Why am I going to spend my Stealth module on something that shows Cloaked players when I can already see them with Nanovision?
Why am I going to spend my Stealth module on something that highlights players through scopes when I can already do that with Nanovision?
Beyond Nanovision there are counters to Cloak in the game however they are redundant because NV is currently THE best counter there is. If players want to counter Cloak they should have to select a module for it. The entire Stealth catagory for modules is based around enhancing your own Stealth or debunking your enemies Stealth. Nanovision just dumps on all of this depth though.
Nanovision is still broken beyond detecting Cloaked players. It also lets you see people through walls if they are right up against it and lets you spot anyone who enters line of sight with even the smallest fraction of their body. Its killing flanking, its killing Cloaking and removing depth from multiplayer gameplay.
I can either spend suit energy on something that-
A) Makes me invisible to everyone but players using Nanovision or a counter module.
B) Lets me see everyone within line of sight very easily, Cloaked or not.
So we have two features available, A and B. B counters A and then some. Why use A? Its like playing Rock, Paper, Scissors with only Rock and Paper available. Who in their right mind is going to use Rock?
Its a no brainer. Currently getting shot just once in Cloak drains all of your suit energy and takes you out of Cloak. So if you are running around in Cloak the only intelligent thing to do when you encounter someone is to immediately leave Cloak and enter Armor mode because if they have Nanovision you are instagibbed. So what kind of Stealth gameplay is that? You can Cloak as long as you arnt in line of sight of the enemy player.
"HEY GUYS IM INVISIBLE BUT ONLY WHEN YOU ARNT LOOKING!".. springs to mind.
And honestly the saddest part is that isnt even a Straw Man argument.