Which multiplayer is best? Crysis 1 or Crysis 2?

Post » Fri Jun 03, 2011 12:28 am

Crysis 2 for sure.

I still have nightmares about Crysis 1 MP running at 15FPS with 32players on the map.
LoL that's the thing. Everyone in this thread that voted for Crysis 2 multiplayer either couldn't run Crysis Wars well enough, or have never even played it. For those who could play it well voted for it, because the truth is that it was alot better than C2 MP. I hope that one day we get to see Crysis Wars 2.
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Cccurly
 
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Post » Thu Jun 02, 2011 10:04 pm

Crysis 2 for sure.

I still have nightmares about Crysis 1 MP running at 15FPS with 32players on the map.
LoL that's the thing. Everyone in this thread that voted for Crysis 2 multiplayer either couldn't run Crysis Wars well enough, or have never even played it. For those who could play it well voted for it, because the truth is that it was alot better than C2 MP. I hope that one day we get to see Crysis Wars 2.

I could run Cwars perfectly but I still like C2 multiplayer better...

Its weird cus I absolutely hate CoD but something about C2 just makes me very interested in it.

Don't get me wrong though. I LOVED power struggle in Crysis. I really hope someone can make a mod and bring it back.
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sarah simon-rogaume
 
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Post » Thu Jun 02, 2011 2:56 pm

How about waiting until the game comes out, tools.
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Lucie H
 
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Post » Thu Jun 02, 2011 7:14 pm


When playing Crysis 1 I expected two large teams to cooperate and focus on the objective of nuking the other teams base. What I got instead was a bunch of morons who treated it like Team Deathmatch but on a huge map with vehicles. In over 200 Power Struggle games I played, I can count on one hand the number of games where a team actually tried to produce a nuclear weapon. All the other games people were just working on their K/D ratios. It was a great, ambitious idea, but it ultimately failed to deliver what it set out to deliver in the first place.


HAHAHA this was exactly my experience in crysis 1. people driving away with 3 empty seats with screaming, raging teammates plodding behind, snipers camping halfway across the map with a gauss rifle and a 2-0 kill death ratio for the entire match. i would watch jeepfuls of my teammates literally drive past the objective points to go try to spawn camp the enemy base 2 kilometers away.

while power struggle could be a lot of fun and i am sad that crysis 2 is being dumbed down, it is probably a good thing in a sense.

truth be told, the average pc gamer isnt really any smarter or more tactical-minded than the average 360 or ps3 player no matter what we tell ourselves to fall asleep at night. i suppose we are usually a bit older, but even so the level of teamwork i've seen in bad company 2 and the call of duty games (after 4) is very comparable to consoles.
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Carlos Rojas
 
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Post » Fri Jun 03, 2011 2:06 am


When playing Crysis 1 I expected two large teams to cooperate and focus on the objective of nuking the other teams base. What I got instead was a bunch of morons who treated it like Team Deathmatch but on a huge map with vehicles. In over 200 Power Struggle games I played, I can count on one hand the number of games where a team actually tried to produce a nuclear weapon. All the other games people were just working on their K/D ratios. It was a great, ambitious idea, but it ultimately failed to deliver what it set out to deliver in the first place.


HAHAHA this was exactly my experience in crysis 1. people driving away with 3 empty seats with screaming, raging teammates plodding behind, snipers camping halfway across the map with a gauss rifle and a 2-0 kill death ratio for the entire match. i would watch jeepfuls of my teammates literally drive past the objective points to go try to spawn camp the enemy base 2 kilometers away.

while power struggle could be a lot of fun and i am sad that crysis 2 is being dumbed down, it is probably a good thing in a sense.

truth be told, the average pc gamer isnt really any smarter or more tactical-minded than the average 360 or ps3 player no matter what we tell ourselves to fall asleep at night. i suppose we are usually a bit older, but even so the level of teamwork i've seen in bad company 2 and the call of duty games (after 4) is very comparable to consoles.
Oh Boy... Talking about badcompany 2... Does Battle for Hastings ring a bell? The Mission was for every platform to reach the amount of 69 million team actions to unlock a new map called Operation Hastings. Guess which one got the first place? When PC Reached 69 million team actions, xbox360 reached 32 million team actions and ps3 26 million. Some PC gamers might not be more smarter or tactical-minded or whatever, but PC gamers have much, much better teamwork atleast when it comes to Battlefield Franchise.
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Rachyroo
 
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Post » Thu Jun 02, 2011 6:21 pm

Oh Boy... Talking about badcompany 2... Does Battle for Hastings ring a bell? The Mission was for every platform to reach the amount of 69 million team actions to unlock a new map called Operation Hastings. Guess which one got the first place? When PC Reached 69 million team actions, xbox360 reached 32 million team actions and ps3 26 million. Some PC gamers might not be more smarter or tactical-minded or whatever, but PC gamers have much, much better teamwork atleast when it comes to Battlefield Franchise.

Alot of that has to do with the way Bad Company 2 was designed. The game gives much larger rewards for capturing objectives and playing a role on a team than it does for racking up a huge number of kills. It's not that the people playing it (regardless of platform) are smarter or more mature. DICE simply crafted their game such that all the morons were tricked into being team players because they wanted to level up faster.
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Sylvia Luciani
 
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Post » Thu Jun 02, 2011 8:28 pm

Crysis 2.. Close range engagements are fine. They incorporated a fresh game and improved on concepts of the big titles (CoD, Halo, MoH, and even BF).
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brian adkins
 
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Post » Thu Jun 02, 2011 3:15 pm

Crysis Wars (competitive) > Crysis 2 (for noobs)

Didn't you get pwned by dropxshot??
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Lil Miss
 
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Post » Fri Jun 03, 2011 3:12 am

From my experience playing the original Crysis MP and the PC demo for Crysis 2, I gotta say I enjoyed Crysis 2 more. But I think alot of that has to do with the fact that I got exactly what I expected. When I played Team Instant Action, I expected a frag fest and that's what I got. When I played Crash Site, I expected some people to rush right to the pods while others hung back and picked off enemies to clear out the site and that's what I got.

When playing Crysis 1 I expected two large teams to cooperate and focus on the objective of nuking the other teams base. What I got instead was a bunch of morons who treated it like Team Deathmatch but on a huge map with vehicles. In over 200 Power Struggle games I played, I can count on one hand the number of games where a team actually tried to produce a nuclear weapon. All the other games people were just working on their K/D ratios. It was a great, ambitious idea, but it ultimately failed to deliver what it set out to deliver in the first place.

What an idiotic post. What you mentioned is more what kind of players played the games as opposed to the actual game system. If you played with decent players in crysis 1, you would find that at least one of the teams would have a nuke in the first 20 minutes at most.
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Fluffer
 
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Post » Thu Jun 02, 2011 10:26 pm

What an idiotic post. What you mentioned is more what kind of players played the games as opposed to the actual game system. If you played with decent players in crysis 1, you would find that at least one of the teams would have a nuke in the first 20 minutes at most.

Not entirely true. From the two modes I was able to play in the demo, the mechanics and map size forced people to play the game-type the way it was meant to. Now, I have no idea if that will be the case when the full game comes out. And I personally don't think it will. But they did design the multiplayer in a way that entices people to play it the way it was meant to be.

It's similar, though not as well done, as what DICE did with Bad Company 2. What you said is technically true of any multiplayer. But when a developer can design a multiplayer experience in such a way that virtually everyone playing it does what they are supposed to, it is amazing. I got that feeling from Crysis 2 mp more than Crysis 1. That doesn't mean it will still be like that when the full game is released, but that is the impression I got from playing what I could in the demo.

And I suggest you get in the habit of not calling people idiots just because they don't agree with your point of view. That's just good advice for life in general.
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jessica breen
 
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Post » Fri Jun 03, 2011 1:28 am

wait... there is no vehicles in crysis 2 mp? Then why i preordered it? =(
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ANaIs GRelot
 
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