Why Nanovision IS broken.

Post » Fri Jun 03, 2011 2:37 am

As it stands Nanovision is making Cloaking pointless. This feature available to everbody all the time is doing the job of multiple modules at once.

Why am I going to spend my Stealth module on something that shows Cloaked players when I can already see them with Nanovision?
Why am I going to spend my Stealth module on something that highlights players through scopes when I can already do that with Nanovision?

Beyond Nanovision there are counters to Cloak in the game however they are redundant because NV is currently THE best counter there is. If players want to counter Cloak they should have to select a module for it. The entire Stealth catagory for modules is based around enhancing your own Stealth or debunking your enemies Stealth. Nanovision just dumps on all of this depth though.

Nanovision is still broken beyond detecting Cloaked players. It also lets you see people through walls if they are right up against it and lets you spot anyone who enters line of sight with even the smallest fraction of their body. Its killing flanking, its killing Cloaking and removing depth from multiplayer gameplay.

I can either spend suit energy on something that-
A) Makes me invisible to everyone but players using Nanovision or a counter module.
B) Lets me see everyone within line of sight very easily, Cloaked or not.

So we have two features available, A and B. B counters A and then some. Why use A? Its like playing Rock, Paper, Scissors with only Rock and Paper available. Who in their right mind is going to use Rock?

Its a no brainer. Currently getting shot just once in Cloak drains all of your suit energy and takes you out of Cloak. So if you are running around in Cloak the only intelligent thing to do when you encounter someone is to immediately leave Cloak and enter Armor mode because if they have Nanovision you are instagibbed. So what kind of Stealth gameplay is that? You can Cloak as long as you arnt in line of sight of the enemy player.

"HEY GUYS IM INVISIBLE BUT ONLY WHEN YOU ARNT LOOKING!".. springs to mind.

And honestly the saddest part is that isnt even a Straw Man argument.
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Brandon Bernardi
 
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Post » Thu Jun 02, 2011 11:48 pm

that was only the demo, in full version there are module that make you totaly invisible to nanovision. plus think that nanovision and armor drain energy quite fast. even then, remember that you arent 100% invisible when cloaked, light that goes trought the suit is slightly diffracted and blurry + you have a shadow. 99% percent of the time i spot cloak without NV
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Bigze Stacks
 
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Post » Fri Jun 03, 2011 6:35 am

Indeed, nanovision makes it about as easy to see cloak as without nanovision. The shimmer effects of the cloak makes it slightly easier for me to spot cloaked players than when using nanovision!

Plus, a reliance on nanovision will suit me perfectly when i use the anti-nanovision perk for stealth >:D
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Trevi
 
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Post » Fri Jun 03, 2011 1:37 am

Boring, just a summary of what already has been said!
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Haley Cooper
 
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Post » Fri Jun 03, 2011 5:12 am

yes nanovision needs balancing, hopefully Crytek has listened to people playing the demo

anyhow.....another reason why I do not play competitive MP
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Davorah Katz
 
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Post » Thu Jun 02, 2011 8:01 pm

Balancing is always difficult, but so far there are very few major issues in crysis 2 :)

Nanovision is a minor thing that could be fixed by a quick change of the energy usage. Make enabling the vision a bit more of a drain on resources to compensate.
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dean Cutler
 
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Post » Thu Jun 02, 2011 6:20 pm

I really enjoy nanovision. I don' camp with it to kill cloaked. I USE THIS WHILE CLOAKED. If anyone can see me (I can see everyone on NanoVision) I won't be killed. Its Balanced, cause everyone can use it. And cloak is well balanced and useful (a.k.a steath kill)
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Britney Lopez
 
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Post » Thu Jun 02, 2011 7:29 pm

Yes, this is one of the biggest concerns. There is nothing to counter nanovision. You can simply map armor and nanovision simultaneously to one button and there you go, it drains slow. Smells like some patches are required unless there are modules which provide some counter. Draining energy faster could help to solve the problem on the quick, of course.
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Melanie Steinberg
 
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Post » Fri Jun 03, 2011 3:07 am

you cannot say something is balanced because anyone can use it.

if something makes something else obsolete or useless then it is not balanced period
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Fanny Rouyé
 
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Post » Thu Jun 02, 2011 7:52 pm

you cannot say something is balanced because anyone can use it.

if something makes something else obsolete or useless then it is not balanced period

Correct. "Its balanced because everyone can use it" is one of the worst balance arguments I see frequently on forums. The impact something has on gameplay must also be taken into consideration. Nanovision is killing the Stealth aspect of Crysis 2.

indeed! By the same coin ridiculously overpowered characters in 1 on 1 fighting games are actually balanced because anyone can pick them
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Claudia Cook
 
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Post » Thu Jun 02, 2011 6:04 pm

you cannot say something is balanced because anyone can use it.

if something makes something else obsolete or useless then it is not balanced period

Correct. "Its balanced because everyone can use it" is one of the worst balance arguments I see frequently on forums. The impact something has on gameplay must also be taken into consideration. Nanovision is killing the Stealth aspect of Crysis 2.
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ladyflames
 
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