Balance changes, full change table

Post » Fri Jun 03, 2011 5:06 am

Copied this from another forum.

Weapons:
? AY69: Increased recoil
? DSG1: Reduced fire rate
? Feline: Increased recoil
? Hammer: Reduced recoil
? Jackal: Reduced full auto spread, Increased single shot spread
? Jaw: Reduced damage, Reduced rocket speed
? Kvolt: Increased damage
? LTag: Increased fire rate, Increased damage
? Mk60: Reduced recoil
? Scar: Increased recoil
? Scarab: Increased recoil, Increased spread
? Gauss attachment: Increased clip size, Removed damage falloff
? Light shotgun attachment: Increased clip size, Reduced damage
? Frag grenade: Increased damage
? HMG: Removed crouch accuracy bonus

Modules:
? Air Stomp: Reduced recovery time
? Nano Recharge: Reduced recharge rate
? Detonation Delay: Reduced delay
? Energy Transfer: Reduced tier 3 transfer amount
? Point Fire Enhance: Reduced spread further
? Weapon Pro: Increased reload and ironsight speeds further
? Mobility Enhance: Increased energy costs

Other:
? Nanosuit 2.0: Reduced armour bonus
? Headshot damage modifier reduced

I underlined the changes that were needed

On other changes - goddamit, they svck. And do that hard.

Jaw needed a nerf - it was ANNOYING
The DSG was annoying.
Kvolt was bad - now its propably better.
Air stomp is twice as usefull now! (0x2)

Other stuff - well, guess what? A lot of good players will ragequit, 'cos they dont know how to play the game now. And the nubz will continue to whine 'bout someone beating them.

Im both hands for re-balancing. But changes such as these work only in
A: Big projects (like WoW)
B: Games with huge balance issues.
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Louise
 
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Post » Thu Jun 02, 2011 4:07 pm

I am sad about ltag - that shouldnt have been buffed - its pure spam. Happy about weapon pro. But hoping they fixed retriever not leveling/resseting.
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tegan fiamengo
 
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Post » Thu Jun 02, 2011 4:55 pm

Isn't this the list of changes from the 1.4 patch? Anyways, lol if these changes are true. The lol-tag is already bad enough in crash site.
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Annick Charron
 
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