I really hope the new demo...

Post » Thu Jun 02, 2011 11:37 pm

I really hope that is still the BETA build. If not, the full game is going to be pretty disappointing. The hit detection is still pretty bad. Often times, I'll be shooting an enemy directly on, getting tick marks and everything, and I will die only to see on my kill cam that I'm somehow shooting 30 yards wide to the right? Also, sometimes I will die from 2-3 shots from the SCAR. I know for a fact that isn't right. There are other issues that I will list in a little, I'm done for now before I get a TL;DR.

Is this happening with anyone else?
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Ben sutton
 
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Post » Thu Jun 02, 2011 8:59 pm

No, guns aren't perfectly accurate, also the game incorporates bullet drop and stuff. Get some practice learning how to use each weapon. It took me a bit, but now I can be pretty dang accurate. I can get head-shot kills (1 or 2 bullets with scar). So just practice, maybe get a new mouse...helped me.
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Steve Smith
 
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Post » Thu Jun 02, 2011 8:15 pm

You really didn't understand what he was saying at all did you? Gah it really annoys me when people act like they know what's going on or think their advice is any good when in reality it's ****. He is saying that on his screen he's hitting the enemy and on their screen/killcam he is always missing. I get this issue too.
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Elizabeth Davis
 
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Post » Fri Jun 03, 2011 3:10 am

Could be something to do with your ping? I'm not sure where the dedicated servers are hosted, but the lowest ping that I get is 110, so it might have something to do with that. Consoles its p2p system, which is even worse.
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Eire Charlotta
 
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Post » Thu Jun 02, 2011 10:29 pm

Don't rely on the kill-cam too much. It is just recalculating the process and is filled with numerical-errors. It is also a reason why it suddenly stops proceeding a while before the impact happens, it would be too inaccurate. Kill-cam has to be treated as a tool to see an approximated process.
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Greg Cavaliere
 
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Post » Fri Jun 03, 2011 4:33 am

Don't rely on the kill-cam too much. It is just recalculating the process and is filled with numerical-errors. It is also a reason why it suddenly stops proceeding a while before the impact happens, it would be too inaccurate. Kill-cam has to be treated as a tool to see an approximated process.

Yes, I agree. Generally I wouldn't rely on a killcam, however; when I also see that they aren't taking damage from their view during the killcam, it's something entirely different than a killcam error. Something is wrong. My ping usually averages 80-120, so odds are it's not that. There's some sort of netcode error happening in there that I haven't quite figured out yet. Occasionally, firing at an enemy in armor mode, about half of a clip will kill them (which makes sense). Other times though, I'll put an entire clip into their chest/face from less than 20 feet away and still have to either switch to my pistol to kill them or I will simply die. Those are the biggest wtf moments I've experienced so far.

Also, on the 360, good lord host has a massive advantage. This game has by far the largest host advantage on any console game I have played to date. That is not even exaggerating in the least bit. Host is a tank. Period. Biggest bullet eating warriors simply because of the P2P. It's absolutely crazy that Crytek hadn't accounted for that in the development stage? Competitive play is going to be mutilated already because the one person that has the best internet connection will automatically win the game for their team simply because they can either eat your bullets, or theirs will actually hit you like the bullets are intended because they have a 0 ping connection to the game. It's infuriating.
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XPidgex Jefferson
 
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