 only on PC) or don’t take account of the potential of each platform (no power struggle in crisis 2 or some control which are not adapted on other platform (Frank Herbert dune)).
I have never written too much on forum. But, now, I like better gamers complain about some point than seeing against a series falling down as command and conquer and later EA come to apologize. For people saying that we should first try to play, it’s ok if we have a full demo. I have spent too much money on falling games (even with good reviews) to buy this game without being sure it’s worth my money.

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Kate Norris
 
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Post » Thu Jun 02, 2011 2:22 pm

I love the idea of 6vs6 servers... most time I played on 12v12 servers... but that's just the typical, boring shoot and reload gameplay...
BTW free-for-all will have 1vs11... so there're still enough people for you to kill in that mode if you want brainless madness deathmatch matches :)is there a free for all? where is this info posted. FFA would make me so happy.

Theres FFA. Its in the leak.
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luis ortiz
 
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Post » Fri Jun 03, 2011 3:30 am

If ya ask me,they puted 6 vs. 6 Thing cause of two reasons:

1:It's because the grahic is really GREAT,and if they were to expand those maps to big maps like battlefield does,probably a lot of people would get big CPU lag's due to the great graphic enviroment around them,like some people did in some Crysis 1 maps.

2:They are just trying out a new thing.Let's say like CoD. In CoD you dont have big maps but still belive me many many many people like my self preffer that kind of gaming with close encounter,but ye,i think that they sould atleast make 2-3 big maps just in case.
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Ben sutton
 
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Post » Thu Jun 02, 2011 8:10 pm

1:It's because the grahic is really GREAT,and if they were to expand those maps to big maps like battlefield does,probably a lot of people would get big CPU lag's due to the great graphic enviroment around them,like some people did in some Crysis 1 maps.



Gameplay > Graphics. Especially if it comes down to stupid design decisions like these.
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Gill Mackin
 
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Post » Thu Jun 02, 2011 11:05 pm

If they dont do something to change how the PC version is to the consoles then Crytek will just join the ranks of Infinity Ward and will be a joke in the eyes of the PC community. I wanted to get the Nano edition but I guess ill just look for those extras to be listed on ebay. We wont trust Crytek anymore just like we dont support Infinity Ward.
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Grace Francis
 
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Post » Fri Jun 03, 2011 1:19 am

BF3 has annouced it will be able to do 64 player maps again, and it will be running the new frostbite engine. And (personaly) compared to the cryEngine is very similar.

So I am rather confused as to why they are setting this benchmark for crysis 2? 6v6 the idealism behind it, is sound - but won't hold up to the gaming community as a whole.

The games basis is around the cryEngine - wouldn't it make a more "crysis" experience to have even 16 v 16? Or 18 v 18?
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Emmi Coolahan
 
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Post » Fri Jun 03, 2011 12:16 am

I play a couple week ago COD:black ops in MP with a relative and didn't enjoy it so much. But it my personal filling and perhaps crysis 2 mp will be more fun.

The question of the size map is probably not due to Pc CPU because Battlefield 3 should normally run 32 or 64 players. For me, it's more a decision taking from doing an mp only with 6vs6 and no thinking more. On another hand creating an huge map should take time and money and crytek has perhaps determined than consoles would not run nicely an such map so it would be too much work for Pc only.

Having 2-3 big map would effectively be nice but I believe it's more dreaming because decision was made early in development. I think even having some big maps composed in part with elements from some small maps will be fine but I'm not waiting on such reversal.
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gemma king
 
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Post » Fri Jun 03, 2011 1:40 am

I love the idea of 6vs6 servers... most time I played on 12v12 servers... but that's just the typical, boring shoot and reload gameplay...
BTW free-for-all will have 1vs11... so there're still enough people for you to kill in that mode if you want brainless madness deathmatch matches :)is there a free for all? where is this info posted. FFA would make me so happy.

Theres FFA. Its in the leak.

I would have said "Because Crysis had it Crysis 2 will has it, too"...
I've never played the leak or watched any videos of it because I don't want to spoil me the fun so I couldn't know that ^^
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C.L.U.T.C.H
 
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Post » Fri Jun 03, 2011 2:53 am

Crysis 2 multiplayer will include six intense, action-fueled gameplay modes: Instant Action, Team Instant Action, Crash Site, Capture the Relay, Extraction and Assault, set across 12 maps in Crytek’s visually stunning recreation of the Big Apple. From the news announcement of the multi-platform demo.

Instant Action = FFA.
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Emily Shackleton
 
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