god this Version is even more of a letdown than Direct x10 was.
My concerns grew over the time since the first "so called" directx 11 supported games came out: StalkerCOP,DIRT2,AVP and METRO 2033. But Ive decided to wait til somehting really usefull and stunning will appear in a game which uses DX11 to create my final statement.
You know what? Im still waiting!
The visual improvements from features like tesselation are not yet to be seen like they were in the unigine heaven demo. Actutally even with heavy use of Dx11-features in total war shogun 2 or the Witcher 2, the differences are really hard to see. Some differences wouldnt even require the exclusive use of DX11.
Why? Because for these "minor" visual differences you have to spend a lot of performance and the effort it takes to imply it into a gamengine are not worth the time and money.
The most impressive DX11 feature usage was the samaritan DEmo from Epic...
It uses every single feature DX11 could offer and it looks groundbreaking...
I think we need a cut... its not enough to give us build in DX11 features in DX10/9 games.
There must be DX11 exclusive games to show remarkable changes.
for me the best I've seen DX11 is Battlelfield 3, the samaritan Demo needs 3 GTX580 to move and that the truth is much hardware, however the visual quality of Battlelfield 3 is awesome and only moves with a single GTX580 in maximum quality, I prefer the graphics engine DICE